1.7 beta bugs/feedback!

If you have problems installing or running Algodoo, have found a bug or need in-game help - this is it!

Re: 1.7 beta bugs/feedback!

Postby Kilinich » Thu Mar 18, 2010 9:44 pm

1.6.6
Windows captions (like "Settings") f%ck #p after change language from non-latin to english.
"Import phunlet" window list draw outside of window frame if list too big (~20-30 files).
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Re: 1.7 beta bugs/feedback!

Postby Kilinich » Thu Mar 18, 2010 9:49 pm

all versions:
Pan button is not very useful - you can pan UP a lot but only few meters DOWN.
I think better make it like joystick - then you drag it - it scroll (pan) that way with speed proportional to drag distance (with limit of course).
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Re: 1.7 beta bugs/feedback!

Postby Kilinich » Thu Mar 18, 2010 10:05 pm

1.6.x
"Goto" button (eye) working strange - first push it zoom to selected object, second zoom back to previous - that's logical. But is you press once, then go away and starts working with another objects and than press "Goto" again you will not zoom to object but zoom to "previous" state before you first use of that button.
My advice is "zoom back" only if camera pan/zoom not changed by hand/following.
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Re: 1.7 beta bugs/feedback!

Postby Kilinich » Thu Mar 18, 2010 10:15 pm

Edit: (by tatt61880)
This bug was fixed with 1.7.5. ;)
This bug was seen with v1.6.3 - v1.7.4.

-Tatt
----


1.6.6
"Draw borders" button present in any object "Appearance" window (who need it for hinges, fixes, springs... ?).
Same with "opaqueBorder" property in script menu - shouldn't be in hinges, springs, etc. menus.
Last edited by tatt61880 on Mon Sep 27, 2010 2:20 pm, edited 1 time in total.
Reason: Fixed!
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Re: 1.7 beta bugs/feedback!

Postby Kilinich » Thu Mar 18, 2010 10:26 pm

1.6.x
How the hell "opaqueBorders" works anyway? That property just do nothing for me (except not drawing border then "drawBorder = true").
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Re: 1.7 beta bugs/feedback!

Postby Kilinich » Thu Mar 18, 2010 10:35 pm

1.6.6
"Appearance" windows for some object closes if I change color with dragging slider and mouse move over parent menu. Very uncomfortable. I think better keep focus on current window if user starts working with it and not switch on mouse over anything else.
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Re: 1.7 beta bugs/feedback!

Postby Kilinich » Thu Mar 18, 2010 10:59 pm

All versions:
You got two same material gears but different size (big and small) and same motors on each of it.
If you connect them - which direction they will rotate?
My knoweledge of physics tell me small one should win.
No dice in phun world :crazy: :D
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Re: 1.7 beta bugs/feedback!

Postby Kilinich » Thu Mar 18, 2010 11:30 pm

1.6.6
In "Change language" menu first item is empty.
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Re: 1.7 beta bugs/feedback!

Postby Dakta » Fri Mar 19, 2010 6:35 am

1.6.x - MacOSX

Odd flashing menu glitch. Should I upload video?
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Re: 1.7 beta bugs/feedback!

Postby emilk » Fri Mar 19, 2010 10:40 am

Dakta wrote:1.6.x - MacOSX

Odd flashing menu glitch. Should I upload video?


Please do!
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Re: 1.7 beta bugs/feedback!

Postby tatt61880 » Fri Mar 19, 2010 4:25 pm

[Edit]One of my suggestion has implemented at v1.7.2 beta, thanks! :thumbup:


It's not so difficult to add the shadow to the font, I believe.
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[Edit] ^ This suggestion has been implemented with v1.7.2 beta

See also the next suggestion.
The scale indicator drop shadow
[Edit] ^ Not yet with v1.7.2 beta
Last edited by tatt61880 on Sun Jun 13, 2010 4:21 pm, edited 2 times in total.
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Re: 1.7 beta bugs/feedback!

Postby Kilinich » Fri Mar 19, 2010 5:44 pm

1.6.6
Special chars in dimensions (like small upper 2 in sq.m) displayed incorrectly if non-latin encoding used (cyrillic for example). Please don't use it or put it with appropriate font/codepage.
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Re: 1.7 beta bugs/feedback!

Postby tatt61880 » Fri Mar 19, 2010 7:00 pm

Kilinich wrote:1.6.6
Special chars in dimensions (like small upper 2 in sq.m) displayed incorrectly if non-latin encoding used (cyrillic for example). Please don't use it or put it with appropriate font/codepage.

Support. :thumbup:

I've added upper 2 in my Japanese(8bit)-char-table (char-set).
However, if it doesn't have to be added in char-set, I can add one more another char in char-table.

By the way, Kilinich, what did you exactly meant by "special chars"?
"small upper 2" and "plus-minus (+ on -)" ?
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Re: 1.7 beta bugs/feedback!

Postby Kilinich » Fri Mar 19, 2010 9:39 pm

tatt61880 wrote:By the way, Kilinich, what did you exactly meant by "special chars"?
"small upper 2" and "plus-minus (+ on -)" ?

Any of them - look into "font" folder "arial iso-8859-5.png" and compare to "arial iso-8859-1.png"
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Re: 1.7 beta bugs/feedback!

Postby Kilinich » Fri Mar 19, 2010 10:14 pm

1.6.x
There should be some way to translate material menu captions. It can be easily done by allow non-latin chars read from file names (or new params in .cfg files).
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Re: 1.7 beta bugs/feedback!

Postby StephenAlverez » Fri Mar 19, 2010 10:46 pm

Kilinich wrote:1.6.x
How the hell "opaqueBorders" works anyway? That property just do nothing for me (except not drawing border then "drawBorder = true").



When you have something opaque you can turn off the borders, but when it is solid it will still have borders.
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Re: 1.7 beta bugs/feedback!

Postby Chronos » Fri Mar 19, 2010 11:03 pm

Kilinich wrote:1.6.x
How the hell "opaqueBorders" works anyway? That property just do nothing for me (except not drawing border then "drawBorder = true").

It makes the alpha slider affect the border's transparency, instead of just being on or off.
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Re: 1.7 beta bugs/feedback!

Postby Sonic » Fri Mar 19, 2010 11:03 pm

I find the text for the BorderHack in the logfile to be very amusing.
I do stuff and break things. You know how it is.
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Re: 1.7 beta bugs/feedback!

Postby Kilinich » Sat Mar 20, 2010 7:59 am

Chronos wrote:It makes the alpha slider affect the border's transparency, instead of just being on or off.

No one I know use that feature. Most people just turn off borders since it's width is dynamic and system-wide and cannot be saved with scene.
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Re: 1.7 beta bugs/feedback!

Postby Chronos » Sat Mar 20, 2010 10:41 am

I think it affects the lasers behavior in the object, though.
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Re: 1.7 beta bugs/feedback!

Postby tatt61880 » Sat Mar 20, 2010 10:57 am

There are two glitches about geomID and hinge.

[1] When you use brush, the hinge can be removed.
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[2] When you use CSG-add, the hinge can be removed.
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Changelog wrote:* When cutting a internal gear the hinge is now kept intact

The change is quite cool, btw. =)
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Re: 1.7 beta bugs/feedback!

Postby RA2lover » Sat Mar 20, 2010 9:38 pm

[scene]39336[/scene]
looks like dynamic object spawning is spawner-dependant...
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Re: 1.7 beta bugs/feedback!

Postby tatt61880 » Sun Mar 21, 2010 1:58 pm

When you opened phi-file with Algodoo the phi file installation widget will appear behind the "about Algodoo" widget.
This means that we have to wait 10 seconds or move installation widget. That's a bit annoying.
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I suggest that showing installer widget on the top of window.
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Re: 1.7 beta bugs/feedback!

Postby tatt61880 » Sun Mar 21, 2010 3:37 pm

v1.6.3-v1.6.6
I suggest to change border textures of tutorial for showing what number is selected.

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We'll see selected number (in this case, "13") easily.
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Re: 1.7 beta bugs/feedback!

Postby tatt61880 » Sun Mar 21, 2010 8:03 pm

I've updated Japanese(8bit) a bit. algodoo_Japanese_v1_6_6_20100322.phi
Please use this.
Sorry for updating so frequently.
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