Major GUI bug

If you have problems installing or running Algodoo, have found a bug or need in-game help - this is it!

Major GUI bug

Postby standardtoaster » Sat Sep 05, 2009 6:08 am

http://ioj.com/v/aywai

Don't know how that happened but that was about 2 mins after the killer planes bug.
User avatar
standardtoaster
 
Posts: 606
Joined: Mon Aug 31, 2009 7:57 pm

Re: Major GUI bug

Postby gradyfitz » Sat Sep 05, 2009 6:43 am

This happened for the same reason the position of the killer planes was changed, you have a few options:
  1. Delete the config.cfg file.
  2. Delete any instances of these you find:
    • airFrictionMult
    • angle
    • angvel
    • attraction
    • autoBrake
    • body
    • buttonDestroy
    • buttonMirror
    • ccw
    • collideSet
    • collideWater
    • color
    • controllerAcc
    • controllerInvertX
    • controllerInvertY
    • controllerReverseXY
    • cutter
    • dampingFactor
    • density
    • distanceLimit
    • drawBorder
    • drawCake
    • entityID
    • entityIDs
    • fadeDist
    • fadeTime
    • friction
    • geom
    • geom0
    • geom1
    • geom1pos
    • geomID
    • heteroCollide
    • immortal
    • impulseLimit
    • killer
    • length
    • Liquify
    • mask
    • materialVelocity
    • maxRays
    • minimized
    • motor
    • motorTorque
    • name
    • onCollide
    • onHitByLaser
    • onLaserHit
    • opaqueBorders
    • pos
    • protractor
    • radius
    • refractiveIndex
    • relpoint
    • rest
    • restitution
    • rotation
    • ruler
    • showLaserBodyAttrib
    • size
    • strengthFactor
    • surfaces
    • text
    • textColor
    • textScale
    • texture
    • textureMatrix
    • title
    • vel
    • velocity
    • widgetID
    • world0pos
    • world1pos
    • zDepth

I don't recommend loading that scene again, try not to load files that are unfinished downloading :).

Hope it helped :).
Mechanisms: 18 Mechanisms.
Thyme: Tutorial - Variables/Commands List.
Thymechanic
gradyfitz
 
Posts: 174
Joined: Tue Sep 01, 2009 8:33 am
Location: Victoria, Australia

Re: Major GUI bug

Postby standardtoaster » Sat Sep 05, 2009 6:50 am

gradyfitz wrote:This happened for the same reason the position of the killer planes was changed, you have a few options:
  1. Delete the config.cfg file.
  2. Delete any instances of these you find:
    • airFrictionMult
    • angle
    • angvel
    • attraction
    • autoBrake
    • body
    • buttonDestroy
    • buttonMirror
    • ccw
    • collideSet
    • collideWater
    • color
    • controllerAcc
    • controllerInvertX
    • controllerInvertY
    • controllerReverseXY
    • cutter
    • dampingFactor
    • density
    • distanceLimit
    • drawBorder
    • drawCake
    • entityID
    • entityIDs
    • fadeDist
    • fadeTime
    • friction
    • geom
    • geom0
    • geom1
    • geom1pos
    • geomID
    • heteroCollide
    • immortal
    • impulseLimit
    • killer
    • length
    • Liquify
    • mask
    • materialVelocity
    • maxRays
    • minimized
    • motor
    • motorTorque
    • name
    • onCollide
    • onHitByLaser
    • onLaserHit
    • opaqueBorders
    • pos
    • protractor
    • radius
    • refractiveIndex
    • relpoint
    • rest
    • restitution
    • rotation
    • ruler
    • showLaserBodyAttrib
    • size
    • strengthFactor
    • surfaces
    • text
    • textColor
    • textScale
    • texture
    • textureMatrix
    • title
    • vel
    • velocity
    • widgetID
    • world0pos
    • world1pos
    • zDepth

I don't recommend loading that scene again, try not to load files that are unfinished downloading :).

Hope it helped :).

:? I would do that but I hit reset already. :oops:
User avatar
standardtoaster
 
Posts: 606
Joined: Mon Aug 31, 2009 7:57 pm

Re: Major GUI bug

Postby gradyfitz » Sat Sep 05, 2009 10:17 am

standardtoaster wrote:
gradyfitz wrote:This happened for the same reason the position of the killer planes was changed, you have a few options:
  1. Delete the config.cfg file.
  2. Delete any instances of these you find:
    • airFrictionMult
    • angle
    • angvel
    • attraction
    • autoBrake
    • body
    • buttonDestroy
    • buttonMirror
    • ccw
    • collideSet
    • collideWater
    • color
    • controllerAcc
    • controllerInvertX
    • controllerInvertY
    • controllerReverseXY
    • cutter
    • dampingFactor
    • density
    • distanceLimit
    • drawBorder
    • drawCake
    • entityID
    • entityIDs
    • fadeDist
    • fadeTime
    • friction
    • geom
    • geom0
    • geom1
    • geom1pos
    • geomID
    • heteroCollide
    • immortal
    • impulseLimit
    • killer
    • length
    • Liquify
    • mask
    • materialVelocity
    • maxRays
    • minimized
    • motor
    • motorTorque
    • name
    • onCollide
    • onHitByLaser
    • onLaserHit
    • opaqueBorders
    • pos
    • protractor
    • radius
    • refractiveIndex
    • relpoint
    • rest
    • restitution
    • rotation
    • ruler
    • showLaserBodyAttrib
    • size
    • strengthFactor
    • surfaces
    • text
    • textColor
    • textScale
    • texture
    • textureMatrix
    • title
    • vel
    • velocity
    • widgetID
    • world0pos
    • world1pos
    • zDepth

I don't recommend loading that scene again, try not to load files that are unfinished downloading :).

Hope it helped :).

:? I would do that but I hit reset already. :oops:

That's fine, it does the same thing :D .
Mechanisms: 18 Mechanisms.
Thyme: Tutorial - Variables/Commands List.
Thymechanic
gradyfitz
 
Posts: 174
Joined: Tue Sep 01, 2009 8:33 am
Location: Victoria, Australia


Return to Help / Bug reports

Who is online

Users browsing this forum: No registered users and 6 guests