World of Algodoo.

Suggest changes and improvements to Algodoo.

Re: World of Algodoo.

Postby Chronos » Fri Mar 05, 2010 2:44 pm

Hey, don't be dissin' the Drawball. :problem:

And I agree about how this could be educational. If schools had their own private server, it would really be good for educational use.
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Re: World of Algodoo.

Postby izacque » Fri Mar 05, 2010 10:50 pm

I wasn't dissing drawball. In fact, I rather enjoy drawball. However, you must admit that poorly-drawn penises and swastikas are not a useful way to learn art.
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Re: World of Algodoo.

Postby Sonic » Sat Mar 06, 2010 12:51 am

Mystery wrote:Algoryx wouldn't have to buy servers we would buy our own like the do in minecraft or we could host on our computers..

You can host it on yours, but I sure as hell don't want you guys on my computer...
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Re: World of Algodoo.

Postby Chronos » Sat Mar 06, 2010 4:10 pm

Relax, I'll only delete a few things.
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Re: World of Algodoo.

Postby izacque » Mon Mar 08, 2010 4:29 am

heh, griefers with their killer balls, immortal spawn prisons, what is algodoo coming to?
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Re: World of Algodoo.

Postby Bronie12345 » Tue Mar 16, 2010 10:43 pm

i support this idea...
but i think if they are going to make a plan to implement this, it would take a long time to make it work...
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Re: World of Algodoo.

Postby Dakta » Wed Mar 17, 2010 7:47 pm

Knowing a bit about networked games, the best thing you could do to make this work would be to have some master servers spread around to keep track of stuff when there's no players, then have each player act like a mini server when they're in the area.

Each client would have to load only the objects very near to them (for lag clientside and network limitations), and then just shout data into the network that would be picked up by other clients in the vicinity and the local server. The servers would only have to send data to each other when something went between zones, and clients could zip in and out seamlessly.

I'm not exactly a network engineer, but I do know a little bit about it. And to make this actually work, you would have to have only visible data be loaded clientside. It would be a lot of work to get right, but i think it could be done.

You couldn't make really huge detailed things, or things with huge image textures (they would take too long to sync to the client when they needed to know about them), or maybe a client could predict where they're going and preload the really big stuff that is upcoming...

Gah... soo much to consider :P
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Re: World of Algodoo.

Postby JDKmedeng » Sun Mar 21, 2010 11:33 pm

Yeah that's what I was thinking, too :)

And I hope maybe the developers can post telling us what they think about this suggestion...
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Re: World of Algodoo.

Postby Chronos » Sun Mar 21, 2010 11:38 pm

They don't really post here much...
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Re: World of Algodoo.

Postby Sonic » Sun Mar 21, 2010 11:41 pm

They probably won't do this, because they have enough on their plate getting Algodoo to work.
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Re: World of Algodoo.

Postby Dakta » Tue Mar 23, 2010 7:43 am

Sonic be right, this is a mega feature to add. If they did it would costs a lot more on op of Algodoo normally.

But we can wish :P
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Re: World of Algodoo.

Postby Sonic » Tue Mar 23, 2010 8:23 pm

I do be right! :lol:
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Re: World of Algodoo.

Postby JDKmedeng » Tue Mar 23, 2010 10:06 pm

I'm pretty sure that though it would be a huge task to undertake, it would be tremendously rewarding, as the number of users would probably multiply in the days and months (and years, of course) following it's implementation.....
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Re: World of Algodoo.

Postby Sonic » Wed Mar 24, 2010 12:22 am

But it would probably take years to get it at a point where it doesn't lag your computer so much that you can't play it. It's like Hannah Montanna; a good idea on paper, a bad idea in practice.
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Re: World of Algodoo.

Postby Chronos » Wed Mar 24, 2010 12:24 am

Sonic wrote:But it would probably take years to get it at a point where it doesn't lag your computer so much that you can't play it. It's like Hannah Montanna; a good idea on paper, a bad idea in practice.

Actually, Hannah Montana is pretty much shit no matter where she's at, be it in paper or on-stage.
Last edited by Chronos on Wed Mar 24, 2010 12:32 am, edited 1 time in total.
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Re: World of Algodoo.

Postby Sonic » Wed Mar 24, 2010 12:27 am

...True. But it was a slightly BETTER idea on paper. Very slightly.
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Re: World of Algodoo.

Postby JDKmedeng » Wed Mar 24, 2010 7:10 pm

haha...
but the only time it would lag for someone in multiplayer is if there are a lot of people around them, which probably won't occur that often, unless the host makes a city or something.
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Re: World of Algodoo.

Postby Shrimp3000 » Thu Mar 25, 2010 12:08 pm

Fairly good idea, but people would probably use killers that delete everything or lasers that turn everything in to water. Causing lag for anyone who went on that server.
Other that it would be alright...
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Re: World of Algodoo.

Postby simey j dude » Mon May 24, 2010 9:26 pm

that would be Awesome!
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