1.7 beta
85 posts • Page 2 of 4 • 1, 2, 3, 4
Re: 1.7 beta
Great Update!
btw what does inertia multiplier and colorHSVA do?
btw what does inertia multiplier and colorHSVA do?
- fox11trot
- Posts: 62
- Joined: Tue Sep 01, 2009 7:25 am
Re: 1.7 beta
Inertia multiplier does what it sais. The real inertia of the object will be multiplied. so the result is a bigger / smaller inertia. play with the settings. a bigger inertia results in an object that can only be rotated with a stronger force.
and colorHSVA is another color mode. the colors are not mixed with red, green, blue and alpha but with hue, saturation, value (something like lightness) and alpha. hsva is the color mode that you use to set colors in the appearance menu btw.
and colorHSVA is another color mode. the colors are not mixed with red, green, blue and alpha but with hue, saturation, value (something like lightness) and alpha. hsva is the color mode that you use to set colors in the appearance menu btw.
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KarateBrot - Posts: 825
- Joined: Mon Aug 31, 2009 7:32 pm
- Location: Germany
Re: 1.7 beta
Beta 1.6.4 released. Mostly bug fixes:
* Slider labels now lose focus when you press enter (thanks Roast Beef)
* The results of shader compilation is no longer spammed into the log file and console (thanks tatt)
* Improved script menu allowing multi-line functions
* Fixed a crash caused by typing stuff in the script command box
* Fixed a bug with cutting selected objects where unselected joints would also be cut
* Fixed some bugs related to removing geometries that where both glued and fixated
* Fixes some issues with widgets moving on top of each other when resizing window or changing GUI.scale (Big buttons)
* Algodoo now works correctly with Windows Aero Snap
* Global variables with names conflicting with entity attributes (e.g. "color", "pos" etc) no longer interferes with deserialization
* Fixed a problem where a lasers would not be able to point in perfect multiples of 45°.
* Fixed spelling mistake for Plot_Energy_Potential_Gravity_Output (thanks tatt)
* Fixed a problem with press-and-holding the mirror button for a bunch of objects.
* Fixed a problem with the context menu not closing when deleting a selected object
* Slightly better border coloring
* Tracers can now grow arbitrarily long
* Fixed unlock menu not closing after successful unlock
* Fixed "Meta_ForcedFont" not working (thanks yet again, tatt!)
* Added logic that tries to figure out if an old scene had border on or off by default.
* Added missing jpeg.dll (Windows)
* Fixed a bug that would change the values of sliders just by inspection
* Fixed an issue with drawing a selection for translucent white water with shaders
* Added ability to erase scenes in the "Load scene" menu
* Added Japanese translation by tatt
* Slider labels now lose focus when you press enter (thanks Roast Beef)
* The results of shader compilation is no longer spammed into the log file and console (thanks tatt)
* Improved script menu allowing multi-line functions
* Fixed a crash caused by typing stuff in the script command box
* Fixed a bug with cutting selected objects where unselected joints would also be cut
* Fixed some bugs related to removing geometries that where both glued and fixated
* Fixes some issues with widgets moving on top of each other when resizing window or changing GUI.scale (Big buttons)
* Algodoo now works correctly with Windows Aero Snap
* Global variables with names conflicting with entity attributes (e.g. "color", "pos" etc) no longer interferes with deserialization
* Fixed a problem where a lasers would not be able to point in perfect multiples of 45°.
* Fixed spelling mistake for Plot_Energy_Potential_Gravity_Output (thanks tatt)
* Fixed a problem with press-and-holding the mirror button for a bunch of objects.
* Fixed a problem with the context menu not closing when deleting a selected object
* Slightly better border coloring
* Tracers can now grow arbitrarily long
* Fixed unlock menu not closing after successful unlock
* Fixed "Meta_ForcedFont" not working (thanks yet again, tatt!)
* Added logic that tries to figure out if an old scene had border on or off by default.
* Added missing jpeg.dll (Windows)
* Fixed a bug that would change the values of sliders just by inspection
* Fixed an issue with drawing a selection for translucent white water with shaders
* Added ability to erase scenes in the "Load scene" menu
* Added Japanese translation by tatt
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: 1.7 beta
When does the full(not beta) version come? when all bugs have been fixed?
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Mr. crash - Posts: 266
- Joined: Fri Sep 18, 2009 9:56 pm
- Location: Joensuu, Finland
Re: 1.7 beta
FontGenerator.Gen don't work as it should.
FontGenerator.Gen("Times New Roman") gives error "..failed to find font"
Description is incorrect too - there is no GUI.Font
btw - how to make cyrillic font for text on boxes???
FontGenerator.Gen("Times New Roman") gives error "..failed to find font"
Description is incorrect too - there is no GUI.Font
btw - how to make cyrillic font for text on boxes???
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: 1.7 beta
Is there going to be a update for the free phun? And when do the phun forums open again (if they do...)
as this site is dead and i want to get building something with a not-2-years-old version :P
OR ELSE i say you ruinaredz phun >:3 Bwuhahahahahah!1!11!!!1111
as this site is dead and i want to get building something with a not-2-years-old version :P
OR ELSE i say you ruinaredz phun >:3 Bwuhahahahahah!1!11!!!1111
- Radioactive
- Posts: 9
- Joined: Thu Oct 15, 2009 9:30 pm
Re: 1.7 beta
When is the mac 1.6.4 beta coming out?
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xplane80 - Posts: 498
- Joined: Mon Aug 31, 2009 7:28 pm
Re: 1.7 beta
I like the right click menu, but lets say the sim is running, and there isn't anything on the screen, I can't edit the things in the sim, and that bothers me.
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StephenAlverez - Posts: 164
- Joined: Wed Sep 30, 2009 2:46 am
- Location: Vermont
Re: 1.7 beta
Wow great! I'm thrilled that it gets updated! One thing though i can't type much in the new oncollide/onLaserHit menus, is there a way to move theese?
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: 1.7 beta
Emil, does this mean you will make new updates more often?
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Dadasas - Posts: 46
- Joined: Tue Sep 01, 2009 2:03 am
Re: 1.7 beta
Wow, thanks Emil! Looks amazing!
And I love the skins, and especially the right-click menu!!
And I love the skins, and especially the right-click menu!!
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Physicsguy - Posts: 164
- Joined: Mon Aug 31, 2009 11:39 pm
Re: 1.7 beta
When using the snap to grid feature, not all items correctly snap. When you have a multiple objects selected, snapping should be to the object you're dragging. Right now, snapping seems to be applied to the group center, leading to inaccuracy if you want to move then scale an object.
Also when using the snap to grid feature, click-dragging objects over small distances causes the context menu to pop up. This is due to the context menu click-hold sensing mouse movement, and the mouse doesn't move unless the object you're moving moves to the next snap point. I suggest increasing the click-hold time for context menus by couple tenths of a second, to keep them from popping up where you don't want them.
About slider values being changed simply by inspecting them, I think that's what's been causing my value reset problems. If not, my problem is that I've got a couple of old scenes that have values that are being reset with every undo, no matter how many other things I do after changing the value. Even if I save, close, then reopen, my slider value is getting pushed to the top of the undo cue.
Also when using the snap to grid feature, click-dragging objects over small distances causes the context menu to pop up. This is due to the context menu click-hold sensing mouse movement, and the mouse doesn't move unless the object you're moving moves to the next snap point. I suggest increasing the click-hold time for context menus by couple tenths of a second, to keep them from popping up where you don't want them.
About slider values being changed simply by inspecting them, I think that's what's been causing my value reset problems. If not, my problem is that I've got a couple of old scenes that have values that are being reset with every undo, no matter how many other things I do after changing the value. Even if I save, close, then reopen, my slider value is getting pushed to the top of the undo cue.
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Dakta - Posts: 417
- Joined: Sat Sep 12, 2009 4:36 pm
Re: 1.7 beta
i think that you should be able to choose if you want the side menu or the curser menu
i got used to the side menu and this curser menu is throwing me off
i got used to the side menu and this curser menu is throwing me off
- RoastBeef
Re: 1.7 beta
it would be a better idea to display the delete buttons only when unlocking the delete switch.
also, the delete feature is able to modify read-only files.
also, the delete feature is able to modify read-only files.
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RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
Re: 1.7 beta
[quote="niffirg1"]My toolbar and sim control are now on top of each other!!!!! How do i fix it???[/quote]
My menus were the same as yours. But, probably I think it's the trick by config.cfg file left in Algodoo scene files' folder. I deleted it then menus came back.
My menus were the same as yours. But, probably I think it's the trick by config.cfg file left in Algodoo scene files' folder. I deleted it then menus came back.
- yokkun831
- Posts: 2
- Joined: Fri Dec 25, 2009 1:07 am
Re: 1.7 beta
I don't like that either.
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Frank - [Best Tutorial Maker 2010]
- Posts: 193
- Joined: Mon Aug 31, 2009 6:37 pm
- Location: the dark side of the moon
Re: 1.7 beta
RoastBeef wrote:i think that you should be able to choose if you want the side menu or the curser menu
i got used to the side menu and this curser menu is throwing me off
That's why there is a checkbox for it in the UI options. Sometimes I don't know why I bother, though...
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: 1.7 beta
[quote="niffirg1"]Hey i found a problem.... Then script menu for objects is too big so i cannot type in that box at the bottom. I need to use it too.[/quote]
i have the same exact problem
i have the same exact problem
- oooyah
- Posts: 10
- Joined: Mon Feb 15, 2010 4:05 am
Re: 1.7 beta
that could be fixed by making the top bar not to snap to upper screen edge.
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RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
Re: 1.7 beta
[quote="emilk"][quote="RoastBeef"]i think that you should be able to choose if you want the side menu or the curser menu
i got used to the side menu and this curser menu is throwing me off[/quote]
That's why there is a checkbox for it in the UI options. Sometimes I don't know why I bother, though...[/quote]
I didnt see that
and you bother because now it is your job. If this program ever takes off in schools like im sure your employers hope it does there will be much stupider people then me asking questions far dumber than that one.
i got used to the side menu and this curser menu is throwing me off[/quote]
That's why there is a checkbox for it in the UI options. Sometimes I don't know why I bother, though...[/quote]
I didnt see that
and you bother because now it is your job. If this program ever takes off in schools like im sure your employers hope it does there will be much stupider people then me asking questions far dumber than that one.
- RoastBeef
Re: 1.7 beta
RoastBeef wrote:I didnt see that and you bother because now it is your job. If this program ever takes off in schools like im sure your employers hope it does there will be much stupider people then me asking questions far dumber than that one.
True, it's just that I'm just one guy trying to please so many, and when I put my time and energy working on one thing, people whine that I don't work harder on something else, and vice versa. It can get fairly frustrating at times, but I shouldn't have snapped at you, and I'm sorry for that.
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: 1.7 beta
Here's another update (Windows only atm).
=== Algodoo 1.6.5, 2010-03-09 ===
* Script menu:
** You now have to press shift-enter to make a new-line in the script menu.
** When making coding mistakes in the script menu the code is no longer erased.
** Entering something in the command box will now rebuild the script menu (showing any new attributes).
* Increased GUI.clickTimeTolerance from 0.3 to 0.4 seconds.
* Fixed a problem with .phi files not creating the necessary directories (thanks tatt).
* Fixed problem with minimizing in Windows.
* Reverted to old behavior when dragging an object tracked/followed by camera.
* Improved the behavior of using a tool (other than drag tool) on objects tracked/followed by camera (e.g. moving it). You can change this behavior with "Scene.Camera.suspendFollowIfTooling".
* Fixed a minor issue with skin and palette list reloading every second.
* Fixed a problem where undoing with the context menu open would yield a bad context menu.
* Erase buttons are now hidden when not unlocked.
* Added error message if failing to save a palette.
* Fixed a problem with the spring menu not opening for springs between two world bodies.
* Fixed spring strength being naught when coming loose after being connected to two world bodies.
* Fixed clouds from moving around when reloading GUI.
* Fixed an issue where joints would always change color when modifying a palette with auto-apply palette set to true.
* Fixed an issue where GUI-windows wouldn't hide when move, rotate or drag-tool was triggered by the sketch tool.
=== Algodoo 1.6.5, 2010-03-09 ===
* Script menu:
** You now have to press shift-enter to make a new-line in the script menu.
** When making coding mistakes in the script menu the code is no longer erased.
** Entering something in the command box will now rebuild the script menu (showing any new attributes).
* Increased GUI.clickTimeTolerance from 0.3 to 0.4 seconds.
* Fixed a problem with .phi files not creating the necessary directories (thanks tatt).
* Fixed problem with minimizing in Windows.
* Reverted to old behavior when dragging an object tracked/followed by camera.
* Improved the behavior of using a tool (other than drag tool) on objects tracked/followed by camera (e.g. moving it). You can change this behavior with "Scene.Camera.suspendFollowIfTooling".
* Fixed a minor issue with skin and palette list reloading every second.
* Fixed a problem where undoing with the context menu open would yield a bad context menu.
* Erase buttons are now hidden when not unlocked.
* Added error message if failing to save a palette.
* Fixed a problem with the spring menu not opening for springs between two world bodies.
* Fixed spring strength being naught when coming loose after being connected to two world bodies.
* Fixed clouds from moving around when reloading GUI.
* Fixed an issue where joints would always change color when modifying a palette with auto-apply palette set to true.
* Fixed an issue where GUI-windows wouldn't hide when move, rotate or drag-tool was triggered by the sketch tool.
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: 1.7 beta
emil you're the best
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KarateBrot - Posts: 825
- Joined: Mon Aug 31, 2009 7:32 pm
- Location: Germany
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