Gravitational Constant
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Gravitational Constant
I suggest that each object should have it's attraction set to 6.67428e-11Nm^2/kg^2 by default a not just 0.
This should make physics ever so slightly more accurate.
This should make physics ever so slightly more accurate.
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xplane80 - Posts: 498
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Re: Gravitational Constant
That's a lot of processing power for a ridiculously small change. Yeah you can turn it off, but I think it would be a great big pain in the butt. I'd be turning it off way more than I would be leaving it on.
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Frank - [Best Tutorial Maker 2010]
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Re: Gravitational Constant
Ok if not default, what about as an option then?
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xplane80 - Posts: 498
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Re: Gravitational Constant
You can easily just do Ctrl-A and set every objects attraction to the value you want.
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Nxdt - Posts: 1019
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Re: Gravitational Constant
you don't really notice that until you get really big masses..
Indeed worthless waste of cpu power
I'd rather see better friction models, and better collision detection. that's the biggest problem atm I think.
Indeed worthless waste of cpu power
I'd rather see better friction models, and better collision detection. that's the biggest problem atm I think.
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link0007 - Posts: 408
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Re: Gravitational Constant
link0007 wrote:you don't really notice that until you get really big masses..
Indeed worthless waste of cpu power
I'd rather see better friction models, and better collision detection. that's the biggest problem atm I think.
Ok what about if this is default when the mass is greater than 100000kg.
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xplane80 - Posts: 498
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Re: Gravitational Constant
xplane80 wrote:link0007 wrote:you don't really notice that until you get really big masses..
Indeed worthless waste of cpu power
I'd rather see better friction models, and better collision detection. that's the biggest problem atm I think.
Ok what about if this is default when the mass is greater than 100000kg.
Then you might as well put in the gravitational constant yourself.

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Paradigm 29 - Posts: 284
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