Make hidden variables readble
39 posts • Page 1 of 2 • 1, 2
Make hidden variables readble
Angvel, vel and geomID(probably even more I've forgotten about) is all variables that would be nice to get, so my suggestion is to make them readable and maybe even writeable.
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RaRaMalum - [Best newcomer 2010]
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Re: Make hidden variables readble
i support it, especially because new method is patched in the beta 
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
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RA2lover - Posts: 607
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Re: Make hidden variables readble
StillRA2lover wrote:i support it, especially because new method is patched in the beta
works for me.
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Mystery - Posts: 2802
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Re: Make hidden variables readble
i approve of this message
- Mr_Stabby
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Re: Make hidden variables readble
Agreed.
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.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
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./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.

a Mammoth wrote:be boring and interesting.
I didn't know you could go up 3.1.3! Thanks Mystery person!Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
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Dakta - Posts: 417
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Re: Make hidden variables readble
I disagree, these makes it too "easy"
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Mystery - Posts: 2802
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Re: Make hidden variables readble
But it also allows you to do harder, more amazing things. That's what happens when you make something easier (most of the time).
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: Make hidden variables readble
Mystery wrote:I disagree, these makes it too "easy"
i agree with chronos. maybe it's easier but that's good, too. i don't regard thyme as a "challenge" but like a "helper" to do awesome things. i welcome everything that makes thyme usage easier.
for example i once wanted to include the derivative of acceleration (jerk) into my thyme scripting. but acceleration already is not thaaat easy to calculate. to calculate jerk would be hell (or if it's still possible relatively easy crackle (2. derivative of acceleration) would be nearly impossible). if i could access velocity directly the difficulty for calculating jerk was easier.

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KarateBrot - Posts: 825
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- Location: Germany
Re: Make hidden variables readble
Mystery wrote:I disagree, these makes it too "easy"
So lets keep it complicated so people with lifes can never achieve anything thyme related in this game.
While we're at it lets stop selling washing machines or anything else that makes our lifes easier.
Because I love wasting time on stuff I don't have to/want to do.
Phundamentalists, come to the dark side.
We have much cooler toys.
We have much cooler toys.
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RaRaMalum - [Best newcomer 2010]
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- Joined: Mon Aug 31, 2009 10:47 pm
Re: Make hidden variables readble
RaRaMalum wrote:Mystery wrote:I disagree, these makes it too "easy"
So lets keep it complicated so people with lifes can never achieve anything thyme related in this game.
While we're at it lets stop selling washing machines or anything else that makes our lifes easier.
Because I love wasting time on stuff I don't have to/want to do.
This is a physics game, thyme is an added bonus. You should not need to learn thyme to play it, you should not need to learn thyme to use it. There is no disputing Thyme make things easier better and more efficient, if you don't know thyme your scene is obviously at a lower caliber then one that does.
So really Thyme makes our life's harder, making a need to know it.
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Mystery - Posts: 2802
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- Location: Southern Australia
Re: Make hidden variables readble
Yes. While we're at it, let's not learn to speak. Or breath. Just because you don't need to know it doesn't mean you should make it harder for people who do. Plus, it'll just make it easier for people who want to learn it.
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: Make hidden variables readble
+1 Chronos.
Seriously, Mystery, STFU, you're putting a cramp in this thread's style.
Seriously, Mystery, STFU, you're putting a cramp in this thread's style.
.. ,__,_____
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.

a Mammoth wrote:be boring and interesting.
I didn't know you could go up 3.1.3! Thanks Mystery person!Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
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Dakta - Posts: 417
- Joined: Sat Sep 12, 2009 4:36 pm
Re: Make hidden variables readble
You have my support. It is somewhat annoying how hard it is to accsess an objects geomID and studmff like that.
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niffirg1 - Posts: 376
- Joined: Mon Aug 31, 2009 10:31 pm
- Location: The Great American South!
Re: Make hidden variables readble
I support Chronos. I rarely use thyme, but it would be nice if it wasn't so limited. Plus, I could make a teleporter! (Dibs!)
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Sonic - Posts: 1467
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Re: Make hidden variables readble
Chronos wrote:Yes, but that takes away all the challenge of making a perfect one (even though you can't make a completely perfect one). What's the point of it if there's no challenge? It isn't even that hard. Just save one as a Phunlet and scale it to fit what you need.
Chronos, this is what i mean by this.
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Mystery - Posts: 2802
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Re: Make hidden variables readble
There isn't a challenge here. This is impossible.
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: Make hidden variables readble
Method-X, Bitch.
viewtopic.php?f=13&t=545&p=4669
viewtopic.php?f=13&t=545&p=4669
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Mystery - Posts: 2802
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Re: Make hidden variables readble
With the New Method, you can only identify these properties. You can't edit them.
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RicH - [Funniest Person 2010]
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Re: Make hidden variables readble
Topic Title Says "Readble" Which i understand as a typo for Readable.
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Mystery - Posts: 2802
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