Teleporter
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Re: Teleporter
Author: Mystery
Title: Teleporter V2
File Size: 34.34 kB
Rating:
I did it 2009-04-04
That aside there a three basic theory for teleportation The most common consists of scanning the object like a document sending the info to point B for it to be reconstructed. The less popular involves warping point A to point B (like in valve's Portal)
For example
Pre warp
A|----------------|B
Post warp
A|/\/\/\|B
Both of these prove impossible with he lack of resources in algodoo.
But this isn't Real life this is algodoo, algodoo is a 3D physics engine (Height, width, Thyme.) Abusing thyme to the limit can result in fun new ways ODing on a happiness i like to call "Holy F**K you did it" how the f**k you do it i have no idea, or else i would do it!
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Mystery - Posts: 2802
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- Location: Southern Australia
Re: Teleporter
So do we get graded or what? I'm just curious to see how badly I did.
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Sonic - Posts: 1467
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- Location: America!!!
Re: Teleporter
I suppose you could say the ball is teleported since it goes right through a wall. Its stupidly simple though. Just make it travel to the destination in one frame.
Phundamentalist, I am.
- a Mammoth
- Posts: 66
- Joined: Tue Sep 01, 2009 3:46 am
Re: Teleporter
hmmm.
maybe take a snapshot of the scene (possible thru console or external coding).
then use some img recog. software (it doenst have to be too complex, hinges and stuff are preeety much the same shape), then use a modified form of bmp2phun or svg2phun, then create the phnnlet at the exit protal
maybe take a snapshot of the scene (possible thru console or external coding).
then use some img recog. software (it doenst have to be too complex, hinges and stuff are preeety much the same shape), then use a modified form of bmp2phun or svg2phun, then create the phnnlet at the exit protal
http://www.speedtest.net/result/546516101.png
EAT THAT LOWLOL ( now ivanlul)! ALMOST DOUBLE YOUR DL SPEED! - HAVE FASTEST INTERNET SPEED IN FORUMS! w00t!
I was on the old forums aswell
I cant be a Phundamentalist because Im crap at algodoo.
"Every cloud has silver lining. Except the mushroom shaped ones, which have a lining of Iridium and Strontium 90."- Kevin Holmes
EAT THAT LOWLOL ( now ivanlul)! ALMOST DOUBLE YOUR DL SPEED! - HAVE FASTEST INTERNET SPEED IN FORUMS! w00t!
I was on the old forums aswell
I cant be a Phundamentalist because Im crap at algodoo.
"Every cloud has silver lining. Except the mushroom shaped ones, which have a lining of Iridium and Strontium 90."- Kevin Holmes
- Altro
- Posts: 94
- Joined: Mon Aug 31, 2009 5:56 pm
Re: Teleporter
If you're getting into an external program, just save/load the scene with Thyme.
Thymer
- macunixgeek
- Posts: 49
- Joined: Wed Sep 02, 2009 11:55 pm
Re: Teleporter
Here's my Thyme in English.
I'm no Thymer, but this might work!
- Code: Select all
You take a thick wall of closely placed laserpens. When the object oncollides with a laser, the laser breifly changes the entire shape (everything that it touches)'s refractive index to make everything pratically see-through, then the other lasers (the thick wall) shoot through it, sensing when the object starts, where there are holes, and where it ends, making a complete copy of it, and spawning it on the 'teleporter exit'!
I'm no Thymer, but this might work!
Proud Phundamentalist!
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Physicsguy - Posts: 164
- Joined: Mon Aug 31, 2009 11:39 pm
Re: Teleporter
Sounds epic but impossible see through objects aren't effected by laser codes. What is very possible is having a tight grid of lasers each laser storing the place it hits as a variable then using a polygon spawner giving the points given by the lasers you could recreate the object. for this to work well you would need at least 75+ lasers. Thus the lag given would be killer.
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Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
Re: Teleporter
nice bump, but the new method won't help much either, as you would still need to scan all objects
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
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RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
Re: Teleporter
You can send a given object at ultra high speed to other teleporter, then stop it by +inf density. But technically that isn't teleportation.
Phundamentalist
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davidz40 - Posts: 438
- Joined: Sun Sep 06, 2009 10:30 am
Re: Teleporter
I have an idea on how to destroy autospawned fixates:
1.)Make the original box
2.)Have the spawner create an invisible box that has no collides on
3.)Have it fixate to the original box
4.)Fixate the autospawned box to the background.
That way, you can just delete the autospawned box,(it has to be hanging off the side of the original one) and it will un-fixate it.
1.)Make the original box
2.)Have the spawner create an invisible box that has no collides on
3.)Have it fixate to the original box
4.)Fixate the autospawned box to the background.
That way, you can just delete the autospawned box,(it has to be hanging off the side of the original one) and it will un-fixate it.
Please excuse my posts. I am extremely stupid.
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cdh473 - Posts: 816
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- Location: Yes
Re: Teleporter
That is quite immpossible to get perfect.
I don't suffer from insanity. I enjoy every minute of it.
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Rrobba - [Best Sig 2010]
- Posts: 1480
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- Location: Gibraltar
Re: Teleporter
davidz40 wrote:You can send a given object at ultra high speed to other teleporter, then stop it by +inf density. But technically that isn't teleportation.
thats almost exactly how mine works. Method X can get all the details to teleport the object quite easily it the hinges, fixates, springs and everything that doesn't collide that is the problem.
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Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
Re: Teleporter
using distance measuring lasers that temporarily fixate the entire structure and alter collidesets for "xray" vision i could:
accurately replicate simple(boxes and circles) components of the thing being teleported
replicate complex components(polygons) with an unknown quality (havent tried it)
have the teleporter study the remaining components (hinges/fixates/springs) by trying to move them. fixate position doesent really matter and via math i could probably determine the hinge/spring position and strength
all of which together would be enough for most objects to be cloned, however all of this would be an insanely tedious task which im not really interested in
accurately replicate simple(boxes and circles) components of the thing being teleported
replicate complex components(polygons) with an unknown quality (havent tried it)
have the teleporter study the remaining components (hinges/fixates/springs) by trying to move them. fixate position doesent really matter and via math i could probably determine the hinge/spring position and strength
all of which together would be enough for most objects to be cloned, however all of this would be an insanely tedious task which im not really interested in
- Mr_Stabby
- Posts: 155
- Joined: Wed Dec 16, 2009 12:16 am
Re: Teleporter
Did you actually read what he wrote? Doesn't work and there are insanely easier methods for it.
has any one thought of keeping the object in the same place and moving everything else instead?
has any one thought of keeping the object in the same place and moving everything else instead?
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Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
Re: Teleporter
lol, why is that not funny.
[/post]
Paradigm 29 wrote:I've been trying to figure out why people even buy hummers ever since I found out that they don't have machine guns.
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izacque - Posts: 483
- Joined: Mon Sep 14, 2009 11:14 am
Re: Teleporter
Mystery wrote:has any one thought of keeping the object in the same place and moving everything else instead?
Futurama reference for the win?
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Fujitsu - Posts: 328
- Joined: Tue Sep 01, 2009 12:28 am
- Location: Canada
Re: Teleporter
No, that is an actually theory for warp speed.
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Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
Re: Teleporter
RaRaMalum wrote:its really no problem to "teleport" a predefind complicated object(with fixates, springs, etc), but its impossible to do it with an unknown complicated object within algodoo/phun.
You can in theory make an external program that reads algodoos memory block in the ram, but that would be stupidly complicated.
Sorry, all i'm hearing is "Grady, make it"
I bet he could too :-/ Freaking nerdy-nerd-douche-nerd
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kilebantick - Posts: 1267
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