spring kill problem

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spring kill problem

Postby oooyah » Sun Feb 21, 2010 5:27 pm

Ok so i am trying to make a spring gun where the sping is connected to a box on the projectile.Then i put a box at the end of the barrel and make it a killer and i change it and the box on the projectile to collide with group B.then when i fire the box doesnt delete when it touches the killer. can anyone help :?: :?: :?:
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Re: spring kill problem

Postby Fujitsu » Mon Feb 22, 2010 12:23 am

The problem may be that your projectile is going so fast that Algodoo cannot update fast enough in order to make the two collide. One thing you can attempt to do would be to open the console with the tilde key (~) and then type "sim.frequency = 600" or some other number above 100. Another thing you could attempt would be to make the killer object longer.
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Re: spring kill problem

Postby yatta » Tue Feb 23, 2010 3:08 pm

It might sound dumb, but check if your box isnt set to "Immortal" in the material options.

Also, if i understand correctly, im not sure your system can work, as the box should be killed before pushing the bullet (or are you using the spring feedback, when its pushing the box away from the bullet ? but I think you wouldnt get much power this way).
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Re: spring kill problem

Postby oooyah » Tue Feb 23, 2010 11:47 pm

i tried to make the box longer but it didnt work.
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Re: spring kill problem

Postby Mystery » Wed Feb 24, 2010 3:42 am

Put Algodoo speed to the lowest it can go (0.010%?) you will notice the bullet will seem to skip around if it's skipping over the box thats the problem if its in the box you've got a different problem. Also DON'T change sim.frequency.
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Re: spring kill problem

Postby sheepborg » Thu Feb 25, 2010 12:30 am

definitly just make sure that the collision menus match up and just keep making the box bigger and bigger
look at my cannon, its killer box is as big as it is...
also i agree with mystery, dont increase the sim fequency, it doesnt help much for the purposes of having fun
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