breakable fixjoints

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breakable fixjoints

Postby jedi » Sat Jan 30, 2010 9:27 pm

Hello, i really want breakable fixjoints to be added because its not so easy to make two boxes hold togethor with few hinges. Fixjoint menu should look like hinge menu but only with Ns scale.
Hope you support my suggestion.
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Re: breakable fixjoints

Postby Mr. crash » Sat Jan 30, 2010 9:30 pm

Would be cool :thumbup:
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Re: breakable fixjoints

Postby jedi » Sat Jan 30, 2010 9:33 pm

wow people in these forums more active than were in phun forums, only 3 minutes have passed! :D
and i hope more people will like it my idea.
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Re: breakable fixjoints

Postby izacque » Sun Jan 31, 2010 3:00 am

you realize that your suggestion is impossible with the way fix joints are programmed. when two objects are fixated together, they become, essentially one object. this ensures that they move together instead of behaving the way hinges do now. of course there is no way to detect stresses within objects programmed into algodoo. for your suggestion to be implemented, algodoo would have to be re-programed to keep fixated objects two separate objects and simulate them simultaneously. (a bit of lag there) if you were to fixate only 5 objects, you see even more lag. if you were to make a tower or bridge of car, then the lag would be ridicules and not even worth it. if they were simulated simultaneously, though, then there would be no way to detect impulse strength at the fixate, you would have to detect collision strength at an object and then make that strength apply to all of the fixates attached to that object (very unrealistic). so, I'm sorry to say that in the near (and maybe far) future, your suggestion will not be implemented.
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Re: breakable fixjoints

Postby jedi » Sun Jan 31, 2010 10:17 am

Damn i thought it was easy to make...
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Re: breakable fixjoints

Postby RicH » Sun Jan 31, 2010 2:42 pm

Plus, it's been suggested before. A lot.
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Re: breakable fixjoints

Postby jedi » Sun Jan 31, 2010 5:05 pm

RicH wrote:Plus, it's been suggested before. A lot.


Well lets say i revived this idea....
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Re: breakable fixjoints

Postby Frank » Tue Feb 02, 2010 1:43 am

Izacque speaks the truth.

The deeper mechanics of the fixjoint show that the point of a fixjoint is to be perfectly inflexible and never give or bend a smidgen. If you want a bit of flexibility, use hinges. And without any flexibility, a breaking point gets kinda impossible to calculate realistically.
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Re: breakable fixjoints

Postby mitbrown » Wed Feb 03, 2010 1:41 am

Is there a way to make a hinge not "stretch" when it's attached to an object with low density?
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Re: breakable fixjoints

Postby Rhett97 » Wed Feb 03, 2010 4:25 am

I know there used to be a tutorial about it on the "Old forums" but i dont know if its still there... and usually low density objects are hard to make not stretch.. well atleast in phun it was.
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Re: breakable fixjoints

Postby kilebantick » Wed Feb 03, 2010 6:09 am

izacque wrote:you realize that your suggestion is impossible with the way fix joints are programmed. when two objects are fixated together, they become, essentially one object. this ensures that they move together instead of behaving the way hinges do now. of course there is no way to detect stresses within objects programmed into algodoo. for your suggestion to be implemented, algodoo would have to be re-programed to keep fixated objects two separate objects and simulate them simultaneously. (a bit of lag there) if you were to fixate only 5 objects, you see even more lag. if you were to make a tower or bridge of car, then the lag would be ridicules and not even worth it. if they were simulated simultaneously, though, then there would be no way to detect impulse strength at the fixate, you would have to detect collision strength at an object and then make that strength apply to all of the fixates attached to that object (very unrealistic). so, I'm sorry to say that in the near (and maybe far) future, your suggestion will not be implemented.


They become the same object for velocities, but collisions on the other hand.
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That's what i would assume
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