spawning stuff, need help.
			6 posts			 • Page 1 of 1		
	
spawning stuff, need help.
Hello, i was doing some stuff and i come up with a problem, how do i spawn stuff like circle with collision B instead of A? how do i change it? 
Iam new at all this scripting stuff
 so stupid questions may happen xD.
			
		Iam new at all this scripting stuff
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jedi - Posts: 92
 - Joined: Sat Jan 16, 2010 7:36 pm
 - Location: Lithuania
 
Re: spawning stuff, need help.
When spawning the circle put collideSet := x. Where x is any integer between 0 and 128.
A = 1
B = 2
C = 4
D = 8
E = 16
F = 32
G = 64
Add and subtract those numbers to get the desired collideSet.
I'm guessing that this is something along the lines of what you are trying to do:
			
		A = 1
B = 2
C = 4
D = 8
E = 16
F = 32
G = 64
Add and subtract those numbers to get the desired collideSet.
I'm guessing that this is something along the lines of what you are trying to do:
- Code: Select all
 Scene.addCircle({pos := e.pos; collideSet := 2; radius := 0.3})
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standardtoaster - Posts: 606
 - Joined: Mon Aug 31, 2009 7:57 pm
 
Re: spawning stuff, need help.
Thank you very much. Without it i couldnt move on working on my little "project".
			[most herp derp person of year 2252]
		- 
				

jedi - Posts: 92
 - Joined: Sat Jan 16, 2010 7:36 pm
 - Location: Lithuania
 
Re: spawning stuff, need help.
how do you spawn a circle with collision a and b????
im new to this
			
		im new to this
- phunbox1
 - Posts: 4
 - Joined: Sat Apr 17, 2010 1:00 am
 
Re: spawning stuff, need help.
If you read this you would know. That is literally the question answered.
Collision group A = 1
Collision group B = 2
Thus A + B = 3
			
		- Code: Select all
 Scene.addCircle({pos := e.pos; collideSet := 3; radius := 0.3})
Collision group A = 1
Collision group B = 2
Thus A + B = 3
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Mystery - Posts: 2802
 - Joined: Thu Sep 03, 2009 1:16 pm
 - Location: Southern Australia
 
Re: spawning stuff, need help.
thnaks now i can make my wind tunnel!!
			
		- phunbox1
 - Posts: 4
 - Joined: Sat Apr 17, 2010 1:00 am
 
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