Flying kit for Phun
6 posts • Page 1 of 1
Flying kit for Phun
K-Wing Phun adaptation.
Lasers replaced by every-frame collisions.
Most difficult is to handle non-constant time between collisions.
Lasers replaced by every-frame collisions.
Most difficult is to handle non-constant time between collisions.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
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- Location: South Russia
Re: Flying kit for Phun
And again, a great scene 
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Jelmerholland - Posts: 61
- Joined: Mon Aug 31, 2009 7:51 pm
- Location: NL
Re: Flying kit for Phun
I think you forgot an e.pos somewhere, because one of the spawners spawns at [0,0] rather than inside the plane. Or is this not Algodoo compatible at all?
- daniels220
- Posts: 95
- Joined: Mon Aug 31, 2009 11:30 pm
Re: Flying kit for Phun
daniels220 wrote:I think you forgot an e.pos somewhere, because one of the spawners spawns at [0,0] rather than inside the plane. Or is this not Algodoo compatible at all?
Did you read description?
There is original fly kit for Algodoo (with lasers).
ok, I'll try to make it algodoo compatible.
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Flying kit for Phun
Updated! Now it works in both phun and algodoo but only on default 100Hz.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Flying kit for Phun
Oh, I didn't see that. Though it isn't the circles being white I was talking about but the fact that they spawn outside the plane. It's fixed in the new version. Thanks.
- daniels220
- Posts: 95
- Joined: Mon Aug 31, 2009 11:30 pm
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