Flying kit for Phun

Discuss scenes and videos made with Algodoo.

Flying kit for Phun

Postby Kilinich » Tue Jan 12, 2010 10:44 pm

K-Wing Phun adaptation.
Lasers replaced by every-frame collisions.
Most difficult is to handle non-constant time between collisions.

Rating: rated 6.7
Filesize: 20.27 kB
Comments: 10
Ratings: 5
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Re: Flying kit for Phun

Postby Jelmerholland » Sat Jan 16, 2010 12:41 pm

And again, a great scene :clap:
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Re: Flying kit for Phun

Postby daniels220 » Sun Jan 17, 2010 1:39 am

I think you forgot an e.pos somewhere, because one of the spawners spawns at [0,0] rather than inside the plane. Or is this not Algodoo compatible at all?
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Re: Flying kit for Phun

Postby Kilinich » Sun Jan 17, 2010 9:58 am

daniels220 wrote:I think you forgot an e.pos somewhere, because one of the spawners spawns at [0,0] rather than inside the plane. Or is this not Algodoo compatible at all?


Did you read description?
There is original fly kit for Algodoo (with lasers).
ok, I'll try to make it algodoo compatible.
Dream of Algodoo as game development engine...
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Re: Flying kit for Phun

Postby Kilinich » Sun Jan 17, 2010 11:09 am

Updated! Now it works in both phun and algodoo but only on default 100Hz.
Rating: rated 6.7
Filesize: 20.27 kB
Comments: 10
Ratings: 5
download
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: Flying kit for Phun

Postby daniels220 » Sun Jan 17, 2010 7:07 pm

Oh, I didn't see that. Though it isn't the circles being white I was talking about but the fact that they spawn outside the plane. It's fixed in the new version. Thanks.
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