Flying Scoutship Project
27 posts • Page 1 of 2 • 1, 2
Flying Scoutship Project
REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:06 am, edited 11 times in total.
Paradigm 29 is right.
Grady is awesome.
Grady is awesome.
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DaffyGKH - Posts: 66
- Joined: Thu Dec 31, 2009 7:53 pm
Re: LOOK HERE!
Two suggestions; People that post topics named "LOOK HERE!" are a nuisance to most in this forum so I would advise you would put your what your scene is in the topic title or something that actually relates to the scene.
And use the scene tags to put your scene in.
(Just click the copy button in your scenes page)
And use the scene tags to put your scene in.
- Code: Select all
[scene]35908[/scene]
(Just click the copy button in your scenes page)
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Nxdt - Posts: 1019
- Joined: Mon Aug 31, 2009 6:32 pm
- Location: Scotland!
Re: LOOK HERE!
REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:06 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
Grady is awesome.
-

DaffyGKH - Posts: 66
- Joined: Thu Dec 31, 2009 7:53 pm
Re: Flying Scoutship Project
REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:05 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
Grady is awesome.
-

DaffyGKH - Posts: 66
- Joined: Thu Dec 31, 2009 7:53 pm
Re: Flying Scoutship Project
REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:05 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
Grady is awesome.
-

DaffyGKH - Posts: 66
- Joined: Thu Dec 31, 2009 7:53 pm
Re: Flying Scoutship Project
I have not downloaded your scene yet. But I do have an idea on how to do it. Assuming the bullets can easily hit something, use this code:
Make sure that you have declared scene.my.color. Instead of having to go through and put {[whatever color here, whatever color here, whatever color here, scene.my.color]} you could do this instead. Put a box that is a bit larger than the vehicle itself in front of it. Make it have no collisions and its color the same color as the background. In its color put:
- Code: Select all
scene.my.color = 1
Make sure that you have declared scene.my.color. Instead of having to go through and put {[whatever color here, whatever color here, whatever color here, scene.my.color]} you could do this instead. Put a box that is a bit larger than the vehicle itself in front of it. Make it have no collisions and its color the same color as the background. In its color put:
- Code: Select all
{[whatever number was here, whatever number was here, whatever number was here, scene.my.color]}
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
Re: Flying Scoutship Project
REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:05 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
Grady is awesome.
-

DaffyGKH - Posts: 66
- Joined: Thu Dec 31, 2009 7:53 pm
Re: Flying Scoutship Project
REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:05 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
Grady is awesome.
-

DaffyGKH - Posts: 66
- Joined: Thu Dec 31, 2009 7:53 pm
Re: Flying Scoutship Project
Yeah sure. I'll do it tomorrow.
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
Re: Flying Scoutship Project
REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:05 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
Grady is awesome.
-

DaffyGKH - Posts: 66
- Joined: Thu Dec 31, 2009 7:53 pm
Re: Flying Scoutship Project
I'm starting to work on it now. I hope to have it done by the end of the day.
EDIT: Done.
EDIT: Done.
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
Re: Flying Scoutship Project
REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:05 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
Grady is awesome.
-

DaffyGKH - Posts: 66
- Joined: Thu Dec 31, 2009 7:53 pm
Re: Flying Scoutship Project
Odd. Click the box in front of the crawler, go to its script menu, look at the color, and then tell me what it says. It should be {scene.my.color}
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
Re: Flying Scoutship Project
REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:05 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
Grady is awesome.
-

DaffyGKH - Posts: 66
- Joined: Thu Dec 31, 2009 7:53 pm
Re: Flying Scoutship Project
I uploaded the wrong scene! I'll fix it right away!
EDIT: Fixed. Uploaded the right scene this time.
EDIT: Fixed. Uploaded the right scene this time.
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
Re: Flying Scoutship Project
REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:05 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
Grady is awesome.
-

DaffyGKH - Posts: 66
- Joined: Thu Dec 31, 2009 7:53 pm
Re: Flying Scoutship Project
Yeah, sorry about that.
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
Re: Flying Scoutship Project
REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:05 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
Grady is awesome.
-

DaffyGKH - Posts: 66
- Joined: Thu Dec 31, 2009 7:53 pm
Re: Flying Scoutship Project
REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:05 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
Grady is awesome.
-

DaffyGKH - Posts: 66
- Joined: Thu Dec 31, 2009 7:53 pm
Re: Flying Scoutship Project
DaffyGKH wrote:It works well... not at all. You using Algodoo, or Phun?
I use both. I used phun to do that scene because it was originally done in phun.
DaffyGKH wrote:It gets shot, but it doesn't appear. Also, fix the part where once it enters the tunnel, it goes behind the grey. XD
Having it not appear was your own fault. You didn't make the crawler opaque. When it gets shot it turns the box invisible but the crawler won't appear because you didn't make it opaque. It goes behind the gray because of layering. Select the things that you want in back of the crawler and send them to the back. Don't be so lazy. I'm not going to be fixing every single tiny aesthetic "bug."
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
Re: Flying Scoutship Project
REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:04 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
Grady is awesome.
-

DaffyGKH - Posts: 66
- Joined: Thu Dec 31, 2009 7:53 pm
Re: Flying Scoutship Project
REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:04 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
Grady is awesome.
-

DaffyGKH - Posts: 66
- Joined: Thu Dec 31, 2009 7:53 pm
Re: Flying Scoutship Project
You're welcome.
Sorry for getting a bit mad there. I just hate it when I do something for someone and then they start trying to boss me around.
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
Re: Flying Scoutship Project
REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:04 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
Grady is awesome.
-

DaffyGKH - Posts: 66
- Joined: Thu Dec 31, 2009 7:53 pm
Re: Flying Scoutship Project
REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:04 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
Grady is awesome.
-

DaffyGKH - Posts: 66
- Joined: Thu Dec 31, 2009 7:53 pm
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