Flying Scoutship Project

Discuss scenes and videos made with Algodoo.

Flying Scoutship Project

Postby DaffyGKH » Wed Jan 06, 2010 12:59 am

REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:06 am, edited 11 times in total.
Paradigm 29 is right.
Grady is awesome.
User avatar
DaffyGKH
 
Posts: 66
Joined: Thu Dec 31, 2009 7:53 pm

Re: LOOK HERE!

Postby Nxdt » Wed Jan 06, 2010 6:45 pm

Two suggestions; People that post topics named "LOOK HERE!" are a nuisance to most in this forum so I would advise you would put your what your scene is in the topic title or something that actually relates to the scene.
And use the scene tags to put your scene in.
Code: Select all
[scene]35908[/scene]

(Just click the copy button in your scenes page) :thumbup:
User avatar
Nxdt
 
Posts: 1019
Joined: Mon Aug 31, 2009 6:32 pm
Location: Scotland!

Re: LOOK HERE!

Postby DaffyGKH » Thu Jan 07, 2010 12:17 am

REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:06 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
User avatar
DaffyGKH
 
Posts: 66
Joined: Thu Dec 31, 2009 7:53 pm

Re: Flying Scoutship Project

Postby DaffyGKH » Fri Jan 08, 2010 4:16 am

REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:05 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
User avatar
DaffyGKH
 
Posts: 66
Joined: Thu Dec 31, 2009 7:53 pm

Re: Flying Scoutship Project

Postby DaffyGKH » Fri Jan 08, 2010 4:48 am

REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:05 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
User avatar
DaffyGKH
 
Posts: 66
Joined: Thu Dec 31, 2009 7:53 pm

Re: Flying Scoutship Project

Postby standardtoaster » Fri Jan 08, 2010 5:27 am

I have not downloaded your scene yet. But I do have an idea on how to do it. Assuming the bullets can easily hit something, use this code:
Code: Select all
scene.my.color = 1

Make sure that you have declared scene.my.color. Instead of having to go through and put {[whatever color here, whatever color here, whatever color here, scene.my.color]} you could do this instead. Put a box that is a bit larger than the vehicle itself in front of it. Make it have no collisions and its color the same color as the background. In its color put:
Code: Select all
{[whatever number was here, whatever number was here, whatever number was here, scene.my.color]}
User avatar
standardtoaster
 
Posts: 606
Joined: Mon Aug 31, 2009 7:57 pm

Re: Flying Scoutship Project

Postby DaffyGKH » Fri Jan 08, 2010 6:15 am

REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:05 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
User avatar
DaffyGKH
 
Posts: 66
Joined: Thu Dec 31, 2009 7:53 pm

Re: Flying Scoutship Project

Postby DaffyGKH » Fri Jan 08, 2010 6:26 am

REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:05 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
User avatar
DaffyGKH
 
Posts: 66
Joined: Thu Dec 31, 2009 7:53 pm

Re: Flying Scoutship Project

Postby standardtoaster » Fri Jan 08, 2010 6:35 am

Yeah sure. I'll do it tomorrow.
User avatar
standardtoaster
 
Posts: 606
Joined: Mon Aug 31, 2009 7:57 pm

Re: Flying Scoutship Project

Postby DaffyGKH » Fri Jan 08, 2010 6:47 am

REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:05 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
User avatar
DaffyGKH
 
Posts: 66
Joined: Thu Dec 31, 2009 7:53 pm

Re: Flying Scoutship Project

Postby standardtoaster » Fri Jan 08, 2010 10:17 pm

I'm starting to work on it now. I hope to have it done by the end of the day.
EDIT: Done.
User avatar
standardtoaster
 
Posts: 606
Joined: Mon Aug 31, 2009 7:57 pm

Re: Flying Scoutship Project

Postby DaffyGKH » Sat Jan 09, 2010 12:33 am

REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:05 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
User avatar
DaffyGKH
 
Posts: 66
Joined: Thu Dec 31, 2009 7:53 pm

Re: Flying Scoutship Project

Postby standardtoaster » Sat Jan 09, 2010 1:32 am

Odd. Click the box in front of the crawler, go to its script menu, look at the color, and then tell me what it says. It should be {scene.my.color}
User avatar
standardtoaster
 
Posts: 606
Joined: Mon Aug 31, 2009 7:57 pm

Re: Flying Scoutship Project

Postby DaffyGKH » Sat Jan 09, 2010 1:46 am

REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:05 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
User avatar
DaffyGKH
 
Posts: 66
Joined: Thu Dec 31, 2009 7:53 pm

Re: Flying Scoutship Project

Postby standardtoaster » Sat Jan 09, 2010 1:50 am

I uploaded the wrong scene! I'll fix it right away!

EDIT: Fixed. Uploaded the right scene this time. ;)
User avatar
standardtoaster
 
Posts: 606
Joined: Mon Aug 31, 2009 7:57 pm

Re: Flying Scoutship Project

Postby DaffyGKH » Sat Jan 09, 2010 1:55 am

REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:05 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
User avatar
DaffyGKH
 
Posts: 66
Joined: Thu Dec 31, 2009 7:53 pm

Re: Flying Scoutship Project

Postby standardtoaster » Sat Jan 09, 2010 1:56 am

Yeah, sorry about that.
User avatar
standardtoaster
 
Posts: 606
Joined: Mon Aug 31, 2009 7:57 pm

Re: Flying Scoutship Project

Postby DaffyGKH » Sat Jan 09, 2010 2:03 am

REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:05 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
User avatar
DaffyGKH
 
Posts: 66
Joined: Thu Dec 31, 2009 7:53 pm

Re: Flying Scoutship Project

Postby DaffyGKH » Sat Jan 09, 2010 2:04 am

REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:05 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
User avatar
DaffyGKH
 
Posts: 66
Joined: Thu Dec 31, 2009 7:53 pm

Re: Flying Scoutship Project

Postby standardtoaster » Sat Jan 09, 2010 2:12 am

DaffyGKH wrote:It works well... not at all. You using Algodoo, or Phun?

I use both. I used phun to do that scene because it was originally done in phun.
DaffyGKH wrote:It gets shot, but it doesn't appear. Also, fix the part where once it enters the tunnel, it goes behind the grey. XD

Having it not appear was your own fault. You didn't make the crawler opaque. When it gets shot it turns the box invisible but the crawler won't appear because you didn't make it opaque. It goes behind the gray because of layering. Select the things that you want in back of the crawler and send them to the back. Don't be so lazy. I'm not going to be fixing every single tiny aesthetic "bug."
User avatar
standardtoaster
 
Posts: 606
Joined: Mon Aug 31, 2009 7:57 pm

Re: Flying Scoutship Project

Postby DaffyGKH » Sat Jan 09, 2010 2:46 am

REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:04 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
User avatar
DaffyGKH
 
Posts: 66
Joined: Thu Dec 31, 2009 7:53 pm

Re: Flying Scoutship Project

Postby DaffyGKH » Sat Jan 09, 2010 2:52 am

REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:04 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
User avatar
DaffyGKH
 
Posts: 66
Joined: Thu Dec 31, 2009 7:53 pm

Re: Flying Scoutship Project

Postby standardtoaster » Sat Jan 09, 2010 3:02 am

You're welcome. :) Sorry for getting a bit mad there. I just hate it when I do something for someone and then they start trying to boss me around.
User avatar
standardtoaster
 
Posts: 606
Joined: Mon Aug 31, 2009 7:57 pm

Re: Flying Scoutship Project

Postby DaffyGKH » Sat Jan 09, 2010 3:24 am

REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:04 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
User avatar
DaffyGKH
 
Posts: 66
Joined: Thu Dec 31, 2009 7:53 pm

Re: Flying Scoutship Project

Postby DaffyGKH » Sat Jan 09, 2010 3:25 am

REDACTED.
Last edited by DaffyGKH on Wed Apr 13, 2016 5:04 am, edited 1 time in total.
Paradigm 29 is right.
Grady is awesome.
User avatar
DaffyGKH
 
Posts: 66
Joined: Thu Dec 31, 2009 7:53 pm

Next

Return to Scenes

Who is online

Users browsing this forum: No registered users and 2 guests

cron