Parking game, aerial view
13 posts • Page 1 of 1
Parking game, aerial view
In my new scene I've use modern technique of "aerial view" vehicle controls.
It's similar to flying with k-wing or ra-wing, using same principals - directed frames and spawning engine.
Very good performance, works on high speed (up to 50km/h) and accuracy on low speed/turns.
Plus I've found new way of texture usage. First, I think to make a suggestion - add gradient color filling in Algodoo, but I solve that task with only 3 gradient textures (white to transparent): circular, linear, linear from center. I've just apply that textures as effect on geometries - take a look how good it is!

It's similar to flying with k-wing or ra-wing, using same principals - directed frames and spawning engine.
Very good performance, works on high speed (up to 50km/h) and accuracy on low speed/turns.
Plus I've found new way of texture usage. First, I think to make a suggestion - add gradient color filling in Algodoo, but I solve that task with only 3 gradient textures (white to transparent): circular, linear, linear from center. I've just apply that textures as effect on geometries - take a look how good it is!

Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Parking game, aerial view
Actually, it's very difficult to control that trailer. I was inspired by one of "Top gear" show where Jeremy Clarkson tried to drive through parking on a tractor with trailer and fail
"How it can crash in OWN TRAILER?!"
...
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Parking game, aerial view
Great work, coll usage of textures and cool wheel effect.
I see only 2 small flaws:
-front wheels do not turn
-real cars cannot turn when standing still.
I see only 2 small flaws:
-front wheels do not turn
-real cars cannot turn when standing still.
Phundamentalist
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davidz40 - Posts: 438
- Joined: Sun Sep 06, 2009 10:30 am
Re: Parking game, aerial view
davidz40 wrote:Great work, coll usage of textures and cool wheel effect.
I see only 2 small flaws:
-front wheels do not turn
-real cars cannot turn when standing still.
You are deep wrong, Davidz40
It's not a car. It's tractor with exactly that way of steering (twist) means it's not flaw it's by design.
Anyway - there is no problem to make a car with turning wheels, my wheels build just for that.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Parking game, aerial view
Хорошая мини игра, вот только нехватает "поощрения" что ли в конце... ну типо Ю ДУ ИТ!! и все в этом роде
, да и таймер, даже простейший со временем симуляции бы бы уж точно не лишний. (и че это я про них заладил?) Ну эт с точки зрения мини игры... 
- MblK1
- Posts: 8
- Joined: Tue Dec 29, 2009 3:57 pm
Re: Parking game, aerial view
MblK1 please use only English on the forum but I do agree with you it is fun to play with and I've found that problem that it wasn't that fluid but it's still good.
<- Designed by PhysicsGuy-

xplane80 - Posts: 498
- Joined: Mon Aug 31, 2009 7:28 pm
Re: Parking game, aerial view
I am very sorry, especially if this rule is a forum and I have not read
Just my English is not very good, and the translator, he sometimes even worse ....
You seem to have understood correctly, is very similar to the mini game, But small shortage of its end after a parking of the trailer, and time of passage, or other bonuses inherent in games.That a stage bad I did not speak that, I have estimated on 10
Just my English is not very good, and the translator, he sometimes even worse ....
You seem to have understood correctly, is very similar to the mini game, But small shortage of its end after a parking of the trailer, and time of passage, or other bonuses inherent in games.That a stage bad I did not speak that, I have estimated on 10
- MblK1
- Posts: 8
- Joined: Tue Dec 29, 2009 3:57 pm
Re: Parking game, aerial view
can't play it at the mmnt Kilinich, don't have Algodoo installed, but i know you, and this is bound to be an epic scene.
The graphical quality of it also is amazing, just looking at it, looks like a proper top down flash game!
The graphical quality of it also is amazing, just looking at it, looks like a proper top down flash game!
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kilebantick - Posts: 1267
- Joined: Tue Sep 01, 2009 9:50 am
Re: Parking game, aerial view
kilebantick wrote:can't play it at the mmnt Kilinich, don't have Algodoo installed, but i know you, and this is bound to be an epic scene.
The graphical quality of it also is amazing, just looking at it, looks like a proper top down flash game!
Phun version available too.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Parking game, aerial view
MblK1 wrote:I am very sorry, especially if this rule is a forum and I have not read
Just my English is not very good, and the translator, he sometimes even worse ....
You seem to have understood correctly, is very similar to the mini game, But small shortage of its end after a parking of the trailer, and time of passage, or other bonuses inherent in games.That a stage bad I did not speak that, I have estimated on 10
Personally I don't mind people writing in their language but Link just gets annoyed by it so. I can read many languages myself (english, french, italian, russian & some spanish) so I don't mind that but I can't write or speak those languages very well except french. I've always found that translators nearly always get either the wrong tense or person so I try not to use them.
Phun one is slightly better I think for some reason but I don't know why though?
<- Designed by PhysicsGuy-

xplane80 - Posts: 498
- Joined: Mon Aug 31, 2009 7:28 pm
Re: Parking game, aerial view
xplane80 wrote:Phun one is slightly better I think for some reason but I don't know why though?
Probably just the physics. Or maybe it's because he had to change some coding?
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
- Posts: 4457
- Joined: Mon Aug 31, 2009 6:00 pm
- Location: Californania
Re: Parking game, aerial view
I love it!! It is quite difficult in some ways... It took me a few trys to get it done... and the texture usage is phenomenal!
Chronos wrote:There's nothing wrong with swearing. They're just words. People just think they have a bad meaning. What's the difference between shit and poo? Nothing. They're the same.
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Rhett97 - Posts: 522
- Joined: Mon Aug 31, 2009 10:32 pm
Re: Parking game, aerial view
Like it, it's pretty hard, but i like it 
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Jelmerholland - Posts: 61
- Joined: Mon Aug 31, 2009 7:51 pm
- Location: NL
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