Multiple Algodoo Windows?

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Multiple Algodoo Windows?

Postby chaff » Fri Dec 18, 2009 7:32 pm

I don't know about everyone else, but I can only have one Algodoo window about at a time. If I try to open a new one, it doesn't work. I think it's an unnecessary and annoying feature, and it doesn't seem to have any benefit whatsoever.
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Re: Multiple Algodoo Windows?

Postby Chronos » Sat Dec 19, 2009 3:48 am

Actually, when I try to open a new one, it changes scenes in the current one. :| I really would like this implemented.
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Re: Multiple Algodoo Windows?

Postby KarateBrot » Sat Dec 19, 2009 2:32 pm

yeah it was very good in phun. since they changed that for algodoo it's a bit annoying sometimes.
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Re: Multiple Algodoo Windows?

Postby Rhett97 » Sun Dec 20, 2009 8:48 pm

Why do you guys want more then 1 window open?
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Re: Multiple Algodoo Windows?

Postby KarateBrot » Sun Dec 20, 2009 11:53 pm

for example to keep a scene you're working at while watching at another one for fun without getting the scene closed
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Re: Multiple Algodoo Windows?

Postby niffirg1 » Mon Dec 21, 2009 3:41 am

Yeah i liked the one window thing but now that i think about it i have accidentally screwed up a lot of scenes because i forget i can only open one scene at a time.
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Re: Multiple Algodoo Windows?

Postby Cs24 » Thu Dec 24, 2009 7:31 am

Yea, I miss the old "multi-windowness" of phun.
I usually build in modules, say. . . backgrounds in one window, the "animations" in another, then I slap them together (I dual screen :) )
So I have live with using phun as a visual placeholder, until they return multi-windows ([off-topic] we need a *facepalm* smiley)
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Re: Multiple Algodoo Windows?

Postby Karadom » Sun Jan 03, 2010 6:23 am

I support this, i just discovered this, i was in the middle of a pretty good scene, needed something form another scene..
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