Sands and other small powders
11 posts • Page 1 of 1
Sands and other small powders
like my liquid subject i would like to see thease powders in Phun
1.Sand it would add a new tipe of surfice(sand+water=QUICK SAND)
2.Nitro
3.Gunpowder
4.Salt
5.some tipe of cemicail powder
1.Sand it would add a new tipe of surfice(sand+water=QUICK SAND)
2.Nitro
3.Gunpowder
4.Salt
5.some tipe of cemicail powder
- DarthRofl
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Re: Sands and other small powders
Again this has been suggested more times to count
Emil did make a comment that this was unlikely to be implemented to Algodoo any time soon fortunately he did say he might optimize the code for this sort of thing.
You are describing a powder game which frankly Algodoo is not before you post another three suggestions use the search button see if it's already been suggested.
Emil did make a comment that this was unlikely to be implemented to Algodoo any time soon fortunately he did say he might optimize the code for this sort of thing.
You are describing a powder game which frankly Algodoo is not before you post another three suggestions use the search button see if it's already been suggested.
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Mystery - Posts: 2802
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Re: Sands and other small powders
GOD DAMIT!!!!
- DarthRofl
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Re: Sands and other small powders
I don't see how this is a bad thing as you had also said this in the other thread when your idea was already acknowledged.
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Mystery - Posts: 2802
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Re: Sands and other small powders
I'll go ahead of Link and say "Use the search button" 
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RicH - [Funniest Person 2010]
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Re: Sands and other small powders
Mystery wrote:You are describing a powder game which frankly Algodoo is not before you post another three suggestions use the search button see if it's already been suggested.
Finally an excuse to quote myself
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Mystery - Posts: 2802
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Re: Sands and other small powders
wth.... You're trying to mix powder game and algodoo/phun???
No way
No way
I like crashes alot!
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Mr. crash - Posts: 266
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Re: Sands and other small powders
What I know about simulating materials such as sand, is that the pressure propagations and such are highly irregular. Pressure appears to move in tree-like shapes through the sand, rather than a gradient decline.
And I assume such effects are insanely complicated to be simulated real-time.
Perhaps one bright sunny day
And I assume such effects are insanely complicated to be simulated real-time.
Perhaps one bright sunny day
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link0007 - Posts: 408
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Re: Sands and other small powders
This has been suggested many time already. I want powders, but they would lag alot.

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Rrobba - [Best Sig 2010]
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Re: Sands and other small powders
Check the post dates, dammit.
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: Sands and other small powders
if you want simulate sand go and play in a sandbox, its not powder game. And my post is last in this topic xD look at the sig xD
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jedi - Posts: 92
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