Built-in 'Challenges' in Algodoo
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Built-in 'Challenges' in Algodoo
What I was thinking was that there is a 'Challenge-maker' button where you could make your own challenges.
You could make win conditions and lose conditions and something like a 'build box' to make your contraptions to do something like archery or an obstacle course.
I was also thinking that you could upload quick replays to Algobox so there would be no argument over what time you had.
To stop people cheating and 'dragging' their contraptions to the finish line you could make objects 'undraggable' in a checkbox (bottom of materials menue maybe?)
I got this idea from Incredibots 2
Don't forget to comment about what you think!!
You could make win conditions and lose conditions and something like a 'build box' to make your contraptions to do something like archery or an obstacle course.
I was also thinking that you could upload quick replays to Algobox so there would be no argument over what time you had.
To stop people cheating and 'dragging' their contraptions to the finish line you could make objects 'undraggable' in a checkbox (bottom of materials menue maybe?)
I got this idea from Incredibots 2
Don't forget to comment about what you think!!
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blahblah200 - Posts: 61
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Re: Built-in 'Challenges' in Algodoo
Most of this is already possible with Thyme.
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Chronos - [Most Active Member 2010]
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Re: Built-in 'Challenges' in Algodoo
Possible with Thyme (but harder than what I am suggesting)
Not Possible with Thyme
What is not possible with Thyme is what I am suggesting - and most of it isnt possible.
- Win & Lose conditions
Not Possible with Thyme
- Uploading replays to Algobox
- Un-draggable checkbox (Unless you use New Method, but you can still drag it a bit)
What is not possible with Thyme is what I am suggesting - and most of it isnt possible.
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blahblah200 - Posts: 61
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Re: Built-in 'Challenges' in Algodoo
I don't really support, however it would be a nice little feature... But seeing as Algodoo was designed to be an educational product I honestly don't think this is going to be implemented.
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Laraso - Posts: 241
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Re: Built-in 'Challenges' in Algodoo
Meh, this is algodoo. not incredibots. ou put this in and all the babys will come running in asking for sliding joints
[/post]
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izacque - Posts: 483
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Re: Built-in 'Challenges' in Algodoo
izacque wrote:all the babys will come running in asking for sliding joints
I find that offensive.
http://www.algodoo.com/forum/viewtopic.php?f=16&t=64
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Laraso - Posts: 241
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Re: Built-in 'Challenges' in Algodoo
Oh well, like all of my previous suggestions, this has gone down like a lead balloon... *sigh*
What I am trying to say is why not have these features?
What I am trying to say is why not have these features?
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blahblah200 - Posts: 61
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Re: Built-in 'Challenges' in Algodoo
Firstly
You mean Method-X right?
Algodoo doesn't steal idea from incredibots, Incredibots has been and still stealing ideas from Algodoo.
blahblah200 wrote:[*]Un-draggable checkbox (Unless you use New Method, but you can still drag it a bit)[/list]
You mean Method-X right?
Algodoo doesn't steal idea from incredibots, Incredibots has been and still stealing ideas from Algodoo.
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Mystery - Posts: 2802
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Re: Built-in 'Challenges' in Algodoo
lol. incredibots will never reach the complexity algodoo has.
it has a speed limit(gmod, does too)
it cannot simulate complex polygons(box2d failure)
it doesn't have un-breakable hinges(hovewer some people are able to counter this by using modified run!escape! bots
)
it is full of "free thrusters and cannonz" noobs(which are unable to understand economy)
it can be hacked
it has issues with constrains(you can break joints with ease, black holes, Z-glitches, SBS things...)
overall, i think algodoo is better than incredibots(for the right price, that is)
back on topic, i support.
it has a speed limit(gmod, does too)
it cannot simulate complex polygons(box2d failure)
it doesn't have un-breakable hinges(hovewer some people are able to counter this by using modified run!escape! bots
it is full of "free thrusters and cannonz" noobs(which are unable to understand economy)
it can be hacked
it has issues with constrains(you can break joints with ease, black holes, Z-glitches, SBS things...)
overall, i think algodoo is better than incredibots(for the right price, that is)
back on topic, i support.
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RA2lover - Posts: 607
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Re: Built-in 'Challenges' in Algodoo
Mystery wrote:Firstlyblahblah200 wrote:[*]Un-draggable checkbox (Unless you use New Method, but you can still drag it a bit)[/list]
You mean Method-X right?
Algodoo doesn't steal idea from incredibots, Incredibots has been and still stealing ideas from Algodoo.
What, is Method-X the one with the
- Code: Select all
App.step; App.undo
code in it?
I don't like Incredibots either because of the same reasons that you said
P.S. Sorry for off-topic, are updates included in the licence of Algodoo because it isn't really that clear on the FAQ
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blahblah200 - Posts: 61
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Re: Built-in 'Challenges' in Algodoo
They only guarantee updates for 1 years after which time they can either charge you again (they probably won't) or its there as a precaution if algoryx goes bankrupt. For example they go bank rupt but they promised updates forever they could get in legal strife
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Mystery - Posts: 2802
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Re: Built-in 'Challenges' in Algodoo
blahblah200 wrote:What, is Method-X the one with the
- Code: Select all
App.step; App.undo
code in it?
Yup.
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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