Multiple Algodoo Windows?
8 posts • Page 1 of 1
Multiple Algodoo Windows?
I don't know about everyone else, but I can only have one Algodoo window about at a time. If I try to open a new one, it doesn't work. I think it's an unnecessary and annoying feature, and it doesn't seem to have any benefit whatsoever.
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chaff - Posts: 71
- Joined: Tue Sep 01, 2009 2:00 am
Re: Multiple Algodoo Windows?
Actually, when I try to open a new one, it changes scenes in the current one.
I really would like this implemented.
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
- Posts: 4457
- Joined: Mon Aug 31, 2009 6:00 pm
- Location: Californania
Re: Multiple Algodoo Windows?
yeah it was very good in phun. since they changed that for algodoo it's a bit annoying sometimes.

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KarateBrot - Posts: 825
- Joined: Mon Aug 31, 2009 7:32 pm
- Location: Germany
Re: Multiple Algodoo Windows?
Why do you guys want more then 1 window open?
Chronos wrote:There's nothing wrong with swearing. They're just words. People just think they have a bad meaning. What's the difference between shit and poo? Nothing. They're the same.
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Rhett97 - Posts: 522
- Joined: Mon Aug 31, 2009 10:32 pm
Re: Multiple Algodoo Windows?
for example to keep a scene you're working at while watching at another one for fun without getting the scene closed

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KarateBrot - Posts: 825
- Joined: Mon Aug 31, 2009 7:32 pm
- Location: Germany
Re: Multiple Algodoo Windows?
Yeah i liked the one window thing but now that i think about it i have accidentally screwed up a lot of scenes because i forget i can only open one scene at a time.
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niffirg1 - Posts: 376
- Joined: Mon Aug 31, 2009 10:31 pm
- Location: The Great American South!
Re: Multiple Algodoo Windows?
Yea, I miss the old "multi-windowness" of phun.
I usually build in modules, say. . . backgrounds in one window, the "animations" in another, then I slap them together (I dual screen
)
So I have live with using phun as a visual placeholder, until they return multi-windows ([off-topic] we need a *facepalm* smiley)
I usually build in modules, say. . . backgrounds in one window, the "animations" in another, then I slap them together (I dual screen
So I have live with using phun as a visual placeholder, until they return multi-windows ([off-topic] we need a *facepalm* smiley)
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- Cs24
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Re: Multiple Algodoo Windows?
I support this, i just discovered this, i was in the middle of a pretty good scene, needed something form another scene..
- Karadom
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