is it possible to get geomID off existing objects?
5 posts • Page 1 of 1
is it possible to get geomID off existing objects?
Im trying to hinge together nonspawned objects for which i think i need geomID of both but as far as i can tell that variable is not accessible for read after objects creation. any ideas?
- Mr_Stabby
- Posts: 155
- Joined: Wed Dec 16, 2009 12:16 am
Re: is it possible to get geomID off existing objects?
select the object, press ctrl + c and paste it in wordpad or any other text editor. a spawn code will show up. geomID is part of it so you can see it.
if you want to get geomID right in algodoo without watching the code you can use "new method"
if you want to get geomID right in algodoo without watching the code you can use "new method"
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KarateBrot - Posts: 825
- Joined: Mon Aug 31, 2009 7:32 pm
- Location: Germany
Re: is it possible to get geomID off existing objects?
After final scene save look into .phn file and use what geomID.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
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Re: is it possible to get geomID off existing objects?
neither of these do me any good since the thingy was supposed to work in any scene but i discovered the geomid is accessible via := method which fixed it
- Mr_Stabby
- Posts: 155
- Joined: Wed Dec 16, 2009 12:16 am
Re: is it possible to get geomID off existing objects?
what do you mean with ":= method"?
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KarateBrot - Posts: 825
- Joined: Mon Aug 31, 2009 7:32 pm
- Location: Germany
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