THE BOTTOM SCRIPT BOX :D
16 posts • Page 1 of 1
THE BOTTOM SCRIPT BOX :D
OMG YOU GUYS FIXED THE BOX AT THE BOTTOM OF THE SCRIPTING MeNu!!!!! :D:D thank you so much algoryx tytytytytytytyty.
That makes everything a lot easier .
That makes everything a lot easier .
Please excuse my posts. I am extremely stupid.
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cdh473 - Posts: 816
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Re: THE BOTTOM SCRIPT BOX :D
Yep I realized this too, it started with me typing "e.this.speed = something" on accident thinking it would do something, but it did, in a different way.
I also found out later when I tried that bottom box. I don't think I've ever used that box before but my script senses were tingling
I also found out later when I tried that bottom box. I don't think I've ever used that box before but my script senses were tingling
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Ian151 - Posts: 47
- Joined: Tue Sep 01, 2009 12:02 am
Re: THE BOTTOM SCRIPT BOX :D
Finally, an easy way to do that. Now if Phun could be updated with that box finally working, I'd be a lot happier.
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Frank - [Best Tutorial Maker 2010]
- Posts: 193
- Joined: Mon Aug 31, 2009 6:37 pm
- Location: the dark side of the moon
Re: THE BOTTOM SCRIPT BOX :D
What does this box do? It never seems to do anything for me.
- PiPerson3
- Posts: 3
- Joined: Tue Sep 01, 2009 11:11 pm
Re: THE BOTTOM SCRIPT BOX :D
i found a way to use that box for scripting
heres what i made
Author: fox11trot
Title: Rangefinder (Phunlet Safe)
File Size: 22.02 kB
Rating:
heres what i made
Author: fox11trot
Title: Rangefinder (Phunlet Safe)
File Size: 22.02 kB
Rating:
- fox11trot
- Posts: 62
- Joined: Tue Sep 01, 2009 7:25 am
Re: THE BOTTOM SCRIPT BOX :D
Well whats the point for it? is it a way to make variales?
Chronos wrote:There's nothing wrong with swearing. They're just words. People just think they have a bad meaning. What's the difference between shit and poo? Nothing. They're the same.
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Rhett97 - Posts: 522
- Joined: Mon Aug 31, 2009 10:32 pm
Re: THE BOTTOM SCRIPT BOX :D
yeah basically you can have as many custom variables for an object as you want so that oncollide you can use information in the variables to do stuff
- fox11trot
- Posts: 62
- Joined: Tue Sep 01, 2009 7:25 am
Re: THE BOTTOM SCRIPT BOX :D
so basically you create custom variables with it. Do the Variables Stick with phunlets?
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niffirg1 - Posts: 376
- Joined: Mon Aug 31, 2009 10:31 pm
- Location: The Great American South!
Re: THE BOTTOM SCRIPT BOX :D
Yeah so like it automatically creates a variable at the start of the scene?
Chronos wrote:There's nothing wrong with swearing. They're just words. People just think they have a bad meaning. What's the difference between shit and poo? Nothing. They're the same.
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Rhett97 - Posts: 522
- Joined: Mon Aug 31, 2009 10:32 pm
Re: THE BOTTOM SCRIPT BOX :D
so now we can make external object detection?
Please excuse my posts. I am extremely stupid.
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cdh473 - Posts: 816
- Joined: Tue Sep 01, 2009 12:37 am
- Location: Yes
Re: THE BOTTOM SCRIPT BOX :D
yay that means we could probably make programs that you make an object in this program it automatically makes it in phun!
Chronos wrote:There's nothing wrong with swearing. They're just words. People just think they have a bad meaning. What's the difference between shit and poo? Nothing. They're the same.
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Rhett97 - Posts: 522
- Joined: Mon Aug 31, 2009 10:32 pm
Re: THE BOTTOM SCRIPT BOX :D
Rhett97 wrote:yay that means we could probably make programs that you make an object in this program it automatically makes it in phun!
erm...
that was already possible in APE. ape lol
Please excuse my posts. I am extremely stupid.
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cdh473 - Posts: 816
- Joined: Tue Sep 01, 2009 12:37 am
- Location: Yes
Re: THE BOTTOM SCRIPT BOX :D
Hey, this isn't a new feature. It's just less broken now than it was before. There are no new possibilities with this. In Phun 5, you can place custom variables inside geometries with onCollide scripts and such.
Made some cool stuff a long time ago
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Frank - [Best Tutorial Maker 2010]
- Posts: 193
- Joined: Mon Aug 31, 2009 6:37 pm
- Location: the dark side of the moon
Re: THE BOTTOM SCRIPT BOX :D
apparently it seems broken to me... I have entered several variables and none of them stay after I reload the scene... Idk what i'm doing wrong
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Ian151 - Posts: 47
- Joined: Tue Sep 01, 2009 12:02 am
Re: THE BOTTOM SCRIPT BOX :D
Ian151 wrote:apparently it seems broken to me... I have entered several variables and none of them stay after I reload the scene... Idk what i'm doing wrong
You're not doing anything wrong. That's the way it is. :C
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
Re: THE BOTTOM SCRIPT BOX :D
Frank wrote:Hey, this isn't a new feature. It's just less broken now than it was before. There are no new possibilities with this. In Phun 5, you can place custom variables inside geometries with onCollide scripts and such.
umm, excuse me?
I've already found QUITE a few uses for this.
If only it saved with the scene, though :\
Please excuse my posts. I am extremely stupid.
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cdh473 - Posts: 816
- Joined: Tue Sep 01, 2009 12:37 am
- Location: Yes
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