Huge Spaceship-thingy collab
61 posts • Page 2 of 3 • 1, 2, 3
Re: Huge Spaceship-thingy collab
Man, this sucks.... I mean, it`s great, that ships looks badass but i`m kinda embarressed I couldn`t make up those thrusters, I mean, look at them xD Anyways, cool, I´ll just study Ra2lovers thrusters more, for the spawnrockets ya know!
The world is a gas-station, where you`re allowed to smoke. -Friedrich Dürrenmatt
I forgot 2/3 of my scripting knowledge T.T
I forgot 2/3 of my scripting knowledge T.T
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PlanckBanck - Posts: 48
- Joined: Sun Nov 22, 2009 5:35 pm
- Location: In the Bottoms of Berlin
Re: Huge Spaceship-thingy collab
okay, dude. So, what should I get up to next?
Plus, I suggest adding the thrusters ect at the end, as we will be able to get the weight ect right.
I added them there to demonstrate them.
Plus, I suggest adding the thrusters ect at the end, as we will be able to get the weight ect right.
I added them there to demonstrate them.
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Under Ground - Posts: 819
- Joined: Mon Aug 31, 2009 6:52 pm
- Location: In A Cave, Somewhere On Mars.
Re: Huge Spaceship-thingy collab
kay, maybe some weapoins now, I mean we got a shield, escapepods, and we can get the hell outta anywhere with those thrusters, but we don`t reallykick ass with this so I suggest adding some weapons...
Just do whatever you like, my big project for this are still spawnbased intercepting missles so choose something diferent please... maybe a gun? ^^ (whoa i am so damn creative xD)
Yeah, just do whatcha want, but it would be coolest if they kinda popped out of some door in the hull so maybe you`ll just make some hatch for it... that is all
Thanks for the really awesome participation here, good work! (I am kinda the least productive here xD)
Just do whatever you like, my big project for this are still spawnbased intercepting missles so choose something diferent please... maybe a gun? ^^ (whoa i am so damn creative xD)
Yeah, just do whatcha want, but it would be coolest if they kinda popped out of some door in the hull so maybe you`ll just make some hatch for it... that is all
Thanks for the really awesome participation here, good work! (I am kinda the least productive here xD)
The world is a gas-station, where you`re allowed to smoke. -Friedrich Dürrenmatt
I forgot 2/3 of my scripting knowledge T.T
I forgot 2/3 of my scripting knowledge T.T
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PlanckBanck - Posts: 48
- Joined: Sun Nov 22, 2009 5:35 pm
- Location: In the Bottoms of Berlin
Re: Huge Spaceship-thingy collab
Hyperspace drive. Might be usefull, but works well only if ship has no moving or loose parts because they're ripped off or stay in place during jump.
I'm working on new force field that makes itself visible and +inf density only when hit.
And I think that i'm least productive - all I did was submitting some old scenes lol. (force field is excepcion)
Phundamentalist
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davidz40 - Posts: 438
- Joined: Sun Sep 06, 2009 10:30 am
Re: Huge Spaceship-thingy collab
Updated my force field
still 1 collision group is unusable, but field is much lighter, more stable, virtually no lag and can stop anything (+inf density yea)
Anything with controllerAcc = 101 can cross it with ease.
As for creativity... How about cannon shooting hyperspace bullets? (they make short 100-1000m jump then stop and explode)
Phundamentalist
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davidz40 - Posts: 438
- Joined: Sun Sep 06, 2009 10:30 am
Re: Huge Spaceship-thingy collab
xD
Okay, this really kicks ass, but problem is that most people who are not that good at thyme will not understand this... I kinda do, but not completely... I wantd to do a collab where every single used thing is understandable.. a collab where everyone can participate with ease, without having to make a new thread for asking things they don`t know (I know what i`m talking about xD). What I wanna say is, could you explain it pleeeaase with whipped cream and sugar on top? xD
Otherwise i`d not like to use it (if everyone says "just use it, damnit!" I will, democracy ftw!)
But hay! Thanks a lot anyways, this kicks ass! ^^
Okay, this really kicks ass, but problem is that most people who are not that good at thyme will not understand this... I kinda do, but not completely... I wantd to do a collab where every single used thing is understandable.. a collab where everyone can participate with ease, without having to make a new thread for asking things they don`t know (I know what i`m talking about xD). What I wanna say is, could you explain it pleeeaase with whipped cream and sugar on top? xD
Otherwise i`d not like to use it (if everyone says "just use it, damnit!" I will, democracy ftw!)
But hay! Thanks a lot anyways, this kicks ass! ^^
The world is a gas-station, where you`re allowed to smoke. -Friedrich Dürrenmatt
I forgot 2/3 of my scripting knowledge T.T
I forgot 2/3 of my scripting knowledge T.T
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PlanckBanck - Posts: 48
- Joined: Sun Nov 22, 2009 5:35 pm
- Location: In the Bottoms of Berlin
Re: Huge Spaceship-thingy collab
Balls are attracted by linear attraction - it lasts for big distances, so when they're too far, they are attracted.
At the same time, they're repelled by quadratic attraction. it's strong, but only when the're close to generator.
Each shield 'ball' consists of 2 circles. one is collision g and is affected by generator attraction/repulsion. The other one is collision A and it collides with incoming projectiles.
All A collision balls have geometry controller acceleration set to 101.
When they collide with an object, they set their density to +inf if the incoming object has geometry controller other than 101 (all objects other than shield itself), and they return to normal state when colliding with 101 controller objects (so they become normal when colliding with each other).
As for hyperdrive.. it spawns ultra-heavy ball, collides with it with high restitution and sends itself travelling at many km/s. then, after 1 laser cycle, one part of hyperdrive is set to +inf density, stopping the device. Shortly after, it's set back to normal.
I create 1 laser cycle delay by making a box that blocks laser, but becomes transparent when hit by it. So it blocks one pulse, then becomes transparent and lets the laser to go through.
At the same time, they're repelled by quadratic attraction. it's strong, but only when the're close to generator.
Each shield 'ball' consists of 2 circles. one is collision g and is affected by generator attraction/repulsion. The other one is collision A and it collides with incoming projectiles.
All A collision balls have geometry controller acceleration set to 101.
When they collide with an object, they set their density to +inf if the incoming object has geometry controller other than 101 (all objects other than shield itself), and they return to normal state when colliding with 101 controller objects (so they become normal when colliding with each other).
As for hyperdrive.. it spawns ultra-heavy ball, collides with it with high restitution and sends itself travelling at many km/s. then, after 1 laser cycle, one part of hyperdrive is set to +inf density, stopping the device. Shortly after, it's set back to normal.
I create 1 laser cycle delay by making a box that blocks laser, but becomes transparent when hit by it. So it blocks one pulse, then becomes transparent and lets the laser to go through.
Phundamentalist
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davidz40 - Posts: 438
- Joined: Sun Sep 06, 2009 10:30 am
Re: Huge Spaceship-thingy collab
I've designing a centrifuge as a way to create artificial gravity. Here are the specs of it so far:-
r = 2.7
c ≈ 8.4823
Rad/s ≈ 3.41022124
g force = 1 (±0.5g)
To calculate g force you do this:-
find the radius
r= 2.7
then find the circumference (r*π)
c≈8.4823
then do this
9.81*2.7 = V^2
V= 5.1465522 m/s
then you do this
v/c = 0.542753567656695 Hz
then convert it do rad/s
Hz * 2π
0.5427536*2π = 3.41022124 rad/s
this should be better than using the attraction tool because that could interfere with other components and the artificial-g machine would have to be circular or a hoop.
r = 2.7
c ≈ 8.4823
Rad/s ≈ 3.41022124
g force = 1 (±0.5g)
To calculate g force you do this:-
find the radius
r= 2.7
then find the circumference (r*π)
c≈8.4823
then do this
9.81*2.7 = V^2
V= 5.1465522 m/s
then you do this
v/c = 0.542753567656695 Hz
then convert it do rad/s
Hz * 2π
0.5427536*2π = 3.41022124 rad/s
this should be better than using the attraction tool because that could interfere with other components and the artificial-g machine would have to be circular or a hoop.
<- Designed by PhysicsGuy
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xplane80 - Posts: 498
- Joined: Mon Aug 31, 2009 7:28 pm
Re: Huge Spaceship-thingy collab
We could make the space ship like a massive stanford torus. http://en.wikipedia.org/wiki/Stanford_torus
I made one in Phun 5 a while ago but it was stationary.
we could something like this inside the spaceship.
I made one in Phun 5 a while ago but it was stationary.
we could something like this inside the spaceship.
<- Designed by PhysicsGuy
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xplane80 - Posts: 498
- Joined: Mon Aug 31, 2009 7:28 pm
Re: Huge Spaceship-thingy collab
but why would we use those... this is a damn warship! They don`t have air conditioning in fighting jets! you could make a space station though ^^
@davidz: yeah, that`s what I meant!
@davidz: yeah, that`s what I meant!
The world is a gas-station, where you`re allowed to smoke. -Friedrich Dürrenmatt
I forgot 2/3 of my scripting knowledge T.T
I forgot 2/3 of my scripting knowledge T.T
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PlanckBanck - Posts: 48
- Joined: Sun Nov 22, 2009 5:35 pm
- Location: In the Bottoms of Berlin
Re: Huge Spaceship-thingy collab
How about making the spaceship modular like space station? That would make it easily extendable, and there won't be any troubles with finding place to install new component.
I know that such structure is a bit fragile foa a warship, but force field protects it anyway.
btw I discovered that when scaling my field generator up, repelling force must be increased to keep everything stable. (because field radius depends on attraction/repulsion balance, and not on actual size of components)
I know that such structure is a bit fragile foa a warship, but force field protects it anyway.
btw I discovered that when scaling my field generator up, repelling force must be increased to keep everything stable. (because field radius depends on attraction/repulsion balance, and not on actual size of components)
Phundamentalist
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davidz40 - Posts: 438
- Joined: Sun Sep 06, 2009 10:30 am
Re: Huge Spaceship-thingy collab
of course, because quadratic repulsion and linear attraction aren't changing at the same amount with distance.
you can calculate the new values with
n * r = - G_repulsion / G_attraction * m_repulsion / m_attraction
- - - - -
n: scaling ratio
r: shield radius before scaling
G_repulsion: repulsion amount
G_attraction: attraction amount
m_repulsion: mass of the repulsing geometry
m_attraction: mass of the attracting geometry
you can calculate the new values with
n * r = - G_repulsion / G_attraction * m_repulsion / m_attraction
- - - - -
n: scaling ratio
r: shield radius before scaling
G_repulsion: repulsion amount
G_attraction: attraction amount
m_repulsion: mass of the repulsing geometry
m_attraction: mass of the attracting geometry
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KarateBrot - Posts: 825
- Joined: Mon Aug 31, 2009 7:32 pm
- Location: Germany
Re: Huge Spaceship-thingy collab
well, If everyone`s okay with that (wait for answers)
I am for my part, we can just plant around most of the stuff. My only worry is that it will look a bit crappy flying around when it`s just a big pile of tubes xD
Anyways, I am waiting for
Sonic -> Yes (I guess)
Under Ground
to answer.
I am for my part, we can just plant around most of the stuff. My only worry is that it will look a bit crappy flying around when it`s just a big pile of tubes xD
Anyways, I am waiting for
Sonic -> Yes (I guess)
Under Ground
to answer.
Last edited by PlanckBanck on Mon Dec 07, 2009 10:15 pm, edited 1 time in total.
The world is a gas-station, where you`re allowed to smoke. -Friedrich Dürrenmatt
I forgot 2/3 of my scripting knowledge T.T
I forgot 2/3 of my scripting knowledge T.T
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PlanckBanck - Posts: 48
- Joined: Sun Nov 22, 2009 5:35 pm
- Location: In the Bottoms of Berlin
Re: Huge Spaceship-thingy collab
It's really what works. I never put looks over practicality.
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Sonic - Posts: 1467
- Joined: Tue Sep 01, 2009 6:18 pm
- Location: America!!!
Re: Huge Spaceship-thingy collab
Dont mind, really, although a decent looking spaceship would, as you stated, look better, plus I beleive that it would be easier to add weapons to a forward facing ship, as on a moduled ship you would need to put weapons in all directiond. Plus, were would you put the thrusters?
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Under Ground - Posts: 819
- Joined: Mon Aug 31, 2009 6:52 pm
- Location: In A Cave, Somewhere On Mars.
Re: Huge Spaceship-thingy collab
As if I know that, ask Davidz, it was his damn idea! xD
The world is a gas-station, where you`re allowed to smoke. -Friedrich Dürrenmatt
I forgot 2/3 of my scripting knowledge T.T
I forgot 2/3 of my scripting knowledge T.T
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PlanckBanck - Posts: 48
- Joined: Sun Nov 22, 2009 5:35 pm
- Location: In the Bottoms of Berlin
Re: Huge Spaceship-thingy collab
without all components, we really won't know how the ship will look. I think that the best solution is to make it semi-modular. Someone would do a central "spine" of the ship (thrusters->power/shield generators->slots for forward weapons). Maybe i'll work on that but i'm very busy this week.
Phundamentalist
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davidz40 - Posts: 438
- Joined: Sun Sep 06, 2009 10:30 am
Re: Huge Spaceship-thingy collab
I probably won't have school tomorrow (all the snow) so I guess I can work on some basic laser weapons.
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Sonic - Posts: 1467
- Joined: Tue Sep 01, 2009 6:18 pm
- Location: America!!!
Re: Huge Spaceship-thingy collab
yeah, so ima firin mah lazerz! xD
so, please clearly state if you are FOR the tube thing or AGAINST it. (!!!11!eleven!!1)
so, please clearly state if you are FOR the tube thing or AGAINST it. (!!!11!eleven!!1)
The world is a gas-station, where you`re allowed to smoke. -Friedrich Dürrenmatt
I forgot 2/3 of my scripting knowledge T.T
I forgot 2/3 of my scripting knowledge T.T
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PlanckBanck - Posts: 48
- Joined: Sun Nov 22, 2009 5:35 pm
- Location: In the Bottoms of Berlin
Re: Huge Spaceship-thingy collab
Okay, Im probally against, just for refference
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Under Ground - Posts: 819
- Joined: Mon Aug 31, 2009 6:52 pm
- Location: In A Cave, Somewhere On Mars.
Re: Huge Spaceship-thingy collab
Nah I'm against the tube thing. It just makes it look like we slapped the ship together.
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Sonic - Posts: 1467
- Joined: Tue Sep 01, 2009 6:18 pm
- Location: America!!!
Re: Huge Spaceship-thingy collab
kay, that`s it for davidz idea, so, will we stick to my model?
The world is a gas-station, where you`re allowed to smoke. -Friedrich Dürrenmatt
I forgot 2/3 of my scripting knowledge T.T
I forgot 2/3 of my scripting knowledge T.T
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PlanckBanck - Posts: 48
- Joined: Sun Nov 22, 2009 5:35 pm
- Location: In the Bottoms of Berlin
Re: Huge Spaceship-thingy collab
Yeah I like your model.
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Sonic - Posts: 1467
- Joined: Tue Sep 01, 2009 6:18 pm
- Location: America!!!
Re: Huge Spaceship-thingy collab
thanks! btw. i forgot to say, use as few attraction as you can, because it will get a bit annoying when you have to much of it and any collision group is infested with a strong field of linear attraction. Just wanted to say that.
Btw. making progress on those rockets, i think i found a solution for the auto aim, just need a scripting pro to realize it. xD
Btw. making progress on those rockets, i think i found a solution for the auto aim, just need a scripting pro to realize it. xD
The world is a gas-station, where you`re allowed to smoke. -Friedrich Dürrenmatt
I forgot 2/3 of my scripting knowledge T.T
I forgot 2/3 of my scripting knowledge T.T
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PlanckBanck - Posts: 48
- Joined: Sun Nov 22, 2009 5:35 pm
- Location: In the Bottoms of Berlin
Re: Huge Spaceship-thingy collab
I'm not scripting pro, but made such thing recently. Works well without gravity. Might be usefull for you.
Phundamentalist
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davidz40 - Posts: 438
- Joined: Sun Sep 06, 2009 10:30 am
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