Hammer Throwing Contest [Dec/1/2009]
40 posts • Page 1 of 2 • 1, 2
Hammer Throwing Contest [Dec/1/2009]
Stop hammer time!
Hammer throwing time to be exact! For this contest you must launch a heavy hammer with a machine of your creation.
Rules:
You must throw the hammer to the right, not left.
You may not attach any springs, fixates, or hinges to the hammer.
You may not Change the hammer in any way.
You may not use attraction.
You may use tracers on the hammer.
You may not use glitches.
You may not use thyme's, or scripting.
You may not set extreme slider values (Values over a sliders limit)
You may use stacked blocks (as long as the hammer is thrown)
You may not turn off the gravity
You may not turn off the air friction
You may not change the scene in any way other than your machine.
Water power is not allowed
Zero friction is not allowed. The minimum Friction is 0.100
Any loop holes that I may discover shall be debated and the submitted scene will most likely disqualified.
Note: Due to circumstances, the scene may be changed for actual judging. In order to properly test the scene.
Judging :
Points are awarded for the following:
Distance (80 points total) [upgraded the total]
Simplicity (10 points total): how little parts does the machine have?
hang time ( 10 points total): How long does it stay in the air?
Design ( 20 points total): The style of the device.
Is it colored? (5 points total): Are the colors not defaulted?
Due date:
The Contest will end
Dec/30/2009 (eastern standard time)
Judging for the contest ends on:
Jan/1/2010
A note: This contest seems simple, but has added complexity due to the rules. If the contest is too simple then the contest may be: (1. shutdown (2. modified to fit the rules
The scene may be subject to change (an edit), the hammer will not.
Hammer throwing time to be exact! For this contest you must launch a heavy hammer with a machine of your creation.
Rules:
You must throw the hammer to the right, not left.
You may not attach any springs, fixates, or hinges to the hammer.
You may not Change the hammer in any way.
You may not use attraction.
You may use tracers on the hammer.
You may not use glitches.
You may not use thyme's, or scripting.
You may not set extreme slider values (Values over a sliders limit)
You may use stacked blocks (as long as the hammer is thrown)
You may not turn off the gravity
You may not turn off the air friction
You may not change the scene in any way other than your machine.
Water power is not allowed
Zero friction is not allowed. The minimum Friction is 0.100
Any loop holes that I may discover shall be debated and the submitted scene will most likely disqualified.
Note: Due to circumstances, the scene may be changed for actual judging. In order to properly test the scene.
Judging :
Points are awarded for the following:
Distance (80 points total) [upgraded the total]
Simplicity (10 points total): how little parts does the machine have?
hang time ( 10 points total): How long does it stay in the air?
Design ( 20 points total): The style of the device.
Is it colored? (5 points total): Are the colors not defaulted?
Due date:
The Contest will end
Dec/30/2009 (eastern standard time)
Judging for the contest ends on:
Jan/1/2010
A note: This contest seems simple, but has added complexity due to the rules. If the contest is too simple then the contest may be: (1. shutdown (2. modified to fit the rules
The scene may be subject to change (an edit), the hammer will not.
Last edited by Gameman on Sat Dec 12, 2009 7:08 pm, edited 8 times in total.
-
Gameman - Posts: 18
- Joined: Tue Dec 01, 2009 10:26 pm
Re: Hammer Throwing Contest [Dec/1/2009]
At least set limits for thrower size/mass
Dream of Algodoo as game development engine...
-
Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Hammer Throwing Contest [Dec/1/2009]
Kilinich wrote:At least set limits for thrower size/mass
why?
mine works really good
-
Jaxc - Posts: 78
- Joined: Mon Aug 31, 2009 11:21 pm
Re: Hammer Throwing Contest [Dec/1/2009]
That scene violates the rules.
(1.)Uses a glitch (2.) The hammer was not thrown.
(1.)Uses a glitch (2.) The hammer was not thrown.
Gameman wrote:You must throw the hammer to the right, not left.
You may not use glitches.
Next Contest: Cannons!
I would appreciate it if someone would create an avatar for me that matches my signature.
-
Gameman - Posts: 18
- Joined: Tue Dec 01, 2009 10:26 pm
Re: Hammer Throwing Contest [Dec/1/2009]
the hammer was not thrown - that's true.
but that scene didn't use glitches - he just set that box's restitution to a very high number(use advanced mode?)...
so, i think the rules should include restitution/motor using limits...
but that scene didn't use glitches - he just set that box's restitution to a very high number(use advanced mode?)...
so, i think the rules should include restitution/motor using limits...
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
-
RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
Re: Hammer Throwing Contest [Dec/1/2009]
that was what you where expecting as an entry?
When you make a comment at a scene, at least be brave enough to subscribe to that scene...
Don't go into a topic unprepared... Read the whole topic, including all the comments, before posting.
92% of teenagers have resorted to rap music. If you are part of the 8% who listens to real music, put this in your signature.
90% of teenagers today would die if Myspace/Facebook were completely destroyed. If you are one of the 10% who would be laughing their heads off, add this to your signature.
Don't go into a topic unprepared... Read the whole topic, including all the comments, before posting.
92% of teenagers have resorted to rap music. If you are part of the 8% who listens to real music, put this in your signature.
90% of teenagers today would die if Myspace/Facebook were completely destroyed. If you are one of the 10% who would be laughing their heads off, add this to your signature.
-
Bronie12345 - Posts: 451
- Joined: Mon Aug 31, 2009 8:52 pm
- Location: The Netherlands
Re: Hammer Throwing Contest [Dec/1/2009]
Bronie12345 wrote:['scene]34396['/scene]
that was what you where expecting as an entry?
That was within all the rules, so yes that was an excellent example.
but, you could do the same with a bunch of blocks... (I still use the beta so the slider maxes may be different)
Next Contest: Cannons!
I would appreciate it if someone would create an avatar for me that matches my signature.
-
Gameman - Posts: 18
- Joined: Tue Dec 01, 2009 10:26 pm
Re: Hammer Throwing Contest [Dec/1/2009]
i think i alread got an idea again
EDIT:
here's the scene...
objects inside eachother can not be considered as a glitch, because it happends enough times in phun/algodoo without you noticing... (try turning sim.frequency to 10 (in the console, to open, press f11), and always run phun/algodoo in 0.10x speed)
EDIT:
here's the scene...
objects inside eachother can not be considered as a glitch, because it happends enough times in phun/algodoo without you noticing... (try turning sim.frequency to 10 (in the console, to open, press f11), and always run phun/algodoo in 0.10x speed)
When you make a comment at a scene, at least be brave enough to subscribe to that scene...
Don't go into a topic unprepared... Read the whole topic, including all the comments, before posting.
92% of teenagers have resorted to rap music. If you are part of the 8% who listens to real music, put this in your signature.
90% of teenagers today would die if Myspace/Facebook were completely destroyed. If you are one of the 10% who would be laughing their heads off, add this to your signature.
Don't go into a topic unprepared... Read the whole topic, including all the comments, before posting.
92% of teenagers have resorted to rap music. If you are part of the 8% who listens to real music, put this in your signature.
90% of teenagers today would die if Myspace/Facebook were completely destroyed. If you are one of the 10% who would be laughing their heads off, add this to your signature.
-
Bronie12345 - Posts: 451
- Joined: Mon Aug 31, 2009 8:52 pm
- Location: The Netherlands
Re: Hammer Throwing Contest [Dec/1/2009]
here's mine!
it uses counter- weight!
-
simey j dude - Posts: 61
- Joined: Sat Sep 05, 2009 3:11 am
- Location: under your bed!
Re: Hammer Throwing Contest [Dec/1/2009]
Wow! That is awesome. (I want to keep this one for tower destruction!)
Next Contest: Cannons!
I would appreciate it if someone would create an avatar for me that matches my signature.
-
Gameman - Posts: 18
- Joined: Tue Dec 01, 2009 10:26 pm
Re: Hammer Throwing Contest [Dec/1/2009]
Gameman wrote:Wow! That is awesome. (I want to keep this one for tower destruction!)
cool!
-
simey j dude - Posts: 61
- Joined: Sat Sep 05, 2009 3:11 am
- Location: under your bed!
Re: Hammer Throwing Contest [Dec/1/2009]
I didn't cheat, but I didn't necessarily play fair, either.
Tell me if I DID cheat in any way, and I will fix it.
EDIT: WHAT THE HECK!?!? IT WORKS SO MUCH BETTER ON MY COMPUTER! I just downloaded it and it sucks!
EDIT AGAIN: OK, I made it different... The hammer throwing part still sucks, but I used friction to make it go a long ways... And I did not make the hammer have 0 friction, I gave the ground 0 friction.
Last edited by Laraso on Thu Dec 23, 2010 8:52 am, edited 3 times in total.
-
Laraso - Posts: 241
- Joined: Tue Sep 01, 2009 12:54 am
- Location: What are you, a stalker?
Re: Hammer Throwing Contest [Dec/1/2009]
ok i have my entry up and i dont think it cheats in any way
sliders are within constraints
no connections to the hammer
all that good stuff
the scaled down 1.5 ish meter hammer(the distance was anoyingly large in normal scale) can fly beetween 1800 and 2800 meters
altough do best of three becaus the reliability of mine is pretty bad
sliders are within constraints
no connections to the hammer
all that good stuff
the scaled down 1.5 ish meter hammer(the distance was anoyingly large in normal scale) can fly beetween 1800 and 2800 meters
altough do best of three becaus the reliability of mine is pretty bad
BTC: 12wcLxBejr6rhCk6WPyVSNmkjwwbxXEvBG
LTC: LQ17UdL71xzLCprSfkoWUQXDXWuHjx2nf9
FTC: 6nfbPuFbtk8uNokYSsVfbzc5393ggxNGDC
polygons > textures
STUFFES:
http://www.algodoo.com/algobox/profile.php?id=4540
LTC: LQ17UdL71xzLCprSfkoWUQXDXWuHjx2nf9
FTC: 6nfbPuFbtk8uNokYSsVfbzc5393ggxNGDC
polygons > textures
STUFFES:
http://www.algodoo.com/algobox/profile.php?id=4540
-
sheepborg - Posts: 203
- Joined: Sat Dec 05, 2009 10:44 pm
- Location: North Carolina USA
Re: Hammer Throwing Contest [Dec/1/2009]
I don't see it.
Next Contest: Cannons!
I would appreciate it if someone would create an avatar for me that matches my signature.
-
Gameman - Posts: 18
- Joined: Tue Dec 01, 2009 10:26 pm
Re: Hammer Throwing Contest [Dec/1/2009]
OK, made a new one. I turned the gravity off. Nothing in the rules against that!
Last edited by Laraso on Thu Dec 23, 2010 8:45 am, edited 1 time in total.
-
Laraso - Posts: 241
- Joined: Tue Sep 01, 2009 12:54 am
- Location: What are you, a stalker?
Re: Hammer Throwing Contest [Dec/1/2009]
i added much more power! It goes 6700 m!
-
simey j dude - Posts: 61
- Joined: Sat Sep 05, 2009 3:11 am
- Location: under your bed!
Re: Hammer Throwing Contest [Dec/1/2009]
Laraso wrote:
OK, made a new one, and I am SURE I win this time, I turned the gravity off. Nothing in the rules against that!
(Sorry if I sound like I'm bragging, I'm just claiming my victory.)
yours goes 3700 meters
( no gravity is obviously cheating )
mine's 6700!
-
simey j dude - Posts: 61
- Joined: Sat Sep 05, 2009 3:11 am
- Location: under your bed!
Re: Hammer Throwing Contest [Dec/1/2009]
simey j dude wrote:yours goes 3700 meters
( no gravity is obviously cheating )
It's not cheating, there was absolutely no rules against it as far as I know.
-
Laraso - Posts: 241
- Joined: Tue Sep 01, 2009 12:54 am
- Location: What are you, a stalker?
Re: Hammer Throwing Contest [Dec/1/2009]
It's called loop holes. They're not allowed
[/post]
Paradigm 29 wrote:I've been trying to figure out why people even buy hummers ever since I found out that they don't have machine guns.
-
izacque - Posts: 483
- Joined: Mon Sep 14, 2009 11:14 am
Re: Hammer Throwing Contest [Dec/1/2009]
izacque wrote:It's called loop holes. They're not allowed
Wait, I thought a loop hole was a way to get around the rules without breaking them, and it isn't nesecarily a loop hole because he never mentioned it at all in the rules. Not only that, he never said "loop holes are not allowed", so I never broke the rules once.
-
Laraso - Posts: 241
- Joined: Tue Sep 01, 2009 12:54 am
- Location: What are you, a stalker?
Re: Hammer Throwing Contest [Dec/1/2009]
do you seriously intend to walk away the winner of this? You need to stop. now.
[/post]
Paradigm 29 wrote:I've been trying to figure out why people even buy hummers ever since I found out that they don't have machine guns.
-
izacque - Posts: 483
- Joined: Mon Sep 14, 2009 11:14 am
Re: Hammer Throwing Contest [Dec/1/2009]
izacque wrote:do you seriously intend to walk away the winner of this? You need to stop. now.
Isn't that what a contest is about? Your supposed to enter one with the intent to win.
-
Laraso - Posts: 241
- Joined: Tue Sep 01, 2009 12:54 am
- Location: What are you, a stalker?
Re: Hammer Throwing Contest [Dec/1/2009]
Well loop holes are now not allowed, and neither is no gravity or no air friction. The rules have been updated. Scenes that are not changed to fit within these rules will be changed by me and will lose 5 points on the final judging.
Next Contest: Cannons!
I would appreciate it if someone would create an avatar for me that matches my signature.
-
Gameman - Posts: 18
- Joined: Tue Dec 01, 2009 10:26 pm
Re: Hammer Throwing Contest [Dec/1/2009]
Gameman wrote:Well loop holes are now not allowed, and neither is no gravity or no air friction. The rules have been updated. Scenes that are not changed to fit within these rules will be changed by me and will lose 5 points on the final judging.
OK.
Last edited by Laraso on Thu Dec 23, 2010 8:47 am, edited 1 time in total.
-
Laraso - Posts: 241
- Joined: Tue Sep 01, 2009 12:54 am
- Location: What are you, a stalker?
40 posts • Page 1 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 43 guests