Self-acceleration - too good to be true
4 posts • Page 1 of 1
Self-acceleration - too good to be true
With gravity off, if an object is fixed to a hinged disk etc., and a second object is placed next to the first object and hinged to the disk, and if one of the two objects has an attraction setting, the hinged object will chase the fixed object and will get the disk to spin and accelerate until the torque is cancelled out by the friction
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Sorry, I can't upload the respective demo file - "The extension phz is not allowed"
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Sorry, I can't upload the respective demo file - "The extension phz is not allowed"
- hans49
- Posts: 2
- Joined: Fri Nov 20, 2009 8:48 pm
Re: Self-acceleration - too good to be true
use algobox to upload scenes.
Link: "Surely somebody hates Walter Cronkite.."
Sonic: "Probably.. But somebody hates everyone."

Sonic: "Probably.. But somebody hates everyone."
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link0007 - Posts: 408
- Joined: Thu Jun 11, 2009 2:45 pm
Re: Self-acceleration - too good to be true
hans, do you mean like this?
I am currently only using Phun 5.28 and not Algodoo. I would annoy the people on the Phun Forum and not here, but the Forum refused new registrations when I looked the last time.
- Papriko
- Posts: 29
- Joined: Tue Nov 17, 2009 8:43 pm
Re: Self-acceleration - too good to be true
Basically yes, but if you place the two objects not in opposition but next to each other somewhere on the periphery of the disk, the torque will be stronger.
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- hans49
- Posts: 2
- Joined: Fri Nov 20, 2009 8:48 pm
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