onCollide

About advanced scenes, and the Thyme scripting language used in Algodoo.

onCollide

Postby dwngme423t » Wed Sep 02, 2009 5:06 pm

I am fascinated by the onCollide possibilities in Algodoo. Can anyone help me in providing the code for me to enter into the script menu where an object onCollide is liquified. Many thanks.
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Re: onCollide

Postby Versieon » Wed Sep 02, 2009 6:01 pm

e.other.liquify
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Re: onCollide

Postby Sniperkasa » Wed Sep 02, 2009 6:27 pm

Versieon wrote:e.other.liquify

I would have never guessed xD Not!
That was a bit un-neccessary (not the ansver), there is an thyme tutorial wich contains many houndred codes. I'm pretty sure that would have been there.
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Re: onCollide

Postby dwngme423t » Wed Sep 02, 2009 7:39 pm

Thank you Versieon, but I would be grateful if you would elaborate on your suggestion as I am new to Thyme scripting

Thank you for you reply Sniperkasa I have looked at the Thyme tutorials and the list of commands but found nothing that would help me,
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Re: onCollide

Postby Versieon » Wed Sep 02, 2009 7:44 pm

its realy as simple as that. type in e.this.liquify in the oncollide area and when it hits soething it will liquify.

(e)=>{e.this.liquify}
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Re: onCollide

Postby dwngme423t » Wed Sep 02, 2009 8:32 pm

Versieon wrote:its realy as simple as that. type in e.this.liquify in the oncollide area and when it hits soething it will liquify.

(e)=>{e.this.liquify}


Thanks for the elaqboration. The scene is a simple one with a sphere colliding with a square. The square liquifies but before the collision with the sphere. What am I doing wrongly? Please help
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Re: onCollide

Postby Versieon » Wed Sep 02, 2009 8:34 pm

its probobly hiting something else, make a new scene and try it again.
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Re: onCollide

Postby dwngme423t » Wed Sep 02, 2009 8:38 pm

I have now scripted the falling sphere to liquify and it works but not the other way round . Many thanks you have been very helpful. I shall direct my problems to you in future
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Re: onCollide

Postby Versieon » Wed Sep 02, 2009 8:40 pm

OH NOZ!!!!!!!!!!!!!!!!!!!!! :o :o :o

Just kidding :D
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Re: onCollide

Postby Sniperkasa » Wed Sep 02, 2009 9:01 pm

But I'm also allways willing to help in whatever I can :) {even if vers may know more bout thyme then me}
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Re: onCollide

Postby dwngme423t » Wed Sep 02, 2009 9:59 pm

Thanks Sniperkasa I appreciated your contribution.
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Re: onCollide

Postby matt28 » Sat Dec 26, 2009 8:50 pm

oh meee gaush!!! All of your english fail! I mean... which country R U from?

How is it possible to stablise a hoverer? could anyone help me?
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Re: onCollide

Postby RA2lover » Sat Dec 26, 2009 9:49 pm

use alot of math. yes, that's why you have those annoying tests on your school :lol:

still, there are over 9000 ways to stabilize a hover thingy -.- too much for me to list.

PS: not a very good idea to bump topics like that
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TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.


GTFO newfgt
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Re: onCollide

Postby RicH » Sun Dec 27, 2009 4:14 am

matt28 wrote:oh meee gaush!!! All of your english fail! I mean... which country R U from?

How is it possible to stablise a hoverer? could anyone help me?

Wow, you speak stupid very fluently.
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