Tank game techdemo

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Tank game techdemo

Postby Kilinich » Sun Nov 08, 2009 3:00 pm

Well, it's not a game yet, it's a demo of some cool looking stuff. :thumbup:

First and most exciting is dynamic light. First time used in my Sphinx scene, now improved to move and turn around.

Second is aerial view tank track phunlet, which has good potential for this kind of game.

And (as usual) another k-probe/pointer implementation - mouse controlled turret.

Rating: rated 8.3
Filesize: 409.84 kB
Comments: 13
Ratings: 16
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Re: Tank game techdemo

Postby RA2lover » Sun Nov 08, 2009 3:16 pm

maybe making the turret to turn slower... that kind of acceleration would break the turret irl...
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Re: Tank game techdemo

Postby Kilinich » Sun Nov 08, 2009 3:37 pm

RA2lover wrote:maybe making the turret to turn slower... that kind of acceleration would break the turret irl...

ok, i'll just adjust springs damping...
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Re: Tank game techdemo

Postby Jelmerholland » Mon Nov 09, 2009 3:23 pm

Lagg :)

But nice effect
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Re: Tank game techdemo

Postby Kilinich » Tue Nov 10, 2009 1:34 pm

Jelmerholland wrote:Lagg :)
But nice effect


!@#$^&*$^!!! I have no lag at all. Please tell me what computer/os/videocard you have.
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Re: Tank game techdemo

Postby Kilinich » Tue Nov 10, 2009 1:35 pm

No.AD8 wrote:Cool now i just need Algodoo. :?

I'm sure it will work in demo mode.
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Re: Tank game techdemo

Postby Paradigm 29 » Tue Nov 10, 2009 6:28 pm

Kilinich wrote:
Jelmerholland wrote:Lagg :)
But nice effect


!@#$^&*$^!!! I have no lag at all. Please tell me what computer/os/videocard you have.


I think Russian computers just work better than normal computers. :roll:
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Re: Tank game techdemo

Postby Nxdt » Tue Nov 10, 2009 6:53 pm

I don't get lag either.... hardly ever do.
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Re: Tank game techdemo

Postby davidz40 » Tue Nov 10, 2009 9:21 pm

I have lag too, but my algodoo tends to lag at some situations without any cause. Example - 2k water particles doesn't lag, but spawning over 100 of them drops fps to 2-3 :?
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Re: Tank game techdemo

Postby Jelmerholland » Tue Nov 10, 2009 10:11 pm

Geforce 8600GT, Sucks a bit, wanna buy better, but I need beter CPU etc.
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Re: Tank game techdemo

Postby Kilinich » Tue Nov 10, 2009 11:15 pm

Jelmerholland wrote:Geforce 8600GT, Sucks a bit, wanna buy better, but I need beter CPU etc.


I have same GForce 8600GT, Athlon 64 X2 4600+, 2Gb RAM, WinXP. No lag.
I've check on work computer (GForce 7200LE, DualCore 2.6Ghz, 2Gb, WinXp). No Lag.
I think key word is WinXP :idea: and I remember someone fix lags in Vista with compatibility tricks...
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Re: Tank game techdemo

Postby Jelmerholland » Tue Nov 10, 2009 11:34 pm

I have XP. I have 2gb ram, I have no clue what rest of my performance is.

Check this:
http://www.xfire.com/profile/jelmerholland/
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Re: Tank game techdemo

Postby RaRaMalum » Wed Nov 11, 2009 12:04 am

this is a very nice tech demo.
10/10
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Re: Tank game techdemo

Postby Kilinich » Wed Nov 11, 2009 12:25 am

Jelmerholland wrote:Check this:


AMD Sempron(tm) Processor 3200+, MMX, 3DNow, ~1.8GHz

Oh poor boy... :cry: it's garbage now days.
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Re: Tank game techdemo

Postby daniels220 » Wed Nov 11, 2009 5:17 am

@davidz40: collisions slow down Algodoo/Phun dramatically more than simply having lots of objects. You can create a couple thousand circles, but if none of them are touching it won't lag. Make a circle-bomb with that many of them overlapped and your computer will probably crash. So spawning tons of water at once, using one spawner, creates lag. When I've needed a deluge of water I've used a array of lasers that strike the same surface like 1 particle-width apart. Inelegant, but not laggy.
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Re: Tank game techdemo

Postby Jelmerholland » Wed Nov 11, 2009 3:29 pm

Kilinich wrote:
Jelmerholland wrote:Check this:


AMD Sempron(tm) Processor 3200+, MMX, 3DNow, ~1.8GHz

Oh poor boy... :cry: it's garbage now days.


Yeah i know, but i don't wanna buy new hardware every month. :crazy:
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