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breakable springs

PostPosted: Wed Sep 23, 2009 6:36 pm
by crytek
please add breakable springs :P

they should have a slider that determines how far the spring should strech until it breaks. just like breakable hinges.

Re: breakable springs

PostPosted: Fri Sep 25, 2009 6:06 pm
by Sonic
I actually suggest this a long time ago. A LOOOOOOOOng time ago. http://www.phunland.com/forum/viewtopic.php?id=3226
I SUPPORT!

Re: breakable springs

PostPosted: Fri Sep 25, 2009 9:52 pm
by LLamaman
I've been thinking bout something like this for a while,
Plus 1?

Re: breakable springs

PostPosted: Sat Sep 26, 2009 4:33 am
by Frank
Suggested in old forums, I support. It would be cool.

Re: breakable springs

PostPosted: Sat Sep 26, 2009 5:32 am
by niffirg1
Yeah this would be good

Re: breakable springs

PostPosted: Mon Sep 28, 2009 1:21 am
by RA2lover
they need to get a spring range limiter first. i hate how they bend excessively unrealisticly.

Re: breakable springs

PostPosted: Mon Sep 28, 2009 1:31 pm
by Sniperkasa
RA2, if they add an break limit, that would mean it would automatically have range limit :thumbup:

Re: breakable springs

PostPosted: Mon Sep 28, 2009 1:53 pm
by RicH
Sniperkasa wrote:RA2, if they add an break limit, that would mean it would automatically have range limit :thumbup:

So instead of the spring breaking, the spring would just limit itself? Seems about right.

Re: breakable springs

PostPosted: Tue Sep 29, 2009 2:40 pm
by Chronos
RicH wrote:
Sniperkasa wrote:RA2, if they add an break limit, that would mean it would automatically have range limit :thumbup:

So instead of the spring breaking, the spring would just limit itself? Seems about right.

i would prefer a checkbox for breakable springs, spirings with limiters, or regular springs :D

Re: breakable springs

PostPosted: Tue Sep 29, 2009 5:30 pm
by thebeech
i like what chronos said with the check boxes :thumbup: support

Re: breakable springs

PostPosted: Tue Sep 29, 2009 6:04 pm
by Sniperkasa
This is porpably not too hard to make either.. i think ;)
And what about springs that collide 0.o ? :thumbup:

Re: breakable springs

PostPosted: Tue Sep 29, 2009 6:41 pm
by guyboy
Adding something to phun is more than just a checkbox, but I support the breakable springs... the limited springs idea would mean some kind of collision in the spring, which is weird. Besides, with thyme you can do it. Also, springs that collide would completely change the physics of a spring, which means a lot of reprogramming, and I think it's just not going to happen. But breakable springs, yes.

Re: breakable springs

PostPosted: Wed Sep 30, 2009 12:48 am
by crytek
I dont get what you mean. why would the spring have to have a collision?

Re: breakable springs

PostPosted: Wed Sep 30, 2009 7:18 am
by Sniperkasa
Well, depends on if you mean my point of colliding or his..
Mine : If you could have a spring that would break, it would also mean that if you drop something on it, it should hit the spring and bend it.. Though this would mean one complication.. reprogramming spring so they bend other ways than just straightly... :problem:

Re: breakable springs

PostPosted: Wed Sep 30, 2009 10:23 pm
by crytek
I dont mean to break the spring by bending it. I mean to break it by streching it.

Re: breakable springs

PostPosted: Thu Oct 01, 2009 10:59 am
by RicH
crytek wrote:I dont get what you mean. why would the spring have to have a collision?

Physical springs are awesome. :P

Re: breakable springs

PostPosted: Thu Oct 01, 2009 1:58 pm
by Sniperkasa
crytek wrote:I dont mean to break the spring by bending it. I mean to break it by streching it.

I know you meant that. I just said it would be cool if it could bend break ALSO... :thumbup:

Re: breakable springs

PostPosted: Fri Oct 02, 2009 4:24 am
by izacque
While we're on the subject of springs, how about separate sliders for spring compression strength and extension strength.

Re: breakable springs

PostPosted: Fri Oct 02, 2009 10:10 am
by Chronos
izacque wrote:While we're on the subject of springs, how about separate sliders for spring compression strength and extension strength.

YES :D

Re: breakable springs

PostPosted: Fri Oct 02, 2009 1:22 pm
by Sniperkasa
I think maximum compression would be cool.. sometimes its annoying when a spring flips the wrong way...?

Re: breakable springs

PostPosted: Sat Oct 03, 2009 2:04 am
by crytek
lets just get back to the point (my point). you guys can talk about your ideas if you make your own topic.

BREAKABLE SPRINGS WOULD BE COOL! just tell me if you like my idea.

Re: breakable springs

PostPosted: Sat Oct 03, 2009 2:37 am
by RicH
crytek wrote:please add breakable springs

Not even a mere description of how they're going to do it? Would you just add a checkbox, how about a slider?
The idea is good, but the way you've done it is just terrible.

Our discussion is definitely better than your suggestion.

Re: breakable springs

PostPosted: Sat Oct 03, 2009 6:30 am
by Conundrumer
For now, if you must have breakable springs, use a spring attached to a ball attached to the object with a breakable hinge. The spring doesn't disappear, but hey, it technically wouldn't function anymore, thus it does its job.

Re: breakable springs

PostPosted: Sun Oct 04, 2009 12:19 am
by crytek
RicH wrote: Not even a mere description of how they're going to do it? Would you just add a checkbox, how about a slider?
The idea is good, but the way you've done it is just terrible.

Our discussion is definitely better than your suggestion.

duh... of course its gonna have a slider.

Re: breakable springs

PostPosted: Sun Oct 04, 2009 1:19 am
by RicH
crytek wrote:duh... of course its gonna have a slider.

I was pointing out that your way of suggesting is terrible.

How is 'please add breakable springs' a good suggestion? You didn't even put in a description, a way of achieving this etc.