breakable springs

Suggestions for Algodoo Phun Edition.

breakable springs

Postby crytek » Wed Sep 23, 2009 6:36 pm

please add breakable springs :P

they should have a slider that determines how far the spring should strech until it breaks. just like breakable hinges.
Last edited by crytek on Tue Oct 06, 2009 6:41 pm, edited 1 time in total.
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Re: breakable springs

Postby Sonic » Fri Sep 25, 2009 6:06 pm

I actually suggest this a long time ago. A LOOOOOOOOng time ago. http://www.phunland.com/forum/viewtopic.php?id=3226
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Re: breakable springs

Postby LLamaman » Fri Sep 25, 2009 9:52 pm

I've been thinking bout something like this for a while,
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Re: breakable springs

Postby Frank » Sat Sep 26, 2009 4:33 am

Suggested in old forums, I support. It would be cool.
Made some cool stuff a long time ago
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Re: breakable springs

Postby niffirg1 » Sat Sep 26, 2009 5:32 am

Yeah this would be good
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Re: breakable springs

Postby RA2lover » Mon Sep 28, 2009 1:21 am

they need to get a spring range limiter first. i hate how they bend excessively unrealisticly.
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Re: breakable springs

Postby Sniperkasa » Mon Sep 28, 2009 1:31 pm

RA2, if they add an break limit, that would mean it would automatically have range limit :thumbup:
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Re: breakable springs

Postby RicH » Mon Sep 28, 2009 1:53 pm

Sniperkasa wrote:RA2, if they add an break limit, that would mean it would automatically have range limit :thumbup:

So instead of the spring breaking, the spring would just limit itself? Seems about right.
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Re: breakable springs

Postby Chronos » Tue Sep 29, 2009 2:40 pm

RicH wrote:
Sniperkasa wrote:RA2, if they add an break limit, that would mean it would automatically have range limit :thumbup:

So instead of the spring breaking, the spring would just limit itself? Seems about right.

i would prefer a checkbox for breakable springs, spirings with limiters, or regular springs :D
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Re: breakable springs

Postby thebeech » Tue Sep 29, 2009 5:30 pm

i like what chronos said with the check boxes :thumbup: support
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Re: breakable springs

Postby Sniperkasa » Tue Sep 29, 2009 6:04 pm

This is porpably not too hard to make either.. i think ;)
And what about springs that collide 0.o ? :thumbup:
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Re: breakable springs

Postby guyboy » Tue Sep 29, 2009 6:41 pm

Adding something to phun is more than just a checkbox, but I support the breakable springs... the limited springs idea would mean some kind of collision in the spring, which is weird. Besides, with thyme you can do it. Also, springs that collide would completely change the physics of a spring, which means a lot of reprogramming, and I think it's just not going to happen. But breakable springs, yes.
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Re: breakable springs

Postby crytek » Wed Sep 30, 2009 12:48 am

I dont get what you mean. why would the spring have to have a collision?
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Re: breakable springs

Postby Sniperkasa » Wed Sep 30, 2009 7:18 am

Well, depends on if you mean my point of colliding or his..
Mine : If you could have a spring that would break, it would also mean that if you drop something on it, it should hit the spring and bend it.. Though this would mean one complication.. reprogramming spring so they bend other ways than just straightly... :problem:
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Re: breakable springs

Postby crytek » Wed Sep 30, 2009 10:23 pm

I dont mean to break the spring by bending it. I mean to break it by streching it.
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Re: breakable springs

Postby RicH » Thu Oct 01, 2009 10:59 am

crytek wrote:I dont get what you mean. why would the spring have to have a collision?

Physical springs are awesome. :P
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Re: breakable springs

Postby Sniperkasa » Thu Oct 01, 2009 1:58 pm

crytek wrote:I dont mean to break the spring by bending it. I mean to break it by streching it.

I know you meant that. I just said it would be cool if it could bend break ALSO... :thumbup:
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Re: breakable springs

Postby izacque » Fri Oct 02, 2009 4:24 am

While we're on the subject of springs, how about separate sliders for spring compression strength and extension strength.
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Re: breakable springs

Postby Chronos » Fri Oct 02, 2009 10:10 am

izacque wrote:While we're on the subject of springs, how about separate sliders for spring compression strength and extension strength.

YES :D
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Re: breakable springs

Postby Sniperkasa » Fri Oct 02, 2009 1:22 pm

I think maximum compression would be cool.. sometimes its annoying when a spring flips the wrong way...?
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Re: breakable springs

Postby crytek » Sat Oct 03, 2009 2:04 am

lets just get back to the point (my point). you guys can talk about your ideas if you make your own topic.

BREAKABLE SPRINGS WOULD BE COOL! just tell me if you like my idea.
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Re: breakable springs

Postby RicH » Sat Oct 03, 2009 2:37 am

crytek wrote:please add breakable springs

Not even a mere description of how they're going to do it? Would you just add a checkbox, how about a slider?
The idea is good, but the way you've done it is just terrible.

Our discussion is definitely better than your suggestion.
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Re: breakable springs

Postby Conundrumer » Sat Oct 03, 2009 6:30 am

For now, if you must have breakable springs, use a spring attached to a ball attached to the object with a breakable hinge. The spring doesn't disappear, but hey, it technically wouldn't function anymore, thus it does its job.
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Re: breakable springs

Postby crytek » Sun Oct 04, 2009 12:19 am

RicH wrote: Not even a mere description of how they're going to do it? Would you just add a checkbox, how about a slider?
The idea is good, but the way you've done it is just terrible.

Our discussion is definitely better than your suggestion.

duh... of course its gonna have a slider.
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Re: breakable springs

Postby RicH » Sun Oct 04, 2009 1:19 am

crytek wrote:duh... of course its gonna have a slider.

I was pointing out that your way of suggesting is terrible.

How is 'please add breakable springs' a good suggestion? You didn't even put in a description, a way of achieving this etc.
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