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geom controll

PostPosted: Thu Mar 24, 2011 11:08 pm
by FuzzyLogicBrain
have an axis, X and Y, showing on a geom. and rotates with it . and in the geometry controller, x local, x world, y local, and y local, each have speed slider, with the default in the middle at 0 like this.
Image
and the axis will look like this, like this.
Image

Re: geom controll

PostPosted: Sat Mar 26, 2011 3:36 am
by Sonic
We already have that in Algodoo. And since they're done updating Phun for good...

Re: geom controll

PostPosted: Sat Mar 26, 2011 5:07 am
by FuzzyLogicBrain
Not for phun, and yes we already have it. But, you can't choose which buttons are used to activate and you don't have a rotater, AND you don't have an option to go in the objects personal x/y direction

Re: geom controll

PostPosted: Sat Mar 26, 2011 6:09 pm
by Sonic
So why are you suggesting it in the Phun section?

Re: geom controll

PostPosted: Sat Mar 26, 2011 6:19 pm
by TC42
One word: Lag. Laglaglag, laglag, laglaglaglaglag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag,
lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, :crazy: lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaag.
Think about how much lag would be caused by 20 individual coordinate planes. Now multiply that by say, 20 or 30.
That's approximately how much this would lag for scenes with many geoms. Other than that, I think it would be okay, although hardly useful, unless we had script control over it.


And no, we don't need a lag limit.

Re: geom controll

PostPosted: Sat Mar 26, 2011 8:36 pm
by FuzzyLogicBrain
Sonic wrote:So why are you suggesting it in the Phun section?

BECAUSE I DONT KNOW WHERES WHERe!!!!!111!!!!!1111!! theres too many! :crazy:

Re: geom controll

PostPosted: Sun Mar 27, 2011 2:57 am
by RicH
You are lazy and you just don't read.

Re: geom controll

PostPosted: Sat Apr 02, 2011 7:03 am
by Someone Else
Here's what we do need though.

Thyme Control Over ControllerAcc!

That way, we can build Fully-Automatic Flying Boxes! Powered by Only a Laser or Two!

But this would likely be very useful indeed.