geom controll
8 posts • Page 1 of 1
geom controll
have an axis, X and Y, showing on a geom. and rotates with it . and in the geometry controller, x local, x world, y local, and y local, each have speed slider, with the default in the middle at 0 like this.
and the axis will look like this, like this.
and the axis will look like this, like this.
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FuzzyLogicBrain - Posts: 315
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Re: geom controll
We already have that in Algodoo. And since they're done updating Phun for good...
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Sonic - Posts: 1467
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Re: geom controll
Not for phun, and yes we already have it. But, you can't choose which buttons are used to activate and you don't have a rotater, AND you don't have an option to go in the objects personal x/y direction
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FuzzyLogicBrain - Posts: 315
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Re: geom controll
So why are you suggesting it in the Phun section?
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Sonic - Posts: 1467
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Re: geom controll
One word: Lag. Laglaglag, laglag, laglaglaglaglag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag,
lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaag.
Think about how much lag would be caused by 20 individual coordinate planes. Now multiply that by say, 20 or 30.
That's approximately how much this would lag for scenes with many geoms. Other than that, I think it would be okay, although hardly useful, unless we had script control over it.
And no, we don't need a lag limit.
lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, lag, laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaag.
Think about how much lag would be caused by 20 individual coordinate planes. Now multiply that by say, 20 or 30.
That's approximately how much this would lag for scenes with many geoms. Other than that, I think it would be okay, although hardly useful, unless we had script control over it.
And no, we don't need a lag limit.
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TC42 - Posts: 984
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Re: geom controll
Sonic wrote:So why are you suggesting it in the Phun section?
BECAUSE I DONT KNOW WHERES WHERe!!!!!111!!!!!1111!! theres too many!
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FuzzyLogicBrain - Posts: 315
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Re: geom controll
You are lazy and you just don't read.
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
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RicH - [Funniest Person 2010]
- Posts: 2043
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Re: geom controll
Here's what we do need though.
Thyme Control Over ControllerAcc!
That way, we can build Fully-Automatic Flying Boxes! Powered by Only a Laser or Two!
But this would likely be very useful indeed.
Thyme Control Over ControllerAcc!
That way, we can build Fully-Automatic Flying Boxes! Powered by Only a Laser or Two!
But this would likely be very useful indeed.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
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Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
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Someone Else - Posts: 1147
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