Semi-Translucent Colored Object Filters Light?

Suggestions for Algodoo Phun Edition.

Semi-Translucent Colored Object Filters Light?

Postby Twinkle » Tue Sep 08, 2009 10:54 pm

The new "laser" objects are definitely fun to play with. I was wondering how hard it would be for objects with opacity<1 and saturation>0 to filter the various colors of light based on hue and value. For instance, a very red, translucent object could filter out much of the other colors, especially depending on how long the light stays within the object.

Or, if the other colors would be reflected more, we could demonstrate sunsets with a bunch of air particles that reflect blue and transmit other colors. Shining white light into the particles should disperse blue in random directions while allowing for a "yellow" sun beam to pass through. The deeper the beam has to travel through the material, the more orange/red it would become.

The acts of absorbing certain colors and reflecting vs. transmitting certain colors actually seem to be two different variables to consider. I'm not sure how they could be combined, so I guess this is really two different suggestions.
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Re: Semi-Translucent Colored Object Filters Light?

Postby Chronos » Wed Sep 09, 2009 10:41 am

lasers arent in phun edition :|
TheWinkits wrote:They both looks of cuking amazing
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Re: Semi-Translucent Colored Object Filters Light?

Postby Frank » Mon Sep 14, 2009 5:00 pm

Chronos wrote:lasers arent in phun edition :|

Yeah, wrong section.
Made some cool stuff a long time ago
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