Killers that only destroy certain collision groups

Suggestions for Algodoo Phun Edition.

Killers that only destroy certain collision groups

Postby markgangsta » Sun Apr 04, 2010 8:47 pm

When creating certain mechanisms that use killers I find annoying when it just destroys everything so here is my suggestion
On the collision group menu box there should be a check/uncheck box next to every collision group. This would help when you want an object to collide with groups A,B and C but you only want it to kill group C and leaves groups A and B unaffected. What do you think? :?:
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Re: Killers that only destroy certain collision groups

Postby jxybtu » Sun Apr 04, 2010 10:45 pm

definitely an interesting proposal. I support.
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Re: Killers that only destroy certain collision groups

Postby RicH » Mon Apr 05, 2010 2:12 am

You can just make it two objects. Make an object that collides with A and B, clone that and make the clone be a killer and collide with C. There. Problem solved.
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Re: Killers that only destroy certain collision groups

Postby Chronos » Mon Apr 05, 2010 6:26 am

RicH wrote:You can just make it two objects. Make an object that collides with A and B, clone that and make the clone be a killer and collide with C. There. Problem solved.

What he said.
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Re: Killers that only destroy certain collision groups

Postby Rrobba » Sat Apr 17, 2010 9:55 pm

RicH wrote:You can just make it two objects. Make an object that collides with A and B, clone that and make the clone be a killer and collide with C. There. Problem solved.


This. There is no need for a new feature, the current version can handle this just fine by simply choosing the appropriate collision groups...
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