Suggestions
Posted: Mon Jan 11, 2010 1:16 am
Ok. I've been using Phun for a long time, and I've come up with a list of suggestions that maybe could be implemented in newer versions of Phun. (As if anybody cares, right?)
1. Why do solid objects pass through each other when they have too much force on them?
Seriously, its really annoying. You can shoot a high speed object, such as a bullet, at a thin box and the bullet will pass right through it. If Phun didn't have this problem, I think people could create a lot more complicated scenes.
2. Algodoo/Phun arguments.
A. Why, when I open a Algodoo scene in Phun, do the springs not have the same stregnth. They are weaker. Couldn't they have at least made the springs in both Phun and Algodoo compatible?
B. Every time I open an algodoo scene with phun, It screws up the "restitution" on the water. If I run an Algodoo scene in phun, then make a box and liquify it, the water droplets fly all over the place when they collide with eachother. Then, the only way to fix this problem is to reinstall Phun again.
3. Hinges.
Why can't hinges be completely solid, instead of drifting all around the place when too much weight/force is on them. Once again, if this problem was fixed, I think that people could make way better scenes.
4. Gears. Aside from looking cool, they're pretty much worthless. The individual teeth of gears will pass through each other at high speeds, or when too much force is exerted on them. They tend to "grind" You say "well, your vehicle is too heavy, or try to make it lighter." You try it, and see what happens
5. Something maybe for newer versions of phun.
All objects could have this "squishable" setting. For example, if you had a box, and you dropped another heavy box on top of it, the first box would deform permanently to another shape. I think you could do that with solid objects, right? maybe.. who knows
1. Why do solid objects pass through each other when they have too much force on them?
Seriously, its really annoying. You can shoot a high speed object, such as a bullet, at a thin box and the bullet will pass right through it. If Phun didn't have this problem, I think people could create a lot more complicated scenes.
2. Algodoo/Phun arguments.
A. Why, when I open a Algodoo scene in Phun, do the springs not have the same stregnth. They are weaker. Couldn't they have at least made the springs in both Phun and Algodoo compatible?
B. Every time I open an algodoo scene with phun, It screws up the "restitution" on the water. If I run an Algodoo scene in phun, then make a box and liquify it, the water droplets fly all over the place when they collide with eachother. Then, the only way to fix this problem is to reinstall Phun again.
3. Hinges.
Why can't hinges be completely solid, instead of drifting all around the place when too much weight/force is on them. Once again, if this problem was fixed, I think that people could make way better scenes.
4. Gears. Aside from looking cool, they're pretty much worthless. The individual teeth of gears will pass through each other at high speeds, or when too much force is exerted on them. They tend to "grind" You say "well, your vehicle is too heavy, or try to make it lighter." You try it, and see what happens
5. Something maybe for newer versions of phun.
All objects could have this "squishable" setting. For example, if you had a box, and you dropped another heavy box on top of it, the first box would deform permanently to another shape. I think you could do that with solid objects, right? maybe.. who knows