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precise scaling + specific loosening

PostPosted: Wed Nov 04, 2009 4:53 pm
by algadoodle123
how about if they add a feature that allows you to change an objects width so it is a previously set amount wide

in inkscape you have this bar

Image

why not in phun?

you can just go and spawn a box with set sizes, but is it really that easy with polgons...

Code: Select all
// Phunlet created by Phun v5.28

FileInfo -> {
    title = "solomon's temple 2";
    version = 4
};
Scene.addPolygon {
    entityID = 244;
    angvel = 0.0;
    angle = 0.0;
    vel = [0.0, 0.0];
    opaqueBorders = true;
    zDepth = 41.0;
    surfaces = [[[-3.0716829, -1.1901441], [-2.9189053, -0.98181105], [-2.7661276, -0.77347803], [-2.4883499, -0.77347803], [-2.2105722, -0.77347803], [-2.0716839, -0.98181105], [-1.9327946, -1.1901441], [-1.5478735, -1.1861758], [-1.1629534, -1.1822076], [-0.7780323, -1.1782393], [-0.39311218, -1.1742711], [-0.0081911087, -1.1703029], [0.37672901, -1.1663346], [0.76165009, -1.1623664], [0.95609474, -0.94014406], [1.1505384, -0.71792269], [1.4005384, -0.71792269], [1.6505384, -0.71792269], [1.8310947, -0.9262557], [2.0116501, -1.1345887], [2.3866501, -1.1345887], [2.7616501, -1.1345887], [2.7616501, -0.77347803], [2.7616501, -0.41236687], [2.5301685, -0.092922211], [2.298687, 0.22652197], [2.0672054, 0.54596663], [1.8357239, 0.8654108], [1.6042423, 1.184855], [1.3727608, 1.5042996], [0.97924232, 1.49967], [0.58572388, 1.4950404], [0.19220543, 1.4904108], [-0.20131302, 1.4857812], [-0.59483147, 1.4811516], [-0.98834991, 1.476522], [-1.2161274, 1.1431885], [-1.4439058, 0.80985546], [-1.6716833, 0.47652197], [-1.8994617, 0.14318895], [-2.1272392, -0.19014454], [-2.534647, -0.25495958], [-2.9420538, -0.31977415], [-3.3494616, -0.3845892], [-3.3628731, -0.77352095], [-3.3762846, -1.1624532]]];
    geomID = 739;
    pos = [-7.3116879, -5.2701879];
    color = [0.6686877, 0.78152752, 0.69207054, 1.0];
    drawBorder = true
}





also... isnt it hard to specify just what u want to be loosened when u press the loosen button on geometry action... u might want to take it off of the background, but leave it with another object, or delete fixates, but not hinges.

that is why we need the loosen button to be more specific than just "loosen"

Re: precise scaling + specific loosening

PostPosted: Wed Nov 04, 2009 7:34 pm
by Sonic
I support the first part, and I suggested the second part on the old forum. I support.

Re: precise scaling + specific loosening

PostPosted: Wed Nov 04, 2009 11:56 pm
by algadoodle123
Sonic wrote:I support the first part, and I suggested the second part on the old forum. I support.


really... couldnt find any posts on the topics... thx 4 the support

Re: precise scaling + specific loosening

PostPosted: Fri Nov 27, 2009 5:38 pm
by LLamaman
I like both ideas, I've always been annoyed when i had some complex object that had managed to get stuck to the background, then loosening it, then watching it fall apart.

Re: precise scaling + specific loosening

PostPosted: Sat Nov 28, 2009 1:51 am
by izacque
I can't speak for the first one, because I don't know the least thing about thyme, but the second one I wholeheartedly support. perhaps give "loosen" a sub-menu where you decide what to loosen (hinges, fixates, background) just like "select" has a sub-menu. :thumbup:

Re: precise scaling + specific loosening

PostPosted: Fri May 07, 2010 7:15 pm
by FruitMonger
I also think that the second suggestion would be really helpful. I've had tons of machines that were accidentally fixed to the background, and then I had to find where the machine was fixed, because the loosen option would make my machine fall apart. And a sub-menu for it would also be very good :thumbup: .

Re: precise scaling + specific loosening

PostPosted: Mon May 10, 2010 1:41 am
by Dakta
I agree with both of these. Very useful to be able to set the scale factor in both x and y as numbers instead of just dragging.

And you should be able to set as percentages, or meters.

Re: precise scaling + specific loosening

PostPosted: Tue May 11, 2010 10:06 pm
by RA2lover
polygons have a polytrans value(array, 4 floats), so this kind of scaling is possible.

Re: precise scaling + specific loosening

PostPosted: Thu May 13, 2010 4:38 am
by Dakta
But, we want a builtin GUI for this.