precise scaling + specific loosening
9 posts • Page 1 of 1
precise scaling + specific loosening
how about if they add a feature that allows you to change an objects width so it is a previously set amount wide
in inkscape you have this bar
why not in phun?
you can just go and spawn a box with set sizes, but is it really that easy with polgons...
also... isnt it hard to specify just what u want to be loosened when u press the loosen button on geometry action... u might want to take it off of the background, but leave it with another object, or delete fixates, but not hinges.
that is why we need the loosen button to be more specific than just "loosen"
in inkscape you have this bar
why not in phun?
you can just go and spawn a box with set sizes, but is it really that easy with polgons...
- Code: Select all
// Phunlet created by Phun v5.28
FileInfo -> {
title = "solomon's temple 2";
version = 4
};
Scene.addPolygon {
entityID = 244;
angvel = 0.0;
angle = 0.0;
vel = [0.0, 0.0];
opaqueBorders = true;
zDepth = 41.0;
surfaces = [[[-3.0716829, -1.1901441], [-2.9189053, -0.98181105], [-2.7661276, -0.77347803], [-2.4883499, -0.77347803], [-2.2105722, -0.77347803], [-2.0716839, -0.98181105], [-1.9327946, -1.1901441], [-1.5478735, -1.1861758], [-1.1629534, -1.1822076], [-0.7780323, -1.1782393], [-0.39311218, -1.1742711], [-0.0081911087, -1.1703029], [0.37672901, -1.1663346], [0.76165009, -1.1623664], [0.95609474, -0.94014406], [1.1505384, -0.71792269], [1.4005384, -0.71792269], [1.6505384, -0.71792269], [1.8310947, -0.9262557], [2.0116501, -1.1345887], [2.3866501, -1.1345887], [2.7616501, -1.1345887], [2.7616501, -0.77347803], [2.7616501, -0.41236687], [2.5301685, -0.092922211], [2.298687, 0.22652197], [2.0672054, 0.54596663], [1.8357239, 0.8654108], [1.6042423, 1.184855], [1.3727608, 1.5042996], [0.97924232, 1.49967], [0.58572388, 1.4950404], [0.19220543, 1.4904108], [-0.20131302, 1.4857812], [-0.59483147, 1.4811516], [-0.98834991, 1.476522], [-1.2161274, 1.1431885], [-1.4439058, 0.80985546], [-1.6716833, 0.47652197], [-1.8994617, 0.14318895], [-2.1272392, -0.19014454], [-2.534647, -0.25495958], [-2.9420538, -0.31977415], [-3.3494616, -0.3845892], [-3.3628731, -0.77352095], [-3.3762846, -1.1624532]]];
geomID = 739;
pos = [-7.3116879, -5.2701879];
color = [0.6686877, 0.78152752, 0.69207054, 1.0];
drawBorder = true
}
also... isnt it hard to specify just what u want to be loosened when u press the loosen button on geometry action... u might want to take it off of the background, but leave it with another object, or delete fixates, but not hinges.
that is why we need the loosen button to be more specific than just "loosen"
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-
algadoodle123 - Posts: 66
- Joined: Tue Sep 08, 2009 6:04 pm
Re: precise scaling + specific loosening
I support the first part, and I suggested the second part on the old forum. I support.
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Sonic - Posts: 1467
- Joined: Tue Sep 01, 2009 6:18 pm
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Re: precise scaling + specific loosening
Sonic wrote:I support the first part, and I suggested the second part on the old forum. I support.
really... couldnt find any posts on the topics... thx 4 the support
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>( ' ; ' )<***<---------- cat
*((")("))
i'm right-side-up
uʍop-ǝpısdn ɯ,ı
http://www.sherv.net/flip.html
>( ' ; ' )<***<---------- cat
*((")("))
i'm right-side-up
uʍop-ǝpısdn ɯ,ı
http://www.sherv.net/flip.html
-
algadoodle123 - Posts: 66
- Joined: Tue Sep 08, 2009 6:04 pm
Re: precise scaling + specific loosening
I like both ideas, I've always been annoyed when i had some complex object that had managed to get stuck to the background, then loosening it, then watching it fall apart.
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Build a bot for the tournament! viewtopic.php?f=15&t=3253
Rules available in scene
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Try the rest of the series!
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LLamaman - Posts: 165
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Re: precise scaling + specific loosening
I can't speak for the first one, because I don't know the least thing about thyme, but the second one I wholeheartedly support. perhaps give "loosen" a sub-menu where you decide what to loosen (hinges, fixates, background) just like "select" has a sub-menu.
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izacque - Posts: 483
- Joined: Mon Sep 14, 2009 11:14 am
Re: precise scaling + specific loosening
I also think that the second suggestion would be really helpful. I've had tons of machines that were accidentally fixed to the background, and then I had to find where the machine was fixed, because the loosen option would make my machine fall apart. And a sub-menu for it would also be very good .
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FruitMonger - Posts: 135
- Joined: Thu Dec 10, 2009 8:20 pm
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Re: precise scaling + specific loosening
I agree with both of these. Very useful to be able to set the scale factor in both x and y as numbers instead of just dragging.
And you should be able to set as percentages, or meters.
And you should be able to set as percentages, or meters.
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Dakta - Posts: 417
- Joined: Sat Sep 12, 2009 4:36 pm
Re: precise scaling + specific loosening
polygons have a polytrans value(array, 4 floats), so this kind of scaling is possible.
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RA2lover - Posts: 607
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Re: precise scaling + specific loosening
But, we want a builtin GUI for this.
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. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
a Mammoth wrote:be boring and interesting.
I didn't know you could go up 3.1.3! Thanks Mystery person!Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
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Dakta - Posts: 417
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