transparent still visible in water
6 posts • Page 1 of 1
transparent still visible in water
I'm making a powerboat and I made 2 propellers and one was just to look good. I want the other one to look transparent so it looks like the 1st one is moving the boat. It is invisible until it is in the water. then I can see the propeller plain white. When I make the water 100% invisible I cant see it. None of the rendering options will change it except meta-surface water rendering and hardware-surface rendering, I need to take one of them off to not be able to see the propeller.
- fertile01
- Posts: 2
- Joined: Wed Nov 18, 2009 12:26 am
Re: transparent still visible in water
It's probably the way the water is seen in Phun. Water is always behind every object, and makes an outline of the shape, so that might be it. Can you post a screenshot?
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Sonic - Posts: 1467
- Joined: Tue Sep 01, 2009 6:18 pm
- Location: America!!!
Re: transparent still visible in water
disable the "collides with water" checkbox
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
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RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
Re: transparent still visible in water
I dont know how to post a screenshot and I'm too lazy to. I also need it to collide with water to make the boat move.
- fertile01
- Posts: 2
- Joined: Wed Nov 18, 2009 12:26 am
Re: transparent still visible in water
You can not change the layering of water in A:PE or Algodoo.
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
Re: transparent still visible in water
then just use the main propeller, or make both visible
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
-
RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
6 posts • Page 1 of 1
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