transparent still visible in water

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transparent still visible in water

Postby fertile01 » Wed Nov 18, 2009 2:13 am

I'm making a powerboat and I made 2 propellers and one was just to look good. I want the other one to look transparent so it looks like the 1st one is moving the boat. It is invisible until it is in the water. then I can see the propeller plain white. When I make the water 100% invisible I cant see it. None of the rendering options will change it except meta-surface water rendering and hardware-surface rendering, I need to take one of them off to not be able to see the propeller.
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Re: transparent still visible in water

Postby Sonic » Wed Nov 18, 2009 7:43 pm

It's probably the way the water is seen in Phun. Water is always behind every object, and makes an outline of the shape, so that might be it. Can you post a screenshot?
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Re: transparent still visible in water

Postby RA2lover » Thu Nov 19, 2009 6:57 pm

disable the "collides with water" checkbox
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TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
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Re: transparent still visible in water

Postby fertile01 » Fri Nov 20, 2009 5:49 am

I dont know how to post a screenshot and I'm too lazy to. I also need it to collide with water to make the boat move.
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Re: transparent still visible in water

Postby standardtoaster » Fri Nov 20, 2009 6:02 am

You can not change the layering of water in A:PE or Algodoo.
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Re: transparent still visible in water

Postby RA2lover » Mon Nov 30, 2009 1:22 am

then just use the main propeller, or make both visible
Jrv wrote:
TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.


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