Possible perpetual motion bug?
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Possible perpetual motion bug?
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
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RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
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Re: Possible perpetual motion bug?
Not a bug, just unsolvable case. Set sim.directSolveAll=true and hingeConstant=10000 for all hinges to stop freak motion.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
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2 posts • Page 1 of 1
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