Possible perpetual motion bug?

If you have problems installing or running Algodoo Phun Edition, this is where you can get help.
This is also where you should post any bug reports relating to Algodoo Phun Edition.

Possible perpetual motion bug?

Postby RA2lover » Tue Feb 25, 2014 2:42 pm

Rating: rated 5
Filesize: 40.64 kB
Comments: 3
Ratings: 1
download
Jrv wrote:
TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.


GTFO newfgt
User avatar
RA2lover
 
Posts: 607
Joined: Mon Aug 31, 2009 8:43 pm
Location: Brazil

Re: Possible perpetual motion bug?

Postby Kilinich » Tue Feb 25, 2014 6:57 pm

Not a bug, just unsolvable case. Set sim.directSolveAll=true and hingeConstant=10000 for all hinges to stop freak motion.
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia


Return to Help / Bug reports

Who is online

Users browsing this forum: No registered users and 2 guests

cron