sticks into eachoter

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sticks into eachoter

Postby bram961 » Mon Nov 02, 2009 5:15 pm

ok if u put a thin stick in ur scene and cut it in the middle (or somwhere near the middle)
they will slide into eachoter even while they have the same collide set(s)
could be a usefull bug for suspension or somthing
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Re: sticks into eachoter

Postby RicH » Tue Nov 03, 2009 1:23 am

Common 'bug' in the physics engine. Even in other physics engine, it is a prevalent problem.
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Re: sticks into eachoter

Postby Sonic » Tue Nov 03, 2009 7:08 pm

Yeah Phun has problems calculating the collision of really thin objects. You can use that to make a shield-penetrating spike launcher!
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Re: sticks into eachoter

Postby izacque » Sun Nov 22, 2009 2:21 am

how would you launch it? without geometry controllers
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Re: sticks into eachoter

Postby Sonic » Mon Nov 23, 2009 7:24 pm

You'd have to use repulsion or something like that...
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Re: sticks into eachoter

Postby RA2lover » Mon Dec 07, 2009 12:04 am

MaterialVelocity. else, a cluster projectile, using multiple bodies.
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