Phys X Nvidia 3D Physik

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Phys X Nvidia 3D Physik

Postby Username? » Mon Oct 12, 2009 9:26 am

I've searching for a 3D Physicx enegine, and found this:
PhysX Trailer
Search on youtube, and you will find more.
And this:
Dark Physiks
Dark Physiks use PhysX.
There're a lot of Games who are use PhysX.

The Problem with Dark Physix is, that it is very complicated.
Check my most scripted scene
Code: Select all
       /^°>#
____.<=/`°`    #<°^==>._____
     ``         ´´  ´´
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Re: Phys X Nvidia 3D Physik

Postby link0007 » Mon Oct 12, 2009 10:22 am

Whaha, talking about realistic water physics.. Not :lol:

"look at our realistic water... bouyancy!".. The water itself is a perfectly flat plane without any waves or stuff like that :roll:
Link: "Surely somebody hates Walter Cronkite.."
Sonic: "Probably.. But somebody hates everyone."
:D
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Re: Phys X Nvidia 3D Physik

Postby Username? » Mon Oct 12, 2009 2:10 pm

rendering is everthing: lol, a rhyme
Lightwave
Fluid Demo
Check my most scripted scene
Code: Select all
       /^°>#
____.<=/`°`    #<°^==>._____
     ``         ´´  ´´
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Re: Phys X Nvidia 3D Physik

Postby Physicsguy » Mon Oct 12, 2009 2:16 pm

Yeah, it seems every time the boxes hit the water it's the same splash and it fizzles out before it hits the water again!

Looking at all these other physics engines just let you know why Algodoo is so amazing! It's smooth, creative, and functionable!^TM :P

Woah, that new example of the NVidia water example it amazing!
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