ControllerAcc

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ControllerAcc

Postby InfinityPlayer » Fri Sep 30, 2011 7:19 pm

I don't understand this command that I see all the time in scripts. Is it at all possible for someone to tell me everything there is, in layman's terms, about this command :?: :thumbup:
I am still learning, not an expert yet. I'm just here to have some phun.
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Re: ControllerAcc

Postby monstertje3 » Fri Sep 30, 2011 7:55 pm

controlleracc is a variable that defines the speed up when you assign a controller,
however it is used in scripting as it gets saved with the scene, and isn't commonly used as controller.
(custom variables don't get saved with the scene :( )

btw this should go into thyme scripting section
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Re: ControllerAcc

Postby TC42 » Fri Sep 30, 2011 9:21 pm

Controlleracc is exactly what it says. Controller acceleration. It controls the rate of acceleration (default = 11) of a specific object when a controller is used on it.

In most thyme applications, it is simply used to store a value without using scene.my variables, such as using e.geom.controlleracc = 13 instead of scene.my.var = 13
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Re: ControllerAcc

Postby InfinityPlayer » Wed Oct 05, 2011 6:40 pm

In most thyme applications, it is simply used to store a value without using scene.my variables, such as using e.geom.controlleracc = 13 instead of scene.my.var = 13[/quote]

The above text makes as much sense to me as a screen door on a battleship, or a submarine. :oops:

I don't ANYTHING at all about Thyme scripting. :evil:
I am still learning, not an expert yet. I'm just here to have some phun.
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Re: ControllerAcc

Postby Nxdt » Wed Oct 05, 2011 7:48 pm

It is used to store a variable within an geometry instead of having scene.my variables. This means it can be phunlet friendly and a lot simpler to code. But this information is useless to you if you aren't interested in thyme scripting.
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Re: ControllerAcc

Postby InfinityPlayer » Wed Oct 05, 2011 8:03 pm

Thanks nxdt. I meant to say that i don't KNOW anything. I missed out the word 'know' from my last post. I'm deeply interested in Thyme scripting, i just don't know where to start.
I am still learning, not an expert yet. I'm just here to have some phun.
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Re: ControllerAcc

Postby Nxdt » Wed Oct 05, 2011 8:12 pm

I started with simple oncollide spawn codes. Try to make a spawn rocket/thruster thing. Once you can do that it gets a lot easier. Pm me if you want some help.
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