Chaos theory

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Chaos theory

Postby Santtu » Mon Sep 27, 2010 6:29 pm

If you put ball direcktly in top of the spike, what makes it fall into that direction where it falls? And why same scene runs almost every tyme with different way? Like a falling brick tower. When it falls, its bricks fall always in different ancless when you run the sim again. What changes between sims?
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Re: Chaos theory

Postby Mr_Stabby » Tue Dec 14, 2010 5:12 pm

i guess it depends on the speed algodoo reacts to collisions which varies depending on a gazillion variables from what background processes you got going to how saturated your memory currently is
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Re: Chaos theory

Postby davidz40 » Sun Jan 09, 2011 10:58 pm

Well, the answer is probably not that simple. As far as I know, Algodoo running at 100Hz, runs at 100Hz relative to sim time no matter what, it just slows down in realtime, so time delays in reactions are generally independent of background. I think the main reason of randomness are very small errors in floating point arithmetics, that cumulate into big errors eventually, so it's very good example of chaos theory.
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Re: Chaos theory

Postby davidz40 » Thu Jan 20, 2011 11:45 pm

I decided to test my theory, and it appears to be right.
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Re: Chaos theory

Postby Mystery » Fri Jan 21, 2011 8:42 am

I believe it is deliberate, related to internal variable you assign to 15 and get 15.000001. Slight differences to get actually randomness.
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Re: Chaos theory

Postby Jrv » Fri Aug 19, 2011 4:35 am

Bang
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Re: Chaos theory

Postby RicH » Fri Aug 19, 2011 3:37 pm

Word.
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