Algodoo v2.0 released!
Posted: Tue Oct 18, 2011 4:58 pm
After months of beta:s and release candidates it's finally here!
The main news since 1.8.5 are:
* Thrusters
----- Controlled by keys, or always on, these rocket-like objects give a constant force in any direct. Lunar lander anyone?
* Ropes
----- Set a brake-limit to get ropes that can snap under a load.
----- Set a strength factor to get anything from elastic bands or robust ropes, carrying tonnes without stretching!
* The in-house world leading SABRE technology for constraint solving
----- Enables ropes that remain stable and don’t stretch even under the heaviest of loads.
* A completely re-designed user interface making Algodoo easier to use both for beginners and experts!
* Integrated Algobox
----- Share scenes with the the world right from inside Algodoo - just a click away!
----- Download, rate and comment other peoples scenes from inside Algodoo!
* Improved support for palettes
----- Set the mood for new scene right when you create it!
* Speed improvements
----- Algodoo starts quicker.
----- Scenes run smoother.
----- Scene loads many times faster.
* Drag-and drop integration
----- Drag-and-drop images into Algodoo from your desktop or Internet browser.
----- Drag-and-drop scene components to and from the new components tab!
* Added support for Mac touch-pads
----- Use two-fingers for panning and zooming.
----- Swipe with three fingers to undo, redo, play/pause and minimize/maximize windows, or go back/forwards in a browser.
* Other:
----- A greatly improved color picker!
----- A new menu to select the material used for new objects.
----- Improved air friction settings.
----- Much improved scene browser with thumbnail previews and renaming.
----- New pan and zoom tools in the simulation bar - great for touch screens!
And details:
----- Added support for anisotropic filtering to improve quality of stretched springs.
----- Move the spring attachments individually!
----- Cursor changes depending on what tool is selected
----- More collision layers!
----- More responsive panning, with support for kinetic panning (“camera throwing”)
----- Slider values now use a nicer form of scientific notation for large numbers. "12000000" will now display as "1.2 * 10^7" (instead of "1.200000000e+007").
----- A lot of fixes and tweaks!
Enjoy!
And for those who have followed the betas, here's what's new since the last release candidate, rc5:
* FIX: All side bar windows can now be detached.
* FIX: Issue with welcome guide on small screen resolutions.
* FIX: Thyme: "vel" and "angvel" now always accessible with 'readable'.
* FIX: Thruster resize box size.
* FIX: Undo no longer combines actions.
* FIX: Load screen no longer fades on Windows XP and earlier (produced flicker for some).
* FIX: Issue with detached side bar widgets lingering after being closed.
* FIX: Windows: Algodoo reset not showing popup message on top.
* FIX: Empty tool window for pan/zoom tools.
* FIX: Thyme: code in {}-based attributes being run even after object is no longer in scene.
* FIX: Automatic language detection on Mac.
The main news since 1.8.5 are:
* Thrusters
----- Controlled by keys, or always on, these rocket-like objects give a constant force in any direct. Lunar lander anyone?
* Ropes
----- Set a brake-limit to get ropes that can snap under a load.
----- Set a strength factor to get anything from elastic bands or robust ropes, carrying tonnes without stretching!
* The in-house world leading SABRE technology for constraint solving
----- Enables ropes that remain stable and don’t stretch even under the heaviest of loads.
* A completely re-designed user interface making Algodoo easier to use both for beginners and experts!
* Integrated Algobox
----- Share scenes with the the world right from inside Algodoo - just a click away!
----- Download, rate and comment other peoples scenes from inside Algodoo!
* Improved support for palettes
----- Set the mood for new scene right when you create it!
* Speed improvements
----- Algodoo starts quicker.
----- Scenes run smoother.
----- Scene loads many times faster.
* Drag-and drop integration
----- Drag-and-drop images into Algodoo from your desktop or Internet browser.
----- Drag-and-drop scene components to and from the new components tab!
* Added support for Mac touch-pads
----- Use two-fingers for panning and zooming.
----- Swipe with three fingers to undo, redo, play/pause and minimize/maximize windows, or go back/forwards in a browser.
* Other:
----- A greatly improved color picker!
----- A new menu to select the material used for new objects.
----- Improved air friction settings.
----- Much improved scene browser with thumbnail previews and renaming.
----- New pan and zoom tools in the simulation bar - great for touch screens!
And details:
----- Added support for anisotropic filtering to improve quality of stretched springs.
----- Move the spring attachments individually!
----- Cursor changes depending on what tool is selected
----- More collision layers!
----- More responsive panning, with support for kinetic panning (“camera throwing”)
----- Slider values now use a nicer form of scientific notation for large numbers. "12000000" will now display as "1.2 * 10^7" (instead of "1.200000000e+007").
----- A lot of fixes and tweaks!
Enjoy!
And for those who have followed the betas, here's what's new since the last release candidate, rc5:
* FIX: All side bar windows can now be detached.
* FIX: Issue with welcome guide on small screen resolutions.
* FIX: Thyme: "vel" and "angvel" now always accessible with 'readable'.
* FIX: Thruster resize box size.
* FIX: Undo no longer combines actions.
* FIX: Load screen no longer fades on Windows XP and earlier (produced flicker for some).
* FIX: Issue with detached side bar widgets lingering after being closed.
* FIX: Windows: Algodoo reset not showing popup message on top.
* FIX: Empty tool window for pan/zoom tools.
* FIX: Thyme: code in {}-based attributes being run even after object is no longer in scene.
* FIX: Automatic language detection on Mac.