Algodoo 2.0 RC5

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Algodoo 2.0 RC5

Postby emilk » Fri Oct 14, 2011 3:31 pm

Release candidate 5 now available for Windows. Here's what's new:

=== Algodoo 2.0.0 RC5, 2011-10-14 ===
* NEW: Thyme command App.AddUndoPoint - good for save points in games.
* NEW: Thyme command 'readable' to read volatile entity attributes (e.g. "(readable e.other).pos(0)")
* NEW: Thyme command 'owner' to get owner scope from {}-scripted attribute (e.g. "color = {p := (readable owner).pos; [p(0), p(1), 1, 1]}")
* IMP: You can now select a spring without the endpoints by holding down ALT.
* IMP: Better looking spring selection outline.
* IMP: Nice connector between side menu and open widget.
* IMP: Nice preview when trying to detach side bar widget.
* IMP: Sub-menus to the Edit menu must now be tugged quite a bit before detaching.
* IMP: Better handling of end-point depths.
* FIX: Issue with spring tool connecting springs to existing line end points even when those where covered by a geometry.
* FIX: Moving a spring now suspends the bodies it is attached to.
* FIX: Issues with changing line end point sizes.
* FIX: Scaling sometimes expanding hinges, springs, etc.

Emanuel, our mac guy, is out of town this week, so you mac users will have to wait until next week.

Download here

The Mac version is now also available. /Emanuel
Last edited by Emanuel on Sat Oct 15, 2011 12:46 am, edited 1 time in total.
Reason: The Mac version is now also available.
Emil Ernerfeldt, lead developer
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Re: Algodoo 2.0 RC5

Postby hiltropper » Sat Oct 15, 2011 11:58 am

good update
i missed 2,3 and 4 ,but 5 seems to run stable and you can work with it what is the point for me
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Re: Algodoo 2.0 RC5

Postby monstertje3 » Sat Oct 15, 2011 4:11 pm

really nice, except i find it hard to figure out how readable works.
Keep up the good work, looking out for the official 2.0
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Re: Algodoo 2.0 RC5

Postby Nait » Sun Oct 23, 2011 7:06 am

Okay, you make those variables readable, taht's great for scripters.
But why not writeable??! oh, i don't see the reason of not doing it...
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