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Algodoo Open Beta 1.9.7 Released!

PostPosted: Thu Jun 23, 2011 8:30 pm
by Emanuel
Hello again!

Today we release the next beta of Algodoo, version 1.9.7, and this time the Mac users are not left out!
It is open for anyone until September 1st, visit the following link for more information:

http://www.algodoo.com/wiki/Algodoo_beta

No license is required to run the beta, so feel free to spread the word!
Please use the wiki-link instead of the direct link to the file in case we find any major bug and have to release a new version.

Some effort has been put on making the first time run of Algodoo a bit more informative, try resetting the config and give us feedback with the new feedback button inside Algodoo (it will probably be removed in the final release, or at least made smaller). The feedback button can also be use to report bugs or comment on the design.

The GUI should be smaller now and a lot of icons are reworked.
Oh, and try out some of the new skins, they are all made for the new GUI.

A competition will be added later (when the rules are worked out) to find out which scenes and scenelets should be bundled with the new release of Algodoo. A change log will also be added later. Stay tuned!

We hope you also feel the new version is getting a more polished look and feel, and that it helps you in the workflow of building more amazing scenes!

Edit:
The changelog

1.9.5 - 1.9.7
=================
* FIX: The undo list was sometimes placed wrong.
* FIX: The materials menu does not cause the screen to go black when a plane is selected any more.
* FIX: The white rectangles problem should finally be gone for every graphics card.
* FIX: Images other than PNG can now be displayed (smilies for instance).
* FIX: Tweet and Like button should now be able to open a new browser window to be able to log in.
* FIX: The config should be able to load again.
* FIX: The fixed context menu is now shown when resetting the windows.
* FIX: New scene now pause the simulation again.
* FIX: The shrinking of sim-settings and force-settings should now be working.
* FIX: Rulers no longer make everything transparent.
* FIX: The killer planes is again added when a new scene is created and unchecking the button removes them all.

* IMP: A ground plane is now added when a new scene is created, but not when clear scene is pressed.
* IMP: The welcome screen has been reworked and shows up every time Algodoo starts, unless "Do not..." is marked.
* IMP: Reworked the border size a bit.
* IMP: The clouds have been reworked a bit.
* IMP: The Mac version is now working well enough for a beta.
* IMP: Some widgets have been reduced in size.
* IMP: Scenes can now be delete in the scene browser by clicking on the red X in the corner (when mouse over).

* NEW: Added a feedback button.
* NEW: Added a button to open the welcome screen again in options.
* NEW: The eraser tool is now in the tutorials.
* NEW: The welcome scene has been renamed Quick tour and some helpful info has been added to it.
* NEW: A lot of the icons have been reworked.
* NEW: New skins have been added.

/ Emanuel

Re: Algodoo Open Beta 1.9.7 Released!

PostPosted: Thu Jun 23, 2011 9:17 pm
by electronicboy
bugs found so far:
1. feedback dosnt work (might be my network connection though...)
2. you cant load files out of the programs folder... (clicking on the folder names in the side takes you to a non existing folder in my documents...)

Re: Algodoo Open Beta 1.9.7 Released!

PostPosted: Thu Jun 23, 2011 9:26 pm
by electronicboy
update: feedback button bug
when pressing the button
following message is printed in console:
-- Warning: Qt: QWebInspector: QSettings couldn't read configuration setting [resourceTrackingEnabled].

Re: Algodoo Open Beta 1.9.7 Released!

PostPosted: Thu Jun 23, 2011 10:21 pm
by Under Ground
*Like*

Re: Algodoo Open Beta 1.9.7 Released!

PostPosted: Fri Jun 24, 2011 1:08 am
by tatt61880
I've updated Japanese translation for v1.9.7b ;)

Re: Algodoo Open Beta 1.9.7 Released!

PostPosted: Fri Jun 24, 2011 10:23 am
by Dare
Great! Who is in charge of the upcoming competition?

Re: Algodoo Open Beta 1.9.7 Released!

PostPosted: Fri Jun 24, 2011 2:09 pm
by Emanuel
Dare wrote:Great! Who is in charge of the upcoming competition?

It is still you if you are up for it?

/ Emanuel

Re: Algodoo Open Beta 1.9.7 Released!

PostPosted: Fri Jun 24, 2011 3:52 pm
by hiltropper
well everything is great with the new one , gui and so on , i must say it looks great.
but i can't get happy with the hinge behaviour ...
i got a post in the bug forum where i explained it (viewtopic.php?f=11&t=4237) and i think the there attached example sene shows why.
the new solver is great for any force but not when it influences a hinge.
in short it lets the hinges act like in auto break mode ,what is realistic , but makes every simple build axle senseless.
i dont want you to change everything , but could you do something this ways (like an "pure axle " and "realistic axle" mode or so?) before you will release the next full version of algodoo ?

Re: Algodoo Open Beta 1.9.7 Released!

PostPosted: Sat Jun 25, 2011 12:16 am
by Sonic
Found three bugs so far:

1. If you place the tool menu in the upper right corner, right below the file etc. menu, then restore down the Algodoo window, then maximize the Algodoo window, it moves the tool window up so it covers the file menu.

2. Algodoo often starts up in the incorrect resolution.

3. Borders seem to be completely gone.

Re: Algodoo Open Beta 1.9.7 Released!

PostPosted: Sat Jun 25, 2011 2:59 am
by Dare
Okay! I'll start tomorrow, I'm quite busy today.

Re: Algodoo Open Beta 1.9.7 Released!

PostPosted: Sat Jun 25, 2011 11:38 am
by electronicboy
[quote="Sonic"]
2. Algodoo often starts up in the incorrect resolution.
[/quote]

I also get this one too...
Unmaximizing and remaximising fixes it...

Re: Algodoo Open Beta 1.9.7 Released!

PostPosted: Mon Jun 27, 2011 2:08 am
by Frank
Ok...

The game still isn't saving my settings. It does not remember the window size I like playing at, and my graphics are made of fail, so any time I use water I have to re-uncheck water meta-surface rendering.

And hinges are really broken now. Many of my cars do not function now. I had been on a bit of a hiatus from Algodoo, but I was thinking of coming back to it for a while. Not until this hinge mess is cleared up, though, because it ruins the game for me.

Re: Algodoo Open Beta 1.9.7 Released!

PostPosted: Mon Jun 27, 2011 3:59 pm
by Mr. crash
The hinges are still very frustrating, viewtopic.php?f=11&t=4237

Re: Algodoo Open Beta 1.9.7 Released!

PostPosted: Tue Jun 28, 2011 1:16 pm
by Chronos
It still crashes me, the same way I reported before.

Re: Algodoo Open Beta 1.9.7 Released!

PostPosted: Tue Jun 28, 2011 3:29 pm
by tatt61880
I like new beta. Nice works! :thumbup:
By the way, is there a changelog?
And when do you plan to release next beta?

Re: Algodoo Open Beta 1.9.7 Released!

PostPosted: Wed Jun 29, 2011 12:40 am
by scott
the visualisation button on the right hand side of the screen sometimes malfunctions. The force options that it brings up often wobble around like crazy. Trying to click on the wobbling buttons just drags the window around.

Re: Algodoo Open Beta 1.9.7 Released!

PostPosted: Wed Jun 29, 2011 7:32 am
by Kilinich
Much better than 1.9.5 and .6 =)
I've see only 2 major compatibility problem
- disabled lasers because of alpha channel
- cables act like new chain and ruin all mechanics because of that

Re: Algodoo Open Beta 1.9.7 Released!

PostPosted: Wed Jun 29, 2011 8:10 am
by Kilinich
oh yea and materialVelocity problem too.

Re: Algodoo Open Beta 1.9.7 Released!

PostPosted: Wed Jun 29, 2011 1:39 pm
by Joel
scott wrote:the visualisation button on the right hand side of the screen sometimes malfunctions. The force options that it brings up often wobble around like crazy. Trying to click on the wobbling buttons just drags the window around.


This will be fixed in the next version.

Re: Algodoo Open Beta 1.9.7 Released!

PostPosted: Wed Jun 29, 2011 9:25 pm
by daniels220
This may have been the case since all the betas, but this is the first time I'm getting to use it because I'm on a Mac—can there be an option to get the old, heavily-damped, drag tool behavior back? Most of the time I'm using the drag tool it's to restrain a runaway object, and having it behave like a spring makes it useless for that. It [i]says[/i] it behaves like a hinge, but it doesn't—it bounces and overshoots, like a spring.

Re: Algodoo Open Beta 1.9.7 Released!

PostPosted: Thu Jun 30, 2011 2:11 am
by Rideg
Wow I've been gone for a month and so much has changed. I'm really glad to see so much progress. New solver and thrusters made me excited :D Great work.

Re: Algodoo Open Beta 1.9.7 Released!

PostPosted: Thu Jun 30, 2011 2:16 am
by Rideg
Tracers, GUI is made out of rectangles. How would I go around to fix this?

Re: Algodoo Open Beta 1.9.7 Released!

PostPosted: Thu Jun 30, 2011 10:05 am
by Emanuel
Rideg wrote:Tracers, GUI is made out of rectangles. How would I go around to fix this?

Could you please attach a screenshot of the GUI and does your Logfile.txt give any warning or error?

/ Emanuel

Re: Algodoo Open Beta 1.9.7 Released!

PostPosted: Thu Jun 30, 2011 12:37 pm
by Rideg
http://imageshack.us/photo/my-images/9/ ... 00000.png/

You have to excuse me, I never got the hang of attaching a screenshot directly to the post.

Logfile:
Warning: Failed to serialize texture "texture";
Warning: Found crossing that went unfixed12;
Warning: BOM for UTF-16LE found in text expected to be UTF-812:22:06;
Warning: Missing Svenska translation for "various stuff".

Re: Algodoo Open Beta 1.9.7 Released!

PostPosted: Thu Jun 30, 2011 2:50 pm
by Gent
Hinges TOTALY suck, what do they not want us to make engines or cars anymore?