Algodoo 1.8.0 released!

Official announcements from Algoryx and the Algodoo team. Updates, official contests, news, etc.

Re: Algodoo 1.7.4 beta released!

Postby emilk » Thu Aug 05, 2010 1:19 pm

Back from vacation now. Expect 1.7.5 (still beta) soon.
Emil Ernerfeldt, lead developer
emilk
 
Posts: 616
Joined: Mon Aug 31, 2009 11:01 am
Location: Umeå, Sweden

Re: Algodoo 1.7.4 beta released!

Postby emilk » Thu Aug 05, 2010 1:22 pm

Ivanlul wrote:http://img826.imageshack.us/img826/870/anglebug.png

This is not really a bug, but it's really hard to read the angle with a white font, would you mind changing the font color to something else to make it more readable?


That's what the font shadow is for. GUI.Skin.fontShadow = true. (I know, it's off by default for the black skin... maybe not the best choice. I'll change that.)
Emil Ernerfeldt, lead developer
emilk
 
Posts: 616
Joined: Mon Aug 31, 2009 11:01 am
Location: Umeå, Sweden

Re: Algodoo 1.7.4 beta released!

Postby Kutis 96 » Thu Aug 05, 2010 1:37 pm

I have new idea:

File --> Save in compatibility mode

and it will save scene to 1.7.1 compatible scene
User avatar
Kutis 96
 
Posts: 107
Joined: Mon Jun 28, 2010 7:49 pm
Location: Chasing red dots.

Re: Algodoo 1.7.4 beta released!

Postby emilk » Thu Aug 05, 2010 5:05 pm

Kutis 96 wrote:I have new idea:

File --> Save in compatibility mode

and it will save scene to 1.7.1 compatible scene


Starting in 1.7.5, any ASCII-only scene (i.e. w/o Unicode text/comments/author/title,...) will work with 1.7.1 and earlier.
Emil Ernerfeldt, lead developer
emilk
 
Posts: 616
Joined: Mon Aug 31, 2009 11:01 am
Location: Umeå, Sweden

Re: Algodoo 1.7.4 beta released!

Postby Sonic » Thu Aug 05, 2010 6:37 pm

Awesome! Can't wait for the next version, seeing as I still haven't upgraded to 1.7.4 yet, it may just be easier to wait for 1.7.5.
User avatar
Sonic
 
Posts: 1467
Joined: Tue Sep 01, 2009 6:18 pm
Location: America!!!

Re: Algodoo 1.7.4 beta released!

Postby xplane80 » Thu Aug 05, 2010 8:07 pm

I really want a Mac version now cause I can't test the pc versions without going into a emulator and it's super slow through it.
User avatar
xplane80
 
Posts: 498
Joined: Mon Aug 31, 2009 7:28 pm

Re: Algodoo 1.7.4 beta released!

Postby Rideg » Thu Aug 05, 2010 9:33 pm

Will the "drag_background_with_drag_tool" be deleted?
User avatar
Rideg
 
Posts: 948
Joined: Tue Dec 15, 2009 5:17 pm
Location: Östersund, Sweden

Re: Algodoo 1.7.4 beta released!

Postby Kutis 96 » Fri Aug 06, 2010 9:15 am

Xplane, open it with windows emulator, open 1.7.4 scene, select all, and then paste it into 1.7.1 in your Alodoo. 'it will be faster, but there should be any incompatibility...
User avatar
Kutis 96
 
Posts: 107
Joined: Mon Jun 28, 2010 7:49 pm
Location: Chasing red dots.

Re: Algodoo 1.7.4 beta released!

Postby Kutis 96 » Fri Aug 06, 2010 9:26 am

[quote="emilk"][quote="Kutis 96"]I have new idea:

File --> Save in compatibility mode

and it will save scene to 1.7.1 compatible scene[/quote]

Starting in 1.7.5, any ASCII-only scene (i.e. w/o Unicode text/comments/author/title,...) will work with 1.7.1 and earlier.[/quote]


Good!!! Thank you! That was very bad that we couldn't open 1.7.4 files in 1.7.1... Now it is good, so we can make again Phun compatible scenes without porting it to Algodoo 1.7.1...


Next idea is to make it more simple to create plugins for it...

To make them also in Visual Basic or something like that by only reading and writing into a file where will be stored all the variables...

And something like:

CreateWindow(pos:= App.Mousepos; name:="Test window"; size:= [200, 300]; button.1 := [50, 60, "Go to algobox" type:="web browser", url:= "http://www.algodoo.com/algobox"]; button.2 = [70, 60, "Run programm exampleplugin.exe", type:="execute", url:="Algodoo/Plugins/exampleplugin.exe"]


Do you support?
User avatar
Kutis 96
 
Posts: 107
Joined: Mon Jun 28, 2010 7:49 pm
Location: Chasing red dots.

Re: Algodoo 1.7.4 beta released!

Postby tuningxxl » Fri Aug 06, 2010 1:47 pm

Great! But please, please, please make thusters!!! I need some for my new spaceship!
tuningxxl
 

Re: Algodoo 1.7.4 beta released!

Postby Chronos » Fri Aug 06, 2010 3:29 pm

[quote="tuningxxl"]Great! But please, please, please make thusters!!! I need some for my new spaceship![/quote]
Make them yourself, it's not that hard.
User avatar
Chronos
[Most Active Member 2010]
 
Posts: 4457
Joined: Mon Aug 31, 2009 6:00 pm
Location: Californania

Re: Algodoo 1.7.4 beta released!

Postby LLamaman » Fri Aug 06, 2010 3:55 pm

Using the move tool to expand and contract objects feels awkward without the nodes around the shape lighting up in 1.74
User avatar
LLamaman
 
Posts: 165
Joined: Mon Aug 31, 2009 11:20 pm
Location: A circular cube

Re: Algodoo 1.7.4 beta released!

Postby electronicboy » Fri Aug 06, 2010 4:23 pm

[quote="tuningxxl"]Great! But please, please, please make thusters!!! I need some for my new spaceship![/quote]
these can easy be done by using thyme.
electronicboy
 
Posts: 1694
Joined: Mon Aug 31, 2009 6:18 pm

Re: Algodoo 1.7.4 beta released!

Postby LLamaman » Sat Aug 07, 2010 4:07 am

Also, when you drag the context menu, you can throw it, while this is fun, it can be a bit annoying if your just moving it, and then it flies across the screen
User avatar
LLamaman
 
Posts: 165
Joined: Mon Aug 31, 2009 11:20 pm
Location: A circular cube

Re: Algodoo 1.7.4 beta released!

Postby emilk » Mon Aug 09, 2010 11:08 am

LLamaman wrote:Using the move tool to expand and contract objects feels awkward without the nodes around the shape lighting up in 1.74


How are you scaling objects with anything but the scale tool?
Emil Ernerfeldt, lead developer
emilk
 
Posts: 616
Joined: Mon Aug 31, 2009 11:01 am
Location: Umeå, Sweden

Re: Algodoo 1.7.4 beta released!

Postby emilk » Mon Aug 09, 2010 11:09 am

LLamaman wrote:Also, when you drag the context menu, you can throw it, while this is fun, it can be a bit annoying if your just moving it, and then it flies across the screen


Throwing will be improved upon in the next release (it will be harder to do it unintentionally)
Emil Ernerfeldt, lead developer
emilk
 
Posts: 616
Joined: Mon Aug 31, 2009 11:01 am
Location: Umeå, Sweden

Re: Algodoo 1.7.4 beta released!

Postby Rideg » Mon Aug 09, 2010 12:43 pm

Did my post get ignored :'(
User avatar
Rideg
 
Posts: 948
Joined: Tue Dec 15, 2009 5:17 pm
Location: Östersund, Sweden

Re: Algodoo 1.7.4 beta released!

Postby Sonic » Mon Aug 09, 2010 3:38 pm

Emilk, did I ever tell you how much you rock? 'Cause you do.
User avatar
Sonic
 
Posts: 1467
Joined: Tue Sep 01, 2009 6:18 pm
Location: America!!!

Re: Algodoo 1.7.4 beta released!

Postby emilk » Wed Aug 11, 2010 4:53 pm

Rideg wrote:Did my post get ignored :'(


The one about skin color? No, that I answered.
Emil Ernerfeldt, lead developer
emilk
 
Posts: 616
Joined: Mon Aug 31, 2009 11:01 am
Location: Umeå, Sweden

Re: Algodoo 1.7.4 beta released!

Postby emilk » Wed Aug 11, 2010 4:55 pm

Sonic wrote:Emilk, did I ever tell you how much you rock? 'Cause you do.


Thanks, it's nice to get some appreciation in between the seemingly constant whining... :)
Emil Ernerfeldt, lead developer
emilk
 
Posts: 616
Joined: Mon Aug 31, 2009 11:01 am
Location: Umeå, Sweden

Re: Algodoo 1.7.4 beta released!

Postby electronicboy » Wed Aug 11, 2010 6:04 pm

[quote="emilk"][quote="Sonic"]Emilk, did I ever tell you how much you rock? 'Cause you do.[/quote]

Thanks, it's nice to get some appreciation in between the seemingly constant whining... :)[/quote]
Will you have to remember that there will always be atleast one person who disagree's with somthing, how ever little it is.

But as always, i have to agree with sonic, you rock for creating a game that totally rocks
electronicboy
 
Posts: 1694
Joined: Mon Aug 31, 2009 6:18 pm

Re: Algodoo 1.7.4 beta released!

Postby Rideg » Thu Aug 12, 2010 3:28 am

[quote="Rideg"]Will the "drag_background_with_drag_tool" be deleted?[/quote]

That post. I'm just curious. I'm planning to make a mouse controlled game and this would kinda ruin it. Plus the move backgound tool exist and you can do it by right clicking so it wouldn't be an improvement, just a disadvantage :/
User avatar
Rideg
 
Posts: 948
Joined: Tue Dec 15, 2009 5:17 pm
Location: Östersund, Sweden

Re: Algodoo 1.7.5 beta released!

Postby emilk » Fri Aug 13, 2010 2:46 pm

=== Algodoo 1.7.5, 2010-08-13 ===
* Fixed rare bug with spawning joints from Thyme
* Fixed camera-follow being suspended only by drag tool and not by any other tool, instead of the the other way around.
* Fixed problem where the camera-tracked group would not be saved.
* Fixed double-clicking issue where second click would be at same position as first.
* Fixed issues with right/middle-click pan while using a tool.
* Fixed problems with positioning of sub-menus of especially the water context menu.
* Fixed problem with some text, especially italic text, being clipped prematurely.
* Fixed problem with plane sketch shake disband.
* Re-allowed very thin polygons.
* Fixed problem with triple-click zooming on objects.
* Throwing things with the move tool and rotate tool now takes simulation speed into account.
* Removed superfluous "Opaque borders" options from appearance menu for non-geometries.
* One can no longer rename non-scene-specific windows.
* Fixed disband of select with move tool by pressing escape.
* Fixed ugly morphing when drawing clockwise box using sketch tool.
* Fixed very irritating fullscreen bug (thanks, Kilinich!)
* Fixed file menu link to algobox not working (thanks, tatt).
* Changed file writing functions to only write BOM:s if needed, meaning better forwards-compatibility (i.e.: a scene saved with 1.7.5 will work in 1.7.1 iff the scene has only ASCII text/author/comments etc in it).
* Font menu: added ability to only show fonts that work with the current test text (i.e. "The quick brown fox..." etc).
* Fixed a bug where Algodoo crashes if a joint or laser is scaled outside the object it is fixed to.
* Fixed a bug where pausing/playing Algodoo could cause key-guided motors to be stuck in a particular fashion.
* Improved plot mouse-over caption to show derivate and tangent for closest plot line.
* A maximum number of points for plots to be drawn with can now be set via the console, by App.maxPlotPoints.
* App.controllAccelerationFollowCamera can now be set to true, making geometry controllers follow the camera instead of the scene orientation.
* Made all GUI border textures twice as large so that they now look better with Big Buttons.
* Fixed an issue with the unlock menu.
* Added -reset argument option in Algodoo to quickly reset config and autosave. Under Windows a shortcut is created to this in the start menu.
* Algodoo now restarts self after clicking the reset button in the options menu.
* Algodoo now makes backup copies of the files it deletes when reseting.
* Fixed move and rotate tools freezing object velocities even when simulation was paused.
* Fixed bug where clones would always get zero velocity.
* Fixed directional controllers from still being active when entering text.
* Fixed bug where a hinge motor button released when paused would not be registered.
* Fixed problem with double-clicking destroy/mirror button fields.
* Fixed unexpected sub-menu open when dragging slider over menu button.
* Added a checkbox in Options->Simulation for toggling the existence of killer planes on/off.
* Fixed issue where one could move and pan with drag tool (which is confusing behavior).
* Changed pan button drag behavior (now sets panning speed and direction).
* Fixed a bug where the size of tracers were not saved.
* Forced font shadows for HUD-text (like rotate angle) even when skin has it disabled (for readability reasons).
* Removed warnings from console when browsing for scenes outside Documents/Algodoo/
* You can now always select non-geometries with hinge/fixate/tracer/laser tools (and as before, any other tool as well).
* Improved drag-responsiveness. When doing a drag, Algodoo should now respond immediately.
* Improved the code for throwing objects and windows, making false positives less likely.
* Fixed minor bug with rotate tool.
* Improved rotate visuals.
* Fixed some issues with tablets (including ignored "Pressure sensitive" option).
* Context menu can now be toggled with "Menu button" (on the left of right_ctrl on most keyboards).
* Fixed memory leak.
* Fixed motor torque to acctually control motor torque.
* Scaling/rotating/mirroring now also transforms velocities, motor strength, hinge impulse break limit and spring constant (controllable via "App.transformAttribs"). Mirror by button is an exception (keeps velocities).
* Added "Freeze" button to velocity menu.
* Changes select-behavior: CTRL toggles selection, CTRL+SHIFT adds to selection and SHIFT deselects (as before). The old behavior is available via "App.GUI.ctrlSelection = false")
* Fixed horrible bug where, after installing Algodoo for the first time, the program won't run at all.
* New icons for a few things.
* Holding down SHIFT and CTRL while starting Algodoo now resets Algodoo.

Download links:
Windows: http://www.algodoo.com/download/Algodoo_1_7_5-Win32.exe
MacOS: http://www.algodoo.com/download/Algodoo_1_7_5-MacOS.dmg
Linux coming soon!
Emil Ernerfeldt, lead developer
emilk
 
Posts: 616
Joined: Mon Aug 31, 2009 11:01 am
Location: Umeå, Sweden

Re: Algodoo 1.7.5 beta released!

Postby Mystery » Fri Aug 13, 2010 2:53 pm

Yay for bug fixes! That is quite an extensive list, thanks Emil :)
User avatar
Mystery
 
Posts: 2802
Joined: Thu Sep 03, 2009 1:16 pm
Location: Southern Australia

Re: Algodoo 1.7.5 beta released!

Postby Kilinich » Fri Aug 13, 2010 4:15 pm

[quote="emilk"]=== Algodoo 1.7.5, 2010-08-13 ===
[/quote]
Oh thank you thank you thank you for so much fixes!
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

PreviousNext

Return to Official announcements

Who is online

Users browsing this forum: No registered users and 46 guests

cron