Algodoo 1.8.0 released!

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Algodoo 1.8.0 released!

Postby emilk » Tue Jun 08, 2010 4:58 pm

EDIT: The beta period is over, 1.8 has been released.


Yes, it's that time again!

This version has a complete rewrite of the text handling and rendering to add full Unicode support! This means you can now translate Algodoo to any language. It also has some much needed bug fixes as well as some small treats.

Please help us test this beta extensively - we need your help! These are the main areas which bugs will likely be found:
* Unicode text handling/rendering
* Unicode file names (saving, loading, scenes, textures, ...)
* Collision detection/response - has undergone quite a big rewrite to fix problems with objects sliding on polygons
* Tools - has also undergone a big rewrite

=== Algodoo 1.7.2, 2010-06-08 ===
* Added full Unicode support, both in UI (translations) and for file paths etc.
* Changed font engine to Pango, giving:
** Improved text readability.
** Support for text markup (bold, italic, color etc) in language files as well as in box texts (see http://library.gnome.org/devel/pango/st ... ormat.html).
** Support for switching the typeface of the skin (Options -> Skin -> Typeface) and box-text to any system font via a nice menu.
* Added console search via / (example: type in "/gravity" and press enter).
* You can now select text (for copying) in the console.
* You can now 'throw' things with the rotate tool.
* Rescaling a box now leaves the box text scale be unless the scale is axis-uniform (Scale-tool + SHIFT).
* Added three attributes to skins that controls the size of things: sliderHeight, smallIconSize, largeIconSize.
* Added clarification for when users enters an invalid serial key.
* Fixed the joint de-serialization bug introduced in 1.7.1.
* Fixed a bug that would cause bad water rendering on screens wider than 2048 pixels.
* Fixed collision respons issues with objects sliding along curved polygons.
* Improved algorithm for transforming polygons into boxes.
* Changed the simulation information window to use the same font as everywhere else (used to be a monospace font).

=== Algodoo 1.7.3, 2010-06-14 ===
* Fixed plane tool degree character being rendered incorrectly.
* Added UTF-8 BOM to all text files written by Algodoo (.csv, .phn, .cfg, Logfile.txt, ...), fixing mojibake issues.
* The press and hold context menu open is now available only if App.GUI.pressAndHoldMenus is set to true (false by default).
* Clicking a selected object now does nothing. This means you can double-click one of several selected objects to get the context menu.
* Fixed tool-bar-flip-crash.
* Fixed nicer tool-bar flip (based on tatt's suggestion).
* Fixed sketch tool ring showing too often.
* Re-added close button to context menu.
* Fixed problem reading UTF-16 encoded text files.
* Changed translation system for Type_:s to allow for more complex plural systems.
* Re-added App.mousePos Thyme function.
* Fixed the "cairo_image_surface_create_for_data failed for size=[1, 256], channels=1" crash.
* Fixed some checkboxes not being grayed out when they should have been.
* Fixed the "The procedure entry point CreateSymbolicLinkW could not be located in the dynamic link library KERNEL32.dll" startup crash
* Lowered default box text font resolution from 48 to 32 to save memory.
* Fixed issue of sometimes not being able to load old .phz:s containing textures.
* Fixed issues with opening files with Unicode names.
* Fixed bug causing crash when shake-disbanding sketch tool with recognized box, circle or polygon.
* Moved font quality options (AA, metrics and hinting) from Skin to Resources.
* Added the ability to turn on subpixel font anti-aliasing (see Resources.fontAASubPixel).
* Entity and simulation information windows now only gets updated every App.GUI.infoUpdateInterval seconds to save on cpu.

=== Algodoo 1.7.4, 2010-06-18 ===
* Fixed problem where registration info with names containing non-ASCII characters (such as ü, ä, etc) wasn't working.
* Fixed problem where SHIFT-click would not deselect objects.
* Fixed problem where click on unselected object would not always select it.
* Fixed selecting using sketch/poly tools ignoring SHIFT/CTRL modifiers.
* Fixed a few potential crashes.
* Fixed problem where Algodoo sometimes would reject perfectly good polygons (even ones old versions would accept).
* Fixed problem with serializing spring strength of springs with legacyMode<2.
* Added Thyme command "geval" which acts like "eval", but always evaluates in the root scope/closure.
* Fixed a problem where undo would sometimes reset values in the script menu.
* Texture tool no longer scales textures when scrolling over unselected objects (just selected ones).
* Changed unlock-command from ctrl-u to ctrl-shift-u to remove conflict with ungroup.
* Fixed a problem with mouse input in fullscreen.
* Fixed tooltip from coming up when mouse is on the move over a component (such as a slider).
* Fixed rare problem with bad polygon distance maps.
* Fixed wrong penetration distance for large overlaps for scaled polygons.
* Fixed close button on context menu not closing the context menu (it will now - and it will disable "fixed context menu" if it is enabled)

=== Algodoo 1.7.5, 2010-08-13 ===
* Fixed rare bug with spawning joints from Thyme
* Fixed camera-follow being suspended only by drag tool and not by any other tool, instead of the the other way around.
* Fixed problem where the camera-tracked group would not be saved.
* Fixed double-clicking issue where second click would be at same position as first.
* Fixed issues with right/middle-click pan while using a tool.
* Fixed problems with positioning of sub-menus of especially the water context menu.
* Fixed problem with some text, especially italic text, being clipped prematurely.
* Fixed problem with plane sketch shake disband.
* Re-allowed very thin polygons.
* Fixed problem with triple-click zooming on objects.
* Throwing things with the move tool and rotate tool now takes simulation speed into account.
* Removed superfluous "Opaque borders" options from appearance menu for non-geometries.
* One can no longer rename non-scene-specific windows.
* Fixed disband of select with move tool by pressing escape.
* Fixed ugly morphing when drawing clockwise box using sketch tool.
* Fixed very irritating fullscreen bug (thanks, Kilinich!)
* Fixed file menu link to algobox not working (thanks, tatt).
* Changed file writing functions to only write BOM:s if needed, meaning better forwards-compatibility (i.e.: a scene saved with 1.7.5 will work in 1.7.1 iff the scene has only ASCII text/author/comments etc in it).
* Font menu: added ability to only show fonts that work with the current test text (i.e. "The quick brown fox..." etc).
* Fixed a bug where Algodoo crashes if a joint or laser is scaled outside the object it is fixed to.
* Fixed a bug where pausing/playing Algodoo could cause key-guided motors to be stuck in a particular fashion.
* Improved plot mouse-over caption to show derivate and tangent for closest plot line.
* A maximum number of points for plots to be drawn with can now be set via the console, by App.maxPlotPoints.
* App.controllAccelerationFollowCamera can now be set to true, making geometry controllers follow the camera instead of the scene orientation.
* Made all GUI border textures twice as large so that they now look better with Big Buttons.
* Fixed an issue with the unlock menu.
* Added -reset argument option in Algodoo to quickly reset config and autosave. Under Windows a shortcut is created to this in the start menu.
* Algodoo now restarts self after clicking the reset button in the options menu.
* Algodoo now makes backup copies of the files it deletes when reseting.
* Fixed move and rotate tools freezing object velocities even when simulation was paused.
* Fixed bug where clones would always get zero velocity.
* Fixed directional controllers from still being active when entering text.
* Fixed bug where a hinge motor button released when paused would not be registered.
* Fixed problem with double-clicking destroy/mirror button fields.
* Fixed unexpected sub-menu open when dragging slider over menu button.
* Added a checkbox in Options->Simulation for toggling the existence of killer planes on/off.
* Fixed issue where one could move and pan with drag tool (which is confusing behavior).
* Changed pan button drag behavior (now sets panning speed and direction).
* Fixed a bug where the size of tracers were not saved.
* Forced font shadows for HUD-text (like rotate angle) even when skin has it disabled (for readability reasons).
* Removed warnings from console when browsing for scenes outside Documents/Algodoo/
* You can now always select non-geometries with hinge/fixate/tracer/laser tools (and as before, any other tool as well).
* Improved drag-responsiveness. When doing a drag, Algodoo should now respond immediately.
* Improved the code for throwing objects and windows, making false positives less likely.
* Fixed minor bug with rotate tool.
* Improved rotate visuals.
* Fixed some issues with tablets (including ignored "Pressure sensitive" option).
* Context menu can now be toggled with "Menu button" (on the left of right_ctrl on most keyboards).
* Fixed memory leak.
* Fixed motor torque to acctually control motor torque.
* Scaling/rotating/mirroring now also transforms velocities, motor strength, hinge impulse break limit and spring constant (controllable via "App.transformAttribs"). Mirror by button is an exception (keeps velocities).
* Added "Freeze" button to velocity menu.
* Changes select-behavior: CTRL toggles selection, CTRL+SHIFT adds to selection and SHIFT deselects (as before). The old behavior is available via "App.GUI.ctrlSelection = false")
* Fixed horrible bug where, after installing Algodoo for the first time, the program won't run at all.
* New icons for a few things.
* Holding down SHIFT and CTRL while starting Algodoo now resets Algodoo.

=== Algodoo 1.7.6, 2010-08-20 ===
* Added System.zDepth cvar.
* Added a few fallback video-modes if the default one (or the one given in config) fails.
* Fixed "Deselect everything".
* Fixed problem with positions of snapped windows when hiding/unhiding them.
* Fixed texture tool undo.
* Fixed backwards compatibility of scripted motor-strength.
* Increased friction for thrown windows when a side is snapped or outside of window.
* Reverted tracer trial rendering to old style (switch with App.tracerOverdraw).
* Added checkbox for gluing new geometry to existing geometry when using brush tool.
* The brush tool now also glues to plane if set to glue at all.
* Fixed rare problem with widget movement on Algodoo window resize.
* Fixed issue with Thyme on Mac.
* Fixed issue with Unicode paths on Mac.
* Fixed the motor torque in the entity information window.
* Fixed window caption still saying "Algodoo Demo" when unlocking.
* One can now click on a Plot to get info about that point.
* Double-clicking a window title-bar now toggles it.
* Fixed huge problem with hinge options.
* Improved sliders:
** Enter equations as values, e.g. "10^3" or "15*3"
** Use x to refer to current value(s), e.g. enter "x*2" to double every value the slider controls.
** Enter a range by separating with " - ", e.g. "10 - 20" specifies a range but "10-20" a value (=-10).
* Some Thyme optimization.
* Improved change of hinge and spring attributes when scaling.
* Fixed big collision bug (thanks, Kilinich!)
* Moved "App.controllerAccelerationFollowsCamera" to "Scene.controllerAccelerationFollowsCamera" and made true by default.
* New behavior: Objects drawn or erased with brush tool will not move until the user is done.
* Fixed an issue with clicking when FPS is low.

=== Algodoo 1.7.7, 2010-09-01 ===
* Fixed "Shrinking joints on mirror" problem from 1.7.5
* One can once again place lasers by clicking background.
* "Hide windows" will now also hide the context menu.
* Removed ability to move slider with arrow keys.
* Much more sensible App.GUI.panFactor.
* Fixed issue with text cursor position when erasing text.
* Fixed issue with velocity-freeze.
* Fixed issue with setting 180° in velocity sliders.
* Fixed default plot-source for springs.
* Fixed problem with glued geometries splitting when deleting or moving one of them.
* Fixed problem with undo deleting scripts referencing Scene.my.*;
* Fixed problem with dragging the clone button to create a clone (one can now create a clone directly on top of prototype by press-holding the clone button).
* Fixed problem with multiple tool options open at once.
* Added tooltips about tool options.
* Added tool option titles.
* Re-added sketch tool options.
* Improved positioning of tool options.
* Added hexadecimal input of Unicode characters via ALT+ (e.g. press and hold ALT, and type +221E). Decimal input is still possible w/o the '+' (e.g. ALT 8776)
* dy/dx in plot output now uses approximately equal sign (it's only a numeric approximation).
* Changed translations so that "camera" has been replaced with "view" to avoid confusion with the "webcam" meaning of the word.
* Added tooltips for window buttons.
* Slightly improved laser and tracer textures.
* Fixed shift/ctrl/alt not working as controller buttons (for hinge motors etc).
* Fixed Scene.controllAccelerationFollowCamera not working with joysticks/gamepads.
* Fixed Scene.controllAccelerationFollowCamera not working with swapped/inverted x/y directions.
* Input using ALT now works (like ALT+2 for @ on some systems).
* Disabled the sketch tool selection circle when not using touch screens (change with Tools.SketchTool.enableSelectCircleMouse).
* Fuzzy lasers: lasers now draw a bit fuzzy. Controllable via App.laserFuzziness. Old scenes retain fuzziness=0.
* Lasers look better without shaders than before (even without fuzz). Get old rendering with "App.useLaserFuzzNoShaders=false";
* Improved vertex drawing of polygons with shaders (no more shrinkage after brush tool has finished drawing)
* Fixed bug where the "Opaque borders" palette attribute went ignored.
* Added translations for (included) materials, skins and palettes.
* Fixed issue with lingering tooltips.

=== Algodoo 1.7.8, 2010-09-03 ===
* Made the first tutorial image clickable.
* Fixed some polygon-related collision bugs, were two deeply penetrating objects would not separate.
* Fixed collision problem with boxes that deeply penetrate polygons.
* Fixed an issue where the hinge tool would split remotely glued bodies.
* Added ability to close context menu, sub-menus and (some) windows with escape.
* Added unlock fallback: if Algodoo fails to register the unlock information for the entire machine (i.e. if the user does not run Algodoo as administrator), then Algodoo will still register for the local user.
* Windows: Fixed a bug that would cause Algodoo to incorrectly claim a successful unlock.
* Fixed a few unlock-related issues.
* Added ability to erase selected water by drawing a line over it with appropriate tool.


=== Algodoo 1.8.0, 2010-09-16 ===
* Tab-completion and search (/) in console now shows information about suggestions (value, default, description).
* Better choice of default resolution when starting Algodoo.
* Fixed missing "Eraser" checkbox from brush tool menu.
* Fixed problem with laser pen tool and snapping.
* Better looking thin polygons while drawing with brush tool.
* Changed scaling factors (App.scalePow*) so as to ensure same behavior when scaling uniformly, given no external forces.
* Changed force and velocity arrow scales to be of more natural units (m/N and m/(m/s)=s respectively)
* Improved plane sketch recognition.
* Fixed minor issue when setting negative speed for a group of glued geometries.
* Made the text in the information window (under the context menu) selectable for easy copying of values.
* Fixed issue with cutting an object remotely glued to another.
* Fixed undo for color sliders.
* Fixed problem where tracer head would not draw, or draw with wrong color.
* Fixed gear-tool not creating a group.
* Fixed bug where entering a slider value with the keyboard would sometimes not do anything, and/or not be undoable.
* Console now keeps command history between runs.
* Fixed some fonts sometimes missing cursor for empty text boxes.
* Fixed "Random Color(s)" always picking a color from palette, even for color sliders which didn't affect entities.
* Enabled throwing with clone tool.
* Fixed issue with logfile sometimes not being written if Algodoo crashed (which is exactly when you want it to be written).
* Fixed issue with showing plot for spring.
* The hinge sketch now works like the hinge tool, in that it splits glued bodies.
* Fixed units for some plot derivates.
* Added preview of spring length when using spring tool.
* Fixed some Mac-specific bugs, including over-eagerness to recognize the plane sketch.
* Fixed scaling of attraction and controller acceleration for geometries.
* Improved sketch morphing of straight-edged polygons.
* Added Chinese, Slovak and Spanish translations.
* Fixed issue with undo/redo-lists coming up when clicking on something above them.


Anyway, hope you enjoy this release, and hope you report any bugs you find, and that they will be easily fixed!
Emil Ernerfeldt, lead developer
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Re: Algodoo 1.7.2 beta released!

Postby Chronos » Tue Jun 08, 2010 5:34 pm

Great! Except for... Well, this: http://i45.tinypic.com/259lx5d.png
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Re: Algodoo 1.7.2 beta released!

Postby emilk » Tue Jun 08, 2010 6:53 pm

Chronos wrote:Great! Except for... Well, this: http://i45.tinypic.com/259lx5d.png


Don't check "Big buttons"! ;)

Okay.. so you are running the 1.7.0 binary with the 1.7.2 data... how did you manage that then?
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Re: Algodoo 1.7.2 beta released!

Postby Chronos » Tue Jun 08, 2010 7:01 pm

Yeah, "Big buttons" is unchecked. If I check it, everything gets bigger.

And I have no clue. I just installed it in the same location as 1.7.1 was (which was installed in the same location as 1.7.0). Could that have caused it? I had no problems with 1.7.1.
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Re: Algodoo 1.7.2 beta released!

Postby tatt61880 » Tue Jun 08, 2010 8:31 pm

Great work! Of course, I liked this version. ;)
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Re: Algodoo 1.7.2 beta released!

Postby Mr. crash » Wed Jun 09, 2010 4:22 pm

The sup and the other text styles wont work. The code doesn't do anything. Why?
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Re: Algodoo 1.7.2 beta released!

Postby Versieon » Wed Jun 09, 2010 11:12 pm

I think the LargeIconSize is causeing the big buttons problem, its very annoying and i don't know where to access that variable...
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Re: Algodoo 1.7.2 beta released!

Postby emilk » Thu Jun 10, 2010 9:48 am

Due to a bug in our new installer you have to completely uninstall the previous version of Algodoo for the new installation to work!
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Re: Algodoo 1.7.2 beta released!

Postby Mr. crash » Thu Jun 10, 2010 1:11 pm

Scenes that have scripts and are made in other versions of algodoo don't work. The scripts have some problems.
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Re: Algodoo 1.7.2 beta released!

Postby emilk » Thu Jun 10, 2010 3:48 pm

Mr. crash wrote:The sup and the other text styles wont work. The code doesn't do anything. Why?


Works for me, with Verdana as font. Maybe try a different typeface?
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Re: Algodoo 1.7.2 beta released!

Postby Mr. crash » Thu Jun 10, 2010 5:04 pm

I deleted everything and installed again, now works. But because the older scenes don't work with 1.7.2, I rolled back to 1.7.1 .
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Re: Algodoo 1.7.2 beta released!

Postby tatt61880 » Thu Jun 10, 2010 5:54 pm

[quote="Mr. crash"]The sup and the other text styles wont work. The code doesn't do anything. Why?[/quote]

I suggest you to upload the screen-shot if you see any difference between markup and texture in the scene below.
[scene]42757[/scene] http://www.algodoo.com/algobox/details.php?id=42757
Left one is markup (so if you cut the box, the sentences will be erased immediately).
Right one is texture (what I see in my PC). I've cut upper-right of the box to make sure that right one is a texture.
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Re: Algodoo 1.7.2 beta released!

Postby electronicboy » Thu Jun 10, 2010 5:55 pm

why did you change the installer system?
i liked the older one better than the new one.
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Re: Algodoo 1.7.2 beta released!

Postby emilk » Fri Jun 11, 2010 10:40 am

electronicboy wrote:why did you change the installer system?
i liked the older one better than the new one.


.msi can be used for distributed installing (on several computers at once), which is important for schools. What did you like better in the old installer?
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Re: Algodoo 1.7.2 beta released!

Postby emilk » Fri Jun 11, 2010 11:15 am

Mr. crash wrote:I deleted everything and installed again, now works. But because the older scenes don't work with 1.7.2, I rolled back to 1.7.1 .


I've realized App.mousePos was accidentely left out of 1.7.2. Other than that - what part of old scenes don't work? I can't fix these things if you don't help me by describing the problem.
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Re: Algodoo 1.7.2 beta released!

Postby Mr. crash » Fri Jun 11, 2010 12:57 pm

I think that was the app.mousepos, because the stick balancing with the mouse scene made by RaRaMalum and the mouse controlled air support made by Raydeg didn't work.
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Re: Algodoo 1.7.2 beta released!

Postby RicH » Fri Jun 11, 2010 1:58 pm

[quote="Mr. crash"]I think that was the app.mousepos, because the stick balancing with the mouse scene made by RaRaMalum and the mouse controlled air support made by Raydeg didn't work.[/quote]
He already pointed that out. :P

[quote="emilk"][quote="electronicboy"]why did you change the installer system?
i liked the older one better than the new one.[/quote]

.msi can be used for distributed installing (on several computers at once), which is important for schools. What did you like better in the old installer?[/quote]
The previous one was cleaner looking, but I guess that's because the new one's still a beta.
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Re: Algodoo 1.7.2 beta released!

Postby electronicboy » Fri Jun 11, 2010 5:30 pm

[quote="emilk"][quote="electronicboy"]why did you change the installer system?
i liked the older one better than the new one.[/quote]

.msi can be used for distributed installing (on several computers at once), which is important for schools. What did you like better in the old installer?[/quote]

firstly, you didn't have to uninstall the last version first.
and the old installer is about half the size of the new one.

and the old installer seamed to install faster.


thought i like the fact that with the new installer you can choose whether shortcuts are added to all or just your account.
also maybe see if you can change some of the images in the installer to algodoo themed one's :)
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Re: Algodoo 1.7.2 beta released!

Postby KaLul » Fri Jun 11, 2010 6:02 pm

I cant register anymore . it says my testversion expired.... what can i do?
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Can't run Algodoo 1.7.2

Postby Kilinich » Fri Jun 11, 2010 7:29 pm

Windows XP Pro Rus SP3
All updates.

Algodoo 1.7.2 installed in new clean folder.

Trying to run algodoo.exe
Got error: Entry point CreateSymbolicLinkW not found in DLL KERNEL32.dll
Nothing in eventlog/app log.
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Re: Algodoo 1.7.2 beta released!

Postby Kutis - AHOX » Fri Jun 11, 2010 8:32 pm

Hmm...
Nice, but i like .exe installer too. Maybe try to make 2 installer versions - .exe for home users and .msi for schools...
I have some ideas to improve algodoo too, but i don't know C++ or C# code, so i can't tell you it emilk... Maybe I'll write you it on Facebook or i will write you a PM, but i think you will not read it like before...

So tell me if you want to know what ideas i have :)
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Re: Algodoo 1.7.2 beta released!

Postby Kutis - AHOX » Fri Jun 11, 2010 8:34 pm

Emilk, make free PHUN newer with font modifications, so it will be back-compatible or make a plugin for Phun 5
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Re: Algodoo 1.7.2 beta released!

Postby Dakta » Sat Jun 12, 2010 3:01 am

[quote="Kutis - AHOX"]Emilk, make free PHUN newer with font modifications, so it will be back-compatible or make a plugin for Phun 5[/quote]

You dont’t understand, do you? Phun will never change. It will remain exactly how it is for all eternity, including the price of $0. Get used to it.
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Re: Algodoo 1.7.2 beta released!

Postby tech2077 » Sat Jun 12, 2010 5:15 am

One request for linux version, other than it come out soon in beta, that i be tested from a fresh install Ubuntu 10.04 with 3D acceleration on(most graphic cards now :)). Also can the welcome screen be disable-able for debugging, since that actually helped me somewhat.
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Re: Algodoo 1.7.2 beta released!

Postby xplane80 » Sat Jun 12, 2010 11:47 am

Some phun scenes don't seem to work in 1.7.2 ever though they worked in 1.7.1
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