Algodoo 1.8.0 released!
Re: Algodoo 1.7.5 beta released!
Thank you emilk and Joel for new beta!
Thank you Kilinich for your many bug reports! ;-)
Thank you Kilinich for your many bug reports! ;-)
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tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: Algodoo 1.7.5 beta released!
The memory leak doesn't seem to be.
(Windows 7 64 bit)
(Windows 7 64 bit)
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RaRaMalum - [Best newcomer 2010]
- Posts: 280
- Joined: Mon Aug 31, 2009 10:47 pm
Re: Algodoo 1.7.5 beta released!
Alright, I guess it's finally time to upgrade. Thanks for all your hard work, Emil. You deserve a pat on the back.
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Sonic - Posts: 1467
- Joined: Tue Sep 01, 2009 6:18 pm
- Location: America!!!
Re: Algodoo 1.7.5 beta released!
Yeey my post didn't get ignored :D the system works!
Anyway is the camera follow not supossed to get saved, or didn't that get fixed?
And that''s probarly the longest fix list on Algodoo ever made. Great job :D thumbs up!
Anyway is the camera follow not supossed to get saved, or didn't that get fixed?
And that''s probarly the longest fix list on Algodoo ever made. Great job :D thumbs up!
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: Algodoo 1.7.5 beta released!
YAY!
Thank you for all the bug fixes and improvements!
Thank you for all the bug fixes and improvements!
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Matten - Posts: 435
- Joined: Mon Apr 05, 2010 2:03 pm
- Location: The Netherlands
Re: Algodoo 1.7.5 beta released!
[quote="emilk"]=== Algodoo 1.7.5, 2010-08-13 ===
[/quote]
Thank you, Thank you, Thank you for all of the fixes that you have done!
[/quote]
Thank you, Thank you, Thank you for all of the fixes that you have done!
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xplane80 - Posts: 498
- Joined: Mon Aug 31, 2009 7:28 pm
Re: Algodoo 1.7.5 beta released!
"ignore my last post"
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: Algodoo 1.7.5 beta released!
Thank you for back compatibility!!!
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Kutis 96 - Posts: 107
- Joined: Mon Jun 28, 2010 7:49 pm
- Location: Chasing red dots.
Re: Algodoo 1.7.5 beta released!
1.7.5 Is very good release but have 2 new bugs that stops me from using it.
1) Can't load hinges with scripted torque (introduced after hinge motor torque fix)
2) Polygons penetrate deep into geoms on contact (nothing in change list but no such problem in 1.7.1 - looks like Emil tries to handle contact shakes)
1) Can't load hinges with scripted torque (introduced after hinge motor torque fix)
2) Polygons penetrate deep into geoms on contact (nothing in change list but no such problem in 1.7.1 - looks like Emil tries to handle contact shakes)
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Algodoo 1.7.5 beta released!
Oh my god it's soo good. Seriously I expected something big for the 1.7.5 update and got it and waaaay beyond it. So worth the waiting. Great job! You guys should take a nice well-deserved vacation for this ;D
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: Algodoo 1.7.5 beta released!
WOO!
awesome fixes
awesome fixes
- fox11trot
- Posts: 62
- Joined: Tue Sep 01, 2009 7:25 am
Re: Algodoo 1.7.5 beta released!
Great work!
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Rrobba - [Best Sig 2010]
- Posts: 1480
- Joined: Mon Aug 31, 2009 6:01 pm
- Location: Gibraltar
Re: Algodoo 1.7.5 beta released!
I'm trying to buy Algodoo, but i can't figure out who to talk about that discount! RAWR!
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kilebantick - Posts: 1267
- Joined: Tue Sep 01, 2009 9:50 am
Re: Algodoo 1.7.5 beta released!
Kilinich wrote:1.7.5 Is very good release but have 2 new bugs that stops me from using it.
1) Can't load hinges with scripted torque (introduced after hinge motor torque fix)
2) Polygons penetrate deep into geoms on contact (nothing in change list but no such problem in 1.7.1 - looks like Emil tries to handle contact shakes)
And both these will be fixed in 1.7.6, due tomorrow!
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: Algodoo 1.7.5 beta released!
Emil wrote:
- And both these will be fixed in 1.7.6, due tomorrow!
That's great!
Just few more left (all was reported before):
_Major:
Fixates/Hinges shrink on mirroring
Color can't be changed via appearance menu if it's defined as script
App.controllAccelerationFollowCamera implementation failed (not working as expected)
_Interface:
Middle button won't reset to default
"Hide windows" not affect on fixed context menu window
_Physics engine:
Incorrect attraction and air friction force apply point for glued/fixed geometry group
Incorrect (non-zero summary) force for contact with penetration
_Other and low priority:
Open phunlet window content outside frame
Unnecessary opaqueBorders item in non-geom script menu
Camera following menu items and mirroring key for planes is useless
Scripted properties calculation performance degrade (~10 times slower than Phun)
High-force contact shakes with deep penetration
Undo skip similar operations with different geoms
Script recursion crash application
Laser tool won't add laser by click on background (but can add on geom)
Scene.moveToOrigo sometimes failed with flashing screen (same with zoom to scene)
Glued/hinged body split problems
Not working with some web cameras
=) Default scene balls failed to take right places
_Suggestions (that makes RaRaMalum happy :)
Add externalForce variable for geoms
Make hidden variable readable
Switch back to classic selection method
- And both these will be fixed in 1.7.6, due tomorrow!
That's great!
Just few more left (all was reported before):
_Major:
Fixates/Hinges shrink on mirroring
Color can't be changed via appearance menu if it's defined as script
App.controllAccelerationFollowCamera implementation failed (not working as expected)
_Interface:
Middle button won't reset to default
"Hide windows" not affect on fixed context menu window
_Physics engine:
Incorrect attraction and air friction force apply point for glued/fixed geometry group
Incorrect (non-zero summary) force for contact with penetration
_Other and low priority:
Open phunlet window content outside frame
Unnecessary opaqueBorders item in non-geom script menu
Camera following menu items and mirroring key for planes is useless
Scripted properties calculation performance degrade (~10 times slower than Phun)
High-force contact shakes with deep penetration
Undo skip similar operations with different geoms
Script recursion crash application
Laser tool won't add laser by click on background (but can add on geom)
Scene.moveToOrigo sometimes failed with flashing screen (same with zoom to scene)
Glued/hinged body split problems
Not working with some web cameras
=) Default scene balls failed to take right places
_Suggestions (that makes RaRaMalum happy :)
Add externalForce variable for geoms
Make hidden variable readable
Switch back to classic selection method
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Algodoo 1.7.5 beta released!
Due TOMORROW??? Emil, you are on overdrive man!
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Sonic - Posts: 1467
- Joined: Tue Sep 01, 2009 6:18 pm
- Location: America!!!
Re: Algodoo 1.7.6 beta released!
=== Algodoo 1.7.6, 2010-08-20 ===
* Added System.zDepth cvar.
* Added a few fallback video-modes if the default one (or the one given in config) fails.
* Fixed "Deselect everything".
* Fixed problem with positions of snapped windows when hiding/unhiding them.
* Fixed texture tool undo.
* Fixed backwards compatibility of scripted motor-strength.
* Increased friction for thrown windows when a side is snapped or outside of window.
* Reverted tracer trial rendering to old style (switch with App.tracerOverdraw).
* Added checkbox for gluing new geometry to existing geometry when using brush tool.
* The brush tool now also glues to plane if set to glue at all.
* Fixed rare problem with widget movement on Algodoo window resize.
* Fixed issue with Thyme on Mac.
* Fixed issue with Unicode paths on Mac.
* Fixed the motor torque in the entity information window.
* Fixed window caption still saying "Algodoo Demo" when unlocking.
* One can now click on a Plot to get info about that point.
* Double-clicking a window title-bar now toggles it.
* Fixed huge problem with hinge options.
* Improved sliders:
** Enter equations as values, e.g. "10^3" or "15*3"
** Use x to refer to current value(s), e.g. enter "x*2" to double every value the slider controls.
** Enter a range by separating with " - ", e.g. "10 - 20" specifies a range but "10-20" a value (=-10).
* Some Thyme optimization.
* Improved change of hinge and spring attributes when scaling.
* Fixed big collision bug (thanks, Kilinich!)
* Moved "App.controllerAccelerationFollowsCamera" to "Scene.controllerAccelerationFollowsCamera" and made true by default.
* New behavior: Objects drawn or erased with brush tool will not move until the user is done.
* Fixed an issue with clicking when FPS is low.
The beta is also available for Linux now!
Now I'm off on a small 4-day vacation to Edinburgh - see you all next Friday!
* Added System.zDepth cvar.
* Added a few fallback video-modes if the default one (or the one given in config) fails.
* Fixed "Deselect everything".
* Fixed problem with positions of snapped windows when hiding/unhiding them.
* Fixed texture tool undo.
* Fixed backwards compatibility of scripted motor-strength.
* Increased friction for thrown windows when a side is snapped or outside of window.
* Reverted tracer trial rendering to old style (switch with App.tracerOverdraw).
* Added checkbox for gluing new geometry to existing geometry when using brush tool.
* The brush tool now also glues to plane if set to glue at all.
* Fixed rare problem with widget movement on Algodoo window resize.
* Fixed issue with Thyme on Mac.
* Fixed issue with Unicode paths on Mac.
* Fixed the motor torque in the entity information window.
* Fixed window caption still saying "Algodoo Demo" when unlocking.
* One can now click on a Plot to get info about that point.
* Double-clicking a window title-bar now toggles it.
* Fixed huge problem with hinge options.
* Improved sliders:
** Enter equations as values, e.g. "10^3" or "15*3"
** Use x to refer to current value(s), e.g. enter "x*2" to double every value the slider controls.
** Enter a range by separating with " - ", e.g. "10 - 20" specifies a range but "10-20" a value (=-10).
* Some Thyme optimization.
* Improved change of hinge and spring attributes when scaling.
* Fixed big collision bug (thanks, Kilinich!)
* Moved "App.controllerAccelerationFollowsCamera" to "Scene.controllerAccelerationFollowsCamera" and made true by default.
* New behavior: Objects drawn or erased with brush tool will not move until the user is done.
* Fixed an issue with clicking when FPS is low.
The beta is also available for Linux now!
Now I'm off on a small 4-day vacation to Edinburgh - see you all next Friday!
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: Algodoo 1.7.6 beta released!
Thank you so much for the bug fixes!
You really deserved a vacation for this!
(see sonic, he isn't on overdrive :))
You really deserved a vacation for this!
(see sonic, he isn't on overdrive :))
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Matten - Posts: 435
- Joined: Mon Apr 05, 2010 2:03 pm
- Location: The Netherlands
Re: Algodoo 1.7.6 beta released!
-Emil wrote:
=== Algodoo 1.7.6, 2010-08-20 ===
...
Now I'm off on a small 4-day vacation to Edinburgh - see you all next Friday!
Great job! It's the best release I've test. Very good performance, almost everything works perfect ;-)
=== Algodoo 1.7.6, 2010-08-20 ===
...
Now I'm off on a small 4-day vacation to Edinburgh - see you all next Friday!
Great job! It's the best release I've test. Very good performance, almost everything works perfect ;-)
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Algodoo 1.7.6 beta released!
I found a bug that occours when e.other.density = 0 is used. I play the simulation and everything works fine. Undo everything and press play. A circle spawns and hit the "e.other.density_box" and Algodoo crashes.
Any ideas?
Any ideas?
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: Algodoo 1.7.6 beta released!
[quote="Matten"]Thank you so much for the bug fixes!
You really deserved a vacation for this!
(see sonic, he isn't on overdrive :))[/quote]
No, he's actually a computer.
You really deserved a vacation for this!
(see sonic, he isn't on overdrive :))[/quote]
No, he's actually a computer.
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Sonic - Posts: 1467
- Joined: Tue Sep 01, 2009 6:18 pm
- Location: America!!!
Re: Algodoo 1.7.7 beta released!
=== Algodoo 1.7.7, 2010-09-01 ===
* Fixed "Shrinking joints on mirror" problem from 1.7.5
* One can once again place lasers by clicking background.
* "Hide windows" will now also hide the context menu.
* Removed ability to move slider with arrow keys.
* Much more sensible App.GUI.panFactor.
* Fixed issue with text cursor position when erasing text.
* Fixed issue with velocity-freeze.
* Fixed issue with setting 180° in velocity sliders.
* Fixed default plot-source for springs.
* Fixed problem with glued geometries splitting when deleting or moving one of them.
* Fixed problem with undo deleting scripts referencing Scene.my.*;
* Fixed problem with dragging the clone button to create a clone (one can now create a clone directly on top of prototype by press-holding the clone button).
* Fixed problem with multiple tool options open at once.
* Added tooltips about tool options.
* Added tool option titles.
* Re-added sketch tool options.
* Improved positioning of tool options.
* Added hexadecimal input of Unicode characters via ALT+ (e.g. press and hold ALT, and type +221E). Decimal input is still possible w/o the '+' (e.g. ALT 8776)
* dy/dx in plot output now uses approximately equal sign (it's only a numeric approximation).
* Changed translations so that "camera" has been replaced with "view" to avoid confusion with the "webcam" meaning of the word.
* Added tooltips for window buttons.
* Slightly improved laser and tracer textures.
* Fixed shift/ctrl/alt not working as controller buttons (for hinge motors etc).
* Fixed Scene.controllAccelerationFollowCamera not working with joysticks/gamepads.
* Fixed Scene.controllAccelerationFollowCamera not working with swapped/inverted x/y directions.
* Input using ALT now works (like ALT+2 for @ on some systems).
* Disabled the sketch tool selection circle when not using touch screens (change with Tools.SketchTool.enableSelectCircleMouse).
* Fuzzy lasers: lasers now draw a bit fuzzy. Controllable via App.laserFuzziness. Old scenes retain fuzziness=0.
* Lasers look better without shaders than before (even without fuzz). Get old rendering with "App.useLaserFuzzNoShaders=false";
* Improved vertex drawing of polygons with shaders (no more shrinkage after brush tool has finished drawing)
* Fixed bug where the "Opaque borders" palette attribute went ignored.
* Added translations for (included) materials, skins and palettes.
* Fixed issue with lingering tooltips.
Only available for Windows: http://www.algodoo.com/download/Algodoo_1_7_7-Win32.exe
Read more about the lasers at http://www.algoryx.se/algoblog/?p=263.
Enjoy!
* Fixed "Shrinking joints on mirror" problem from 1.7.5
* One can once again place lasers by clicking background.
* "Hide windows" will now also hide the context menu.
* Removed ability to move slider with arrow keys.
* Much more sensible App.GUI.panFactor.
* Fixed issue with text cursor position when erasing text.
* Fixed issue with velocity-freeze.
* Fixed issue with setting 180° in velocity sliders.
* Fixed default plot-source for springs.
* Fixed problem with glued geometries splitting when deleting or moving one of them.
* Fixed problem with undo deleting scripts referencing Scene.my.*;
* Fixed problem with dragging the clone button to create a clone (one can now create a clone directly on top of prototype by press-holding the clone button).
* Fixed problem with multiple tool options open at once.
* Added tooltips about tool options.
* Added tool option titles.
* Re-added sketch tool options.
* Improved positioning of tool options.
* Added hexadecimal input of Unicode characters via ALT+ (e.g. press and hold ALT, and type +221E). Decimal input is still possible w/o the '+' (e.g. ALT 8776)
* dy/dx in plot output now uses approximately equal sign (it's only a numeric approximation).
* Changed translations so that "camera" has been replaced with "view" to avoid confusion with the "webcam" meaning of the word.
* Added tooltips for window buttons.
* Slightly improved laser and tracer textures.
* Fixed shift/ctrl/alt not working as controller buttons (for hinge motors etc).
* Fixed Scene.controllAccelerationFollowCamera not working with joysticks/gamepads.
* Fixed Scene.controllAccelerationFollowCamera not working with swapped/inverted x/y directions.
* Input using ALT now works (like ALT+2 for @ on some systems).
* Disabled the sketch tool selection circle when not using touch screens (change with Tools.SketchTool.enableSelectCircleMouse).
* Fuzzy lasers: lasers now draw a bit fuzzy. Controllable via App.laserFuzziness. Old scenes retain fuzziness=0.
* Lasers look better without shaders than before (even without fuzz). Get old rendering with "App.useLaserFuzzNoShaders=false";
* Improved vertex drawing of polygons with shaders (no more shrinkage after brush tool has finished drawing)
* Fixed bug where the "Opaque borders" palette attribute went ignored.
* Added translations for (included) materials, skins and palettes.
* Fixed issue with lingering tooltips.
Only available for Windows: http://www.algodoo.com/download/Algodoo_1_7_7-Win32.exe
Read more about the lasers at http://www.algoryx.se/algoblog/?p=263.
Enjoy!
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: Algodoo 1.7.7 beta released!
It's good, but i need to translate it AGAIN!!!! (i started translation for 1.7.6...)... I think i'll wait for a stable version...
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Kutis 96 - Posts: 107
- Joined: Mon Jun 28, 2010 7:49 pm
- Location: Chasing red dots.
Re: Algodoo 1.7.8 beta released!
=== Algodoo 1.7.8, 2010-09-03 ===
* Made the first tutorial image clickable.
* Fixed some polygon-related collision bugs, were two deeply penetrating objects would not separate.
* Fixed collision problem with boxes that deeply penetrate polygons.
* Fixed an issue where the hinge tool would split remotely glued bodies.
* Added ability to close context menu, sub-menus and (some) windows with escape.
* Added unlock fallback: if Algodoo fails to register the unlock information for the entire machine (i.e. if the user does not run Algodoo as administrator), then Algodoo will still register for the local user.
* Windows: Fixed a bug that would cause Algodoo to incorrectly claim a successful unlock.
* Fixed a few unlock-related issues.
* Added ability to erase selected water by drawing a line over it with appropriate tool.
Download (Windows): http://www.algodoo.com/download/Algodoo_1_7_8-Win32.exe
Happy Friday!
* Made the first tutorial image clickable.
* Fixed some polygon-related collision bugs, were two deeply penetrating objects would not separate.
* Fixed collision problem with boxes that deeply penetrate polygons.
* Fixed an issue where the hinge tool would split remotely glued bodies.
* Added ability to close context menu, sub-menus and (some) windows with escape.
* Added unlock fallback: if Algodoo fails to register the unlock information for the entire machine (i.e. if the user does not run Algodoo as administrator), then Algodoo will still register for the local user.
* Windows: Fixed a bug that would cause Algodoo to incorrectly claim a successful unlock.
* Fixed a few unlock-related issues.
* Added ability to erase selected water by drawing a line over it with appropriate tool.
Download (Windows): http://www.algodoo.com/download/Algodoo_1_7_8-Win32.exe
Happy Friday!
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
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