1.7 beta

Official announcements from Algoryx and the Algodoo team. Updates, official contests, news, etc.

Re: 1.7 beta

Postby kilebantick » Fri Mar 19, 2010 4:19 am

Ahh. Xray palette? What ingenious things are you up to now emilk? Sounds quite interesting.
Thankyou for posting that link by the way, it has given me a nice brainwave, and i'm going back to mess around with SVG2PHUN some more, i'm having a few ideas :)
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Re: 1.7 beta

Postby MEn » Fri Mar 19, 2010 5:46 am

I really love the skin editing, but I'm not to fond with the current GUI. I don't really like the rounded edges. It gives it a bulky look instead of the sleek clean classic skin. I know I can simply change the skin, but I really like the new icons. So if someone wants to convert it or teach me how to convert the icons to the classic skin, I'll really appreciate it.

Sorry for my inactivity.
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Re: 1.7 beta

Postby Grasber » Sat Mar 20, 2010 7:34 am

[quote="Dakta"]he's talking about wireframe mode. it doesn't make a lot of sense in algodoo, since wireframe mode is used in 3d modeling apps for showing nodes and vertices and not faces. Although, a node and vertice view would be nice.

Especailly nice if we could edit the nodes in polygons individually. Not THAT would be awesome![/quote]

He's not talking about wireframe mode. I've also used Garry's mod for Half Life and I know what he means.

It's like an electronic circuit in wich you wire things up. You can connect sensors that have an output to different parts that process the information given by the sensors and then transport it to an output object.

For instance, you can have 2 pressure sensors weighing other 2 objects. These pressure sensor could be connected to an adder module with multiple inputs, that gives a result that can be shown on a display.
The wiring of these things is very simple, just by connecting them with a wire from object to object. Nothing about scripting, variables, etc.

Hope you got it ;)
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Re: 1.7 beta

Postby Ian151 » Mon Mar 22, 2010 1:54 am

I tried changing the attraction of any object through the material menu and it won't let me type. It seems fine in the other sliders in the material menu but I can't type any numbers into the attraction without having to go to the scripting menu. might be a bug in 1.6.6
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Re: 1.7 beta

Postby Chronos » Mon Mar 22, 2010 11:19 am

[quote="Ian151"]I tried changing the attraction of any object through the material menu and it won't let me type. It seems fine in the other sliders in the material menu but I can't type any numbers into the attraction without having to go to the scripting menu. might be a bug in 1.6.6[/quote]
I've been having (and reported) this problem since the beta was released. I'm beginning to think this isn't a bug, but it was intentional...
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Re: 1.7 beta

Postby Roast Beef » Mon Mar 22, 2010 5:13 pm

I would love to see an option to have a hinge only spin one way
i would use that all the time and it shouldnt be too hard to make
but im really not sure
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Re: 1.7 beta

Postby izacque » Mon Mar 22, 2010 11:21 pm

make a simple ratchet
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Re: 1.7 beta

Postby Roast Beef » Tue Mar 23, 2010 5:10 pm

[quote="izacque"]make a simple ratchet[/quote]
dont you think i have tried that?
ratchets in algodoo keep iffrom turning a certain way but you cant put any pressure on it .
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Re: 1.7 beta

Postby Gryphen » Mon Apr 12, 2010 10:06 pm

When I install the deb package it dosn't create a menu shortcut.
And I thought that there was a discount for being a phunland member, yet I never received a discount.
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Re: 1.7 beta

Postby dfdf » Sun Jun 20, 2010 7:00 pm

[quote="Nxdt"]Thanks for making this emil! I love the new skin and palettes features and the new button icons and general layout of stuff is much better. :) Thanks for bringing the right click menu back, construction is mcuh easier.[/quote]
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