1.7 beta

Official announcements from Algoryx and the Algodoo team. Updates, official contests, news, etc.

Re: 1.7 beta

Postby izacque » Thu Mar 04, 2010 1:00 am

sketch tool. nuff said.
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Re: 1.7 beta

Postby fox11trot » Thu Mar 04, 2010 3:56 am

Great Update!

btw what does inertia multiplier and colorHSVA do?
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Re: 1.7 beta

Postby KarateBrot » Thu Mar 04, 2010 3:02 pm

Inertia multiplier does what it sais. The real inertia of the object will be multiplied. so the result is a bigger / smaller inertia. play with the settings. a bigger inertia results in an object that can only be rotated with a stronger force.
and colorHSVA is another color mode. the colors are not mixed with red, green, blue and alpha but with hue, saturation, value (something like lightness) and alpha. hsva is the color mode that you use to set colors in the appearance menu btw.
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Re: 1.7 beta

Postby fox11trot » Thu Mar 04, 2010 6:10 pm

ok thanks
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Re: 1.7 beta

Postby emilk » Fri Mar 05, 2010 4:54 pm

Beta 1.6.4 released. Mostly bug fixes:

* Slider labels now lose focus when you press enter (thanks Roast Beef)
* The results of shader compilation is no longer spammed into the log file and console (thanks tatt)
* Improved script menu allowing multi-line functions
* Fixed a crash caused by typing stuff in the script command box
* Fixed a bug with cutting selected objects where unselected joints would also be cut
* Fixed some bugs related to removing geometries that where both glued and fixated
* Fixes some issues with widgets moving on top of each other when resizing window or changing GUI.scale (Big buttons)
* Algodoo now works correctly with Windows Aero Snap
* Global variables with names conflicting with entity attributes (e.g. "color", "pos" etc) no longer interferes with deserialization
* Fixed a problem where a lasers would not be able to point in perfect multiples of 45°.
* Fixed spelling mistake for Plot_Energy_Potential_Gravity_Output (thanks tatt)
* Fixed a problem with press-and-holding the mirror button for a bunch of objects.
* Fixed a problem with the context menu not closing when deleting a selected object
* Slightly better border coloring
* Tracers can now grow arbitrarily long
* Fixed unlock menu not closing after successful unlock
* Fixed "Meta_ForcedFont" not working (thanks yet again, tatt!)
* Added logic that tries to figure out if an old scene had border on or off by default.
* Added missing jpeg.dll (Windows)
* Fixed a bug that would change the values of sliders just by inspection
* Fixed an issue with drawing a selection for translucent white water with shaders
* Added ability to erase scenes in the "Load scene" menu
* Added Japanese translation by tatt
Emil Ernerfeldt, lead developer
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Re: 1.7 beta

Postby Mr. crash » Fri Mar 05, 2010 9:51 pm

When does the full(not beta) version come? when all bugs have been fixed?
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Re: 1.7 beta

Postby Kilinich » Fri Mar 05, 2010 10:25 pm

FontGenerator.Gen don't work as it should.

FontGenerator.Gen("Times New Roman") gives error "..failed to find font"
Description is incorrect too - there is no GUI.Font

btw - how to make cyrillic font for text on boxes???
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Re: 1.7 beta

Postby Radioactive » Fri Mar 05, 2010 10:36 pm

Is there going to be a update for the free phun? And when do the phun forums open again (if they do...)
as this site is dead and i want to get building something with a not-2-years-old version :P

OR ELSE i say you ruinaredz phun >:3 Bwuhahahahahah!1!11!!!1111
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Re: 1.7 beta

Postby xplane80 » Fri Mar 05, 2010 11:07 pm

When is the mac 1.6.4 beta coming out?
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Re: 1.7 beta

Postby StephenAlverez » Sat Mar 06, 2010 2:13 am

I like the right click menu, but lets say the sim is running, and there isn't anything on the screen, I can't edit the things in the sim, and that bothers me.
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Re: 1.7 beta

Postby Rideg » Sat Mar 06, 2010 2:44 am

Wow great! I'm thrilled that it gets updated! One thing though i can't type much in the new oncollide/onLaserHit menus, is there a way to move theese?
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Re: 1.7 beta

Postby Dadasas » Sat Mar 06, 2010 5:38 pm

Emil, does this mean you will make new updates more often?
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Re: 1.7 beta

Postby Physicsguy » Sat Mar 06, 2010 7:04 pm

Wow, thanks Emil! Looks amazing!

And I love the skins, and especially the right-click menu!!
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Re: 1.7 beta

Postby Dakta » Sat Mar 06, 2010 7:40 pm

When using the snap to grid feature, not all items correctly snap. When you have a multiple objects selected, snapping should be to the object you're dragging. Right now, snapping seems to be applied to the group center, leading to inaccuracy if you want to move then scale an object.

Also when using the snap to grid feature, click-dragging objects over small distances causes the context menu to pop up. This is due to the context menu click-hold sensing mouse movement, and the mouse doesn't move unless the object you're moving moves to the next snap point. I suggest increasing the click-hold time for context menus by couple tenths of a second, to keep them from popping up where you don't want them.

About slider values being changed simply by inspecting them, I think that's what's been causing my value reset problems. If not, my problem is that I've got a couple of old scenes that have values that are being reset with every undo, no matter how many other things I do after changing the value. Even if I save, close, then reopen, my slider value is getting pushed to the top of the undo cue.
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Re: 1.7 beta

Postby RoastBeef » Sat Mar 06, 2010 9:47 pm

i think that you should be able to choose if you want the side menu or the curser menu
i got used to the side menu and this curser menu is throwing me off
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Re: 1.7 beta

Postby RA2lover » Sun Mar 07, 2010 1:27 am

it would be a better idea to display the delete buttons only when unlocking the delete switch.

also, the delete feature is able to modify read-only files.
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Re: 1.7 beta

Postby yokkun831 » Sun Mar 07, 2010 12:00 pm

[quote="niffirg1"]My toolbar and sim control are now on top of each other!!!!! How do i fix it???[/quote]
My menus were the same as yours. But, probably I think it's the trick by config.cfg file left in Algodoo scene files' folder. I deleted it then menus came back.
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Re: 1.7 beta

Postby Frank » Sun Mar 07, 2010 9:43 pm

I don't like that either.
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Re: 1.7 beta

Postby emilk » Mon Mar 08, 2010 10:14 am

RoastBeef wrote:i think that you should be able to choose if you want the side menu or the curser menu
i got used to the side menu and this curser menu is throwing me off


That's why there is a checkbox for it in the UI options. Sometimes I don't know why I bother, though...
Emil Ernerfeldt, lead developer
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Re: 1.7 beta

Postby oooyah » Mon Mar 08, 2010 2:59 pm

[quote="niffirg1"]Hey i found a problem.... Then script menu for objects is too big so i cannot type in that box at the bottom. I need to use it too.[/quote]
i have the same exact problem
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Re: 1.7 beta

Postby RA2lover » Mon Mar 08, 2010 6:22 pm

that could be fixed by making the top bar not to snap to upper screen edge.
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Re: 1.7 beta

Postby RoastBeef » Mon Mar 08, 2010 7:49 pm

[quote="emilk"][quote="RoastBeef"]i think that you should be able to choose if you want the side menu or the curser menu
i got used to the side menu and this curser menu is throwing me off[/quote]

That's why there is a checkbox for it in the UI options. Sometimes I don't know why I bother, though...[/quote]
I didnt see that
and you bother because now it is your job. If this program ever takes off in schools like im sure your employers hope it does there will be much stupider people then me asking questions far dumber than that one.
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Re: 1.7 beta

Postby emilk » Tue Mar 09, 2010 9:56 am

RoastBeef wrote:I didnt see that and you bother because now it is your job. If this program ever takes off in schools like im sure your employers hope it does there will be much stupider people then me asking questions far dumber than that one.


True, it's just that I'm just one guy trying to please so many, and when I put my time and energy working on one thing, people whine that I don't work harder on something else, and vice versa. It can get fairly frustrating at times, but I shouldn't have snapped at you, and I'm sorry for that.
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Re: 1.7 beta

Postby emilk » Tue Mar 09, 2010 5:20 pm

Here's another update (Windows only atm).

=== Algodoo 1.6.5, 2010-03-09 ===
* Script menu:
** You now have to press shift-enter to make a new-line in the script menu.
** When making coding mistakes in the script menu the code is no longer erased.
** Entering something in the command box will now rebuild the script menu (showing any new attributes).
* Increased GUI.clickTimeTolerance from 0.3 to 0.4 seconds.
* Fixed a problem with .phi files not creating the necessary directories (thanks tatt).
* Fixed problem with minimizing in Windows.
* Reverted to old behavior when dragging an object tracked/followed by camera.
* Improved the behavior of using a tool (other than drag tool) on objects tracked/followed by camera (e.g. moving it). You can change this behavior with "Scene.Camera.suspendFollowIfTooling".
* Fixed a minor issue with skin and palette list reloading every second.
* Fixed a problem where undoing with the context menu open would yield a bad context menu.
* Erase buttons are now hidden when not unlocked.
* Added error message if failing to save a palette.
* Fixed a problem with the spring menu not opening for springs between two world bodies.
* Fixed spring strength being naught when coming loose after being connected to two world bodies.
* Fixed clouds from moving around when reloading GUI.
* Fixed an issue where joints would always change color when modifying a palette with auto-apply palette set to true.
* Fixed an issue where GUI-windows wouldn't hide when move, rotate or drag-tool was triggered by the sketch tool.
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Re: 1.7 beta

Postby KarateBrot » Tue Mar 09, 2010 10:58 pm

emil you're the best
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